Hey guys,
A couple ideas that you might want to consider, all roughly related (and the 'solution' too).
1) First a way to partly 'solve' the housing lot problem: housing lots are a bit messy, when it comes to finding a given house; you guys could eventualy consider publishing a map with proper numbers on the website (or even just a list of village names/numbers or something).
2) Finding items on the market is rather painful, for midgard the item type is not even super relevant (slash/crush/... vs axe/sword/...). I assume the housing search window is hard-coded into the client and you can't change it; but one thing you could do, is publish a proper housing search page on the website, with refined/detailed criteria and even better a proper way to sort ROGs by utility and such.
3) Vacant lots: similarly, you could publish on the website a list of vacant lots for the housing, with their pricing; that would help people settle their home.
Thanks again for the great work.
A couple ideas that you might want to consider, all roughly related (and the 'solution' too).
1) First a way to partly 'solve' the housing lot problem: housing lots are a bit messy, when it comes to finding a given house; you guys could eventualy consider publishing a map with proper numbers on the website (or even just a list of village names/numbers or something).
2) Finding items on the market is rather painful, for midgard the item type is not even super relevant (slash/crush/... vs axe/sword/...). I assume the housing search window is hard-coded into the client and you can't change it; but one thing you could do, is publish a proper housing search page on the website, with refined/detailed criteria and even better a proper way to sort ROGs by utility and such.
3) Vacant lots: similarly, you could publish on the website a list of vacant lots for the housing, with their pricing; that would help people settle their home.
Thanks again for the great work.