CowwoC wrote: ↑Fri 21 May 2021 7:20 PM
Astaa wrote: ↑Fri 21 May 2021 5:03 PM
I am not sure making templates cheaper would make a lot of difference, stopping the endless caster boosting and improving tank life however would.
It would be a start. Just Imagine how people feel about facing a caster heavy server AND the hard access to gear melees up properly. Even if you wanted to play a melee in rvr, you have to invest way more time into farming to actually make that happen. The market is flooded with cheap rogs for caster but if you want to template your melee, you'll need high utility rogs to even think about maxing your temp equally like caster can do. That's nothing what ra's ever could compensate unless we are speaking about halving the caster damage or something similar, so that people don't have to care about a maxed out template.
I know, I have made several tank templates, my hero template alone cost me well over 100p weaponless, 3x Epic, SI gloves, LT hat and boots. The challenge I set myself was 0 crafted items, 100% weaponless, it's not quite finished as I need to find some scale boots with 20qui on so using a crafted placeholder atm. I also understand that casters are the lowest entry for both cost and ability (not ability per se but accessibility) You don't need templates like that though, especially with the crafted (proc currently bought with feathers) LT weapons, many must have weapons share common stats, usually weapon and STR so can easily be copied. I just did a MH free BM template for around 15p+galla items.
Point taken about market ROGs though, I hadn't actually considered that, I self craft most of my template ROGs through gemcutting, which often evens out the cost as you get several to sell too, to go back to my hero template, I have 2 105+ utility items in it, I must have made around 100 rogs in total, kept some, sold some, salvaged most. Those that I did sell, sold very well.
I think that they should perhaps increase the chances of getting higher utility items via gemcutting to make it more appealing, or boost the level of ROGs that drop in general, I don't think I have ever got a ROG worth keeping from farming on my exp capped (lvl 51) animist pre drop changes.
Also, the point people are making about having 3 part epic being expensive, for the most part the stats are a decent spread and are a nice base for a template, and actually work out cheaper than MP scale/RF (Hib POV), there is no reason to not use them. People also need to learn to bin the SI necklace, it's terrible for tank templates because of the bad spread, 80 util is misleading when it means finding ROGs excluding the resists harder.