Suggestion: Cure Disease / Nearsight (alch consumable)

Started 7 Mar 2019
by rvn
in Suggestions
Since the disease duration is up towards even 2minutes and with solo/smallman there is often no way to cure yourself, it would be very nice if there was a way to deal with this somehow.


So my suggestion is to add two types of new alchemy consumables.

In the case for disease, it should not be a balance problem, since it is spammable.
For nearsight however, putting maybe an even longer cooldown on it might be reasonable - to not make NS too weak.


Example of use conditions:

Alchemy Cure Disease: Out of combat for > 10 sec, 1-2 min cooldown
Alchemy Cure Nearsight: Out of combat for > 10 sec, 3 min cooldown
Thu 7 Mar 2019 3:15 PM by Luluko
no to ns cure but the disease cure charges from live would be great there are way too many assassins running arround if they lose they vanish and I can run arround with 40% hp for 2mins r or I kill them and still run arround with almost no health for 2mins until the next stealthe shows up to get the easy rps, just a pain in the ass since hp reg song from skald also doesnt work when diseased
Thu 7 Mar 2019 3:55 PM by Milchschnidde
for this situation, det andpurge are available also avoidance of magic may help.

on live server you have champion levels which gave a lot of chars to cure diseas, dot and even rezz.... so the potions wont affect anything of the meta but giving cure potions to assassins makes them too powerful. Remove buff potion instead and then you can have your cure potions.
Thu 7 Mar 2019 4:04 PM by Isavyr
Edit: Re-wrote reply, because I didn't see that OP mentioned out of combat only.

I think both of these abilities are problematic--nearsight, but moreso disease. But is the solution a consumable? No. This is messy balancing, creating indirect solutions to a problem. The better way would be to adjust the duration of those abilities directly. For example, reduce disease duration by 50%. There's no reason, in my opinion, for disease to last over a minute--and I play both eldritch and nightshade, to which disease play a primary role!
Thu 7 Mar 2019 4:05 PM by lilrdmandy
Give disease a 1 min immunity timer then...?
Fri 8 Mar 2019 2:40 AM by rubaduck
There is a reason why Level 20 heal spec has 6 second cast nearsight, and 40 has 3 second cast nearsight. A spell that is not affected by any spell casting bonuses because it has a huge reward if you can cure it. Why give that power to everyone for a instant pot, which will make any 40 healing spec completely redundant.

Cure disease I don't really have a problem with, but I really wonder why you pair them two up and not disease and poison.
Fri 8 Mar 2019 6:54 PM by Zzang
If you read the post it says out of combat and 10sec cast, so it's not something that you can use in a fight but rather a way for small man / solo players to remove NS and Disease after they are done fighting.

I think this is a great idea.
Sun 10 Mar 2019 4:39 PM by Milchschnidde
Zzang wrote:
Fri 8 Mar 2019 6:54 PM
If you read the post it says out of combat and 10sec cast, so it's not something that you can use in a fight but rather a way for small man / solo players to remove NS and Disease after they are done fighting.

I think this is a great idea.

There is a healer npc in such a case, you dont need a supporter
There is a reason why player prefere a more "Vanilla" daoc and not a toa/catacoms etc. experience. It has nothing to do with a qol, its part of the game to be cursed/beeing weaker after combat its the same with summoning sickness its a natural game penality, you have purge for that and vanish as stealther...
If you want arena fights play MOBA games / Guildwars
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