teiloh wrote: ↑Mon 28 Jan 2019 7:37 PM
^ Nature is good for Roots and pet interrupts, although I agree it needs some adjustments. Like a blue pet at 40+, baseline DoT, and some utility and AOE.
For Smite, I'd recommend reverting all the nerfs on Smite back to how they were on release. Smite was originally nerfed because a lack of CC immunity meant Clerics could perma mez and stun people while nuking them. The fact that their DPS was the worst caster DPS by far was not taken into account.
Greater Holy Fury -> 225
Annihilate Evil -> 130
Heavenly Detonation -> 154
PBAE Mez -> 30s RUT
Supreme Judgment -> 153
Then I'd go further since the line is extremely weak, and remake Smite Clerics into an armored, mid-range hybrid nuker that isn't completely helpless in close quarters:
Base DD: Lower power cost by 30%, increase damage 25% (to 191), lower cast time to 2.8.
Lower DPS than all other base DDs (incl VW), but would be mana-efficient and viable for mid-spec Clerics. Less than live DPS, but higher damage per hit and power efficiency.
Spec DD: Reduce cast time on single nuke to 3s.
Lower DPS than Thane (184/2.4 vs 225/3). Weaker than live.
PBAE DD: increase its damage by about 50% (up to 180ish at max level). Scale radius and RUT up each level, from 20s and 200 to 8s and 400.
Delve from live, but more disruptive and higher DPS.
AE DD: Reduce cast time to 3s, increase radius by 50 at each level. Halve power cost.
Roughly in line with other AE DDs in the game, and is significantly weaker than live and Phoenix Thane's even with half the spec points.
Self Damage Add: Triple values to match live.
Pure healer melee is very weak, and even with tripled values it would still be non-viable in most RvR situations - but this would give it situational uses.
Add a few more spells:
Self Offensive DD Proc: approx 25% chance to proc a 150 radius, 118 point DD.
AOE Silence: Mid to High level, 2.5s cast, lasts at most 5 seconds and provides immunity
Would be a strong line that serves niche purpose in RvR