Solving Multiple Problems: Diversification Through Rotating Incentives (Xp) (RP)(Loot)

Started 1 Feb 2019
by leikorei
in Suggestions
ROTATING INCENTIVES

Promote class diversification to address the several short and long term needs of PVE and RVR communities across the realms. Building upon the great foundation of QOL changes the devs have laid down, lets take a look at the need for a scheduled Rotating Incentive System.
We can further improve the quality of life on phoenix for all communities by adding competitive bonuses (comparable to the current metas) on rotating schedule to current QOL system.


EXAMPLE ISSUE:

PVE: Finding a pick up group or even an alliance group can be a hassle for many classes, even with all the great QOL experience bonus, people seem to be understandably looking for the meta game. (focus group meta for pve)

PVP: Finding a decent organized battle group or pug across the realms can be difficult without class diversity. (The class your rvr group needs is grinding tasks/turn pve ins solo still because of the above)


SOLUTION:
Social Engineering the class population with Weekly Rotating Incentives. (actual need calculated via server info data, community request, general population balancing and developers vision)

Incentive:
To promote class and group diversification upon the current meta game by granting a competitively large increase to social, personal or realm task bonus on a rotating weekly calendar.


EXAMPLE:

(All Realms) Here is the schedule for the current seasons rotating incentives.
PVE: A substantial scaling experience point bonus to experience will be given to groups by adding the following (variable)
PVP: A substantial scaling realm point bonus to will be given to groups by (variable)

Week 1:
Large Bonus to x%=(Xp/Task/Loot/RP etc..) given as an incentive to each of the following: (scaling in addition to social)
Albion; Armsman, Cleric, Wizard, Scout
Hibernia: Hero, Druid, Eldritch, Nightshade
Midgard: Thane, Runemaster, Shadowblade, Skald
Week 2:
Week 3:
Week 4


Topic Guidelines:
All comments are welcome. Feel free to be constructive as well as critical. However, for successful developer consideration please be stick to commenting on topic. As well it may behoove you to consider approaching from a perspective other than your own community before pooling your thoughts in.

Thank you for reading
Mon 4 Feb 2019 11:42 PM by Dimir
I like what you are trying to solve but I don't think is the right way to do it. It feels forced and a bit awkward, and randomly boosts groups that already run rarer classes. If this was GW2 where you can just instantly make a max level character purely for PvP, I could see where this would make the meta interesting. But people are connected to their characters so to me it would feel weird to be valuable one week and ignored the next just because of a carrot on the end of a stick.

For XP, I would say just increase the Social Bonus to be much more significant, it's class agnostic which is kinda nice.

Not sure what else to do for RvR, the staff have done a bunch of great things already to make classes more viable, I think a lot of it is on the players to try now things (I see VWs, Paladins and Wizards in groups so maybe its working)
Tue 5 Feb 2019 3:00 AM by Frieza
I like the idea but ill just make it simpler.

Only grant it to 1-2 classes per realm.

Base it on the same system as the exp buff % for mob type, except revert it to unplayed char #.

Pretty much just saying exactly what you said but, example:

Week1 - most underplayed chars:

Alb - Pally/ Arm
Mid - SM/Hunter
Hib - Druid/ Hero

They get 300% increase exp and rvr points say.

Then Week 2, moves to the most underplayed chars again.

Look i can see this having problems doing it now, but i think this is a good step in 6 months time when it really becomes a problem finding these chars for certain things.

m2c though
Tue 5 Feb 2019 1:05 PM by leikorei
Frieza wrote: I like the idea but ill just make it simpler.

Only grant it to 1-2 classes per realm.

Base it on the same system as the exp buff % for mob type, except revert it to unplayed char #.

Pretty much just saying exactly what you said but, example:

Week1 - most underplayed chars:

Alb - Pally/ Arm
Mid - SM/Hunter
Hib - Druid/ Hero

They get 300% increase exp and rvr points say.

Then Week 2, moves to the most underplayed chars again.

Look i can see this having problems doing it now, but i think this is a good step in 6 months time when it really becomes a problem finding these chars for certain things.

m2c though

I think you nailed it with this direction. A simple change molded to the current system is what will naturally happen regardless.

I did want to mention that when it comes to deciding which classes could fall into rotation, that ultimately the calendar would include every single realm and class. The initial selection of which combinations for priority be based on the server-info data.

Speaking of Guild Wars.

We could possibly look at even allowing the the in game community to sway the final decision of next rotations. Say everyone gets a chance at the rotation, how do we decide which combo we want in each rotation? To honor our favored classes current need and value to the realm we award it a "Laurel"

Laurel tickets purchased or obtained in other ways may be turned in at the capital. The classes with the most laurels turned in by players win priority in next rotation.
A money sink, and a way to allow it not to just be a hand held given guaranteed boost.
Tue 19 Feb 2019 6:10 PM by leikorei
Hopefully the basic idea gets carried on to something that notices elephants.
Tue 19 Feb 2019 10:02 PM by Luluko
instead of realmpoints make it feathers,bps or more gold from kills, I dont like too many rp rewards so that the 24/7 pvper are rr10 in 1-2months already, ywain is giving out so many rps and nobody wants to play there especially new players get discouraged pretty quick if they get stomped by fgs of rr12+
Fri 8 Mar 2019 6:56 PM by longrb
I see where you are coming from. Incentive for people to actually play outside the meta, (which is important!) learning basic group functions tactics and how their role works outside of afk focus farming would be awesome. I understand it's a community case by case issue, but incentives to diversify the realms class and group make-up seem more essential than just QOL.

New players and veterans returning all benefit from time spent in group play outside the meta.

In no way would it be suggested to derail or distract the staffs current direction, love all the awesome QOL and server adjustments (and I am sincerely saying very satisfied with staff addressing and evolving this wild ride)

HOWEVER,
if it hasn't been reevaluated, from multiple perspectives, try to remember as a player during the golden dark ages, how extremely valuable and important it was to LEARN THE CORE OF DAOC mechanics and overall experience before end game. Even players who have been here and there since beta; must realise..

Be it default meta,

competitively structured dedicated group with end game synergy in mind

The casual

The calculative



The artist formerly known as ....

MUST REALIZE!

Without players who have spent time from 0 to 50 learning whatever role stated above, they are essentially going down the road of idle afk leech farming, even if they appear to be in your group being "active".


TLDR;

L2P Noob is a nice idea, but anyone who is saying those words obviously isn't spending any time trying to learn to play off anything but meta, aka, safe, common, simple, and by defcato, DESIGNED TO HAVE an Achilles heel in the Realm War Trinity .


TLDR;DR
Example: Albion
Incentive for a Reaver Scout Minstrel Paladin Friar Cleric to be in your pve or rvr group today over a Cabalist Cleric Necro Wiz, even Sorc/Theurg, might just teach the new (and returning!) community how valuable it can be having players who know why Albion actually has realm abilities and skills designed to synergy WITH and without the Meta to turn the tide on almost every issue players bring up.

I wont spell it out for those who refuse to read learn participate or in general do anything other than afk or meta spec...

But, once enough eyes are opened to what Albion (or hibernia *cough utility animists turn hibernia into beyond platemail, assist your BG or 8mans primary CC's ground-target for rvr tide turning*

*cough cough, holy shit midgard + alchemy + mastery of the arcane ^ clicks n procs, that's INTHANEā„¢


This rant was brought to you by breaking the cycle, one bike at a time.

Fri 8 Mar 2019 7:37 PM by PingGuy
I don't know if this is the best solution, but I agree that something that breaks the meta would be good for this server. I think there are aspects of Phoenix that already help with that, but it's hard to say for sure. The trick is really going to be finding a way to discourage the meta without discouraging 8vs8 play. That seems to be where the meta comes from, at least on the RvR side. On the PvE side it seems kind of silly to worry about adhering to the meta with the fast leveling available here. I've had similar discussions with players on the EQ Progression servers, and there it was more of a player issue. It wasn't so much that a class couldn't fill a role if it wasn't the best class for that role, it was that some people wouldn't settle for anything but the best group comp or they felt they were wasting their time. I don't know if the issue is the same here, but it's possible.
This topic is locked and you can't reply.

Return to Suggestions or the latest topics