Solo/Small Man Solution (in NF!!!)

Started 24 Aug 2020
by jpgaskell
in Suggestions
Preface: I've had this idea for a while, but never took the time to make a post on the forums. I understand that the removal of the PVP zone has been contentious among solo players AND I also understand that the staff is probably tired of hearing complaints. However, this is not a complaint and hopefully it will be viewed as constructive feedback/suggestion. Also, I solo 95 percent of the time and as a visible solo player I've noticed a downward trend over the last few months (again not complaining, just pointing out an observation.) I tried to keep the suggestion as succinct as possible based on functionality I've noticed written into the game already.

The Problem: Solo/Small Man game-play is becoming increasingly marginalized and difficult to find fair fights as a visible player without being overrun by large numbers, or waiting long periods of time between fights. Ie. Camping a low traffic area. Secondary issue is a lack of objectives for a solo/sm to accomplish.

Philosophy: As someone who enjoys playing solo or in a duo I spend 95 percent of my time in NF in that configuration (as a visible character). Even though I enjoyed the PVP zone I do believe philosophically that the action should be kept in NF for the long term health of the server. However, I also believe that the diminishing solo/sm action needs to be addressed for the health of the server as well. It’s also worth mentioning that I do not think there is a one size fits all solution to the problem. It’ll never be a ‘perfect fix’, but maybe a new idea could be enjoyable and worthwhile.

Solution: I’m going to attempt to provide what I think would be the best solution to provide content and incentive's for solo/sm play in NF while also addressing potential flaws/problems with the idea.

Objective Based Incentive: Designate a single rotating zone in NF (similar to the task zone) with an objective to kill or complete. For the purpose of this example let’s say it’s a single guard to kill. These guards would spawn around the zone and could only be killed by a solo/sm. There are already coding checks being used in the game (solo/sm teleporters) that utilize this type of verification. If player X has been solo for 10 minutes then they are able to complete the objective. I think that the concept of the objective is more important than what it is, or what the payoff might be at this point.

Zone Configuration: The benefit to having a zone that is part of NF is that it keeps traffic in NF. This creates new routes for people to get to the zone (looking for action along docks/bridges) AND it doesn’t break-up the rvr population (Stygia). Another important factor is that it needs to be opposite the task zone. Obviously if it were within the task zone it would be a nightmare and defeat the purpose of the zone in the first place. Rotating opposite the task zone obviously does not prevent groups or larger small man’s from looking for solo players in that zone. HOWEVER, this already happens in the task zone and there are more incentives for groups in a task zone. There would be no objective for a group in this new zone.

Finally, it would be incredibly important to ensure that the objective in this zone randomly spawns. If the objective was static (like the flags) then it could easily be camped. However, by the objectives randomly spawning around the zone it would force people to explore and potentially have organic interactions that way.

Anti-Camping Benefit: As a solo visible player I find most of my fights by ‘camping’ high traffic areas. Although a new task zone would create new traffic routes to monitor for players (as mentioned bridges and docks) I still like the notion of organically coming across another player much better. Ie. Personally I would prefer roaming even with horse speed to locate an objective

Sense of Accomplishment: When a group, or BG takes a tower or keep it benefits the entire realm. At this point there isn’t a way for a solo player to really complete a mission to benefit the war effort. I don’t know what the payoff should be, or how this objective could make a larger scale impact. The difficulty in that is it would need to be balanced to not be too impactful given the scale of this objective.


TLDR: A new zone in NF that would contain an objective for only solo/sm players to accomplish. The zone would rotate opposite the task zone and the objective would be randomly dispersed within the zone. The benefit would be new traffic routes to the zone AND providing an objective for solo players. Additional benefit is that it keeps all rvr/pvp within NF. Constructive feedback is welcome
Mon 24 Aug 2020 4:17 PM by Cadebrennus
Rubble collection quests which awarded BP were a great incentive for the very thing you are talking about. When collectors would get ganked or Stealth ganked by multiples they would put out a call for someone to clean them up, which was great for duos/smallman teams.

Here feathers and bps can be awarded for collection
Tue 25 Aug 2020 3:56 AM by mkohler2
Really like these ideas. This would fix a host of issues with how RVR works.
Tue 25 Aug 2020 5:46 AM by thirian24
mkohler2 wrote:
Tue 25 Aug 2020 3:56 AM
Really like these ideas. This would fix a host of issues with how RVR works.

It wouldn't fix any issues, it would only create new ones.
Tue 25 Aug 2020 6:32 AM by Sepplord
anything that streamlines/incentives smallmans into a certain area would help finding fights VS similar groupsizes for smallmen
reward is a difficult thing though, it shouldn't become "another task to tag every 45min" while at the same time must have something going for it


groupsize cap 5 sounds good, although 4would also work and be in line with the smallman porter
Thu 27 Aug 2020 2:08 PM by necrolove1
Cadebrennus wrote:
Mon 24 Aug 2020 4:17 PM
Rubble collection quests which awarded BP were a great incentive for the very thing you are talking about. When collectors would get ganked or Stealth ganked by multiples they would put out a call for someone to clean them up, which was great for duos/smallman teams.

Here feathers and bps can be awarded for collection

Take a look at a post I wrote about Rubble collection, I also think it would be a good idea.

https://forum.playphoenix.online/get-involved/suggestions/13239-rubble-box-quests-phenoix-supply-quests-suggestion#p102079
Thu 27 Aug 2020 2:40 PM by Kwall0311
How would this stop the 8 mans from griefing the area? The reason i say that is, because thats exactly they did when the empty keeps" solo" zone was introduced. No mater what idea you do, someone will be there do do the opposite.
Thu 27 Aug 2020 2:45 PM by Sepplord
Kwall0311 wrote:
Thu 27 Aug 2020 2:40 PM
How would this stop the 8 mans from griefing the area? The reason i say that is, because thats exactly they did when the empty keeps" solo" zone was introduced. No mater what idea you do, someone will be there do do the opposite.

why does that need to be stopped?
the changes aren't about protecting solo/smallmen from bigger groups, it's for them to find each other easier


and i never got the complaints about an 8man going through the solo zone....so what. You die, release and instantly ported back into a different realms solozone.
The 8man could impossibly follow you around that fast, because they would have to find a dock and travel per boat, and they don't even know which of the other two realms you are going to. It is impossible for that to be worthwhile for fullgroups for any extended amount of time.

Whines like that are exactly the problem why staff sometimes loses their will to try and work for us solo/smallmens because a few people always shit on their work for not being good enough
Mon 31 Aug 2020 1:48 AM by Nephamael
Finally, it would be incredibly important to ensure that the objective in this zone randomly spawns. If the objective was static (like the flags) then it could easily be camped. However, by the objectives randomly spawning around the zone it would force people to explore and potentially have organic interactions that way.

If the random area is small enough to actually find one another or if there are fixed random points this might work.

But the problem i see is that those smallmen making their "living" with camping vs solos would ofc find a new home here and grief the solo action to death most probably.

However it might be a good idea to revive smallmen action. (especially small vs small instead of small vs 1)

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If you want to make it a serious attempt to provide solo content the task would have to be only viable and only visible for /fair toggle on.

Then again it would be a great idea to encourage people to /fair toggle because they can't join the special task without being on the list.
Mon 31 Aug 2020 1:54 AM by Nephamael
I am still convinced, the best idea would be to fix what is already implemented.

We have /fair toggle /fair list.

It is an awesome idea that only doesn't work because of 2 small problems.

1) no reward for being on the list.


= my suggestion was: 125 RPs (1/8 of /gvg cleanfight) reward for both players when /fair cleanfight is accepted. Significantly higher rewards for players lower than RR5

2) Solos are no 8men that can roam an entire zone with speed6 and be not afraid of anyone but zerg

= display the /fair list players according to the task flags

example: Jukaron is in Emain Macha, close to the Dun Crimthain Flag


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Those small fixes to an already existing system would surely work together well with your special task suggestion.
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