Beta is still rather early, but here is an observation I have made.
The social system on paper seems really good, but I feel it promotes people to be introverted and brings nothing to table except an xp boost for soloers. Why would you really promote that on a game designed around cooperative gameplay. I spent like 2 hrs looking for a grp to xp with, but everyone was just soloing in a social grp and it made grp building expecially difficult. PVE classes benefit greatly as they get the bonus without the negative, but support classes suffer as their ability to kill mobs solo is already very low.
Personally, I do not think the social xp bonus should just be a blanket benefit to randoms in group. It should only benefit xp groups.
The social system on paper seems really good, but I feel it promotes people to be introverted and brings nothing to table except an xp boost for soloers. Why would you really promote that on a game designed around cooperative gameplay. I spent like 2 hrs looking for a grp to xp with, but everyone was just soloing in a social grp and it made grp building expecially difficult. PVE classes benefit greatly as they get the bonus without the negative, but support classes suffer as their ability to kill mobs solo is already very low.
Personally, I do not think the social xp bonus should just be a blanket benefit to randoms in group. It should only benefit xp groups.