I think some small buffs for solos would help the overall server PvP economy to stay healthy.
1) reset timer on buffs/charges after /release for solos = timer 0s
2) port timer to 0 sec for solos
3) 125 RPs per PvP death, with a cooldown of 3 minutes (must not work vs guards) + bonus RPs per dmg dealt
example1: getting overrun 6v1 without dealing any dmg = 125 RPs
example2: fighting a 1v1, the enemy solo being left with 1% HP = 125 RPs + [99% RPvalue (lets say 1k RPs) /2] = 125+500 = 625 RPs.
-reasons for the RPbonus for lost 1v1s: If weaker classes/lower RR solos get encouraged to keep playing solo, then action will be better.
1) reset timer on buffs/charges after /release for solos = timer 0s
2) port timer to 0 sec for solos
3) 125 RPs per PvP death, with a cooldown of 3 minutes (must not work vs guards) + bonus RPs per dmg dealt
example1: getting overrun 6v1 without dealing any dmg = 125 RPs
example2: fighting a 1v1, the enemy solo being left with 1% HP = 125 RPs + [99% RPvalue (lets say 1k RPs) /2] = 125+500 = 625 RPs.
-reasons for the RPbonus for lost 1v1s: If weaker classes/lower RR solos get encouraged to keep playing solo, then action will be better.