Selfdemezz for necromancer

Started 23 Jul 2018
by Choa
in Suggestions
Hello folks

I know I'm a little bit crazy cause I like to play my necromancer. Not for farming/pl, for PvP.

One of the thinks that is very annoying is the CC weakness cause you are only a blue mob. At live the necromancer got the selfdemezz with patch 1.69 if I'm not wrong.

It would not make the nec much stronger but it would make more fun to play him at rvr.

Cause this I would be happy if you think about it

Best regards
Mon 23 Jul 2018 2:03 PM by Magesty
I could be wrong, but I think this spell was added due to the influx of ways to deal with CC that were introduced at that time in the game’s life. With no Mez blocking and NF RAs (introduced in the next patch) a self demezz is a little bit outside the boundaries of the game’s current ecosystem.

That being said necromancers are pretty awful in most PvP situations outside of 1v1 against pure melee, and something like this could be make them see more play. I’d say you have to increase the cast time to at least 5-10 seconds though.
Mon 23 Jul 2018 2:31 PM by Uthred
Necromancer
Necromancers received a lot of mechanic changes which most would probably consider fixes of broken behavior.
The swing delay does no longer affect when the pet will cast a spell.
A single slot instant cast "spell queue" has been added, spells that are instant cast for the pet (eg. facilitate painworking, shade casted lifedrain etc.) are added here. When the pet finishes casting a spell with cast time it will first try to execute the queued instant cast and then the spell in the normal spell queue (pet casted spells like the mana drain or pbae). This means facilitate painworking can be pressed while the pet is casting and another pet casted spell can be queued, after finishing the current cast the pet will then execute facilitate painworking and then start the queued spell with FP active.
If the pet is not casting but just melee swinging all instant cast spells are executed instantly. That means there is no longer the double shade casted life tap when using an abomination but instead the moment the shade spell is finished the pet will execute it. This also means that pressing facilitate painworking and starting a casted spell will just work.
Spreadheal considers the pet a valid target
Cure Disease / Cure Poison / Demez casted on the necro will apply to the pet if it is in range and visible to the caster and the necro is not affected by the spell. Eg: necro shade AND pet are diseased -> only the shade will be cured.
Mon 23 Jul 2018 6:31 PM by Choa
Would purge would work for nec it would be great.

About th other changes, i hope the nec will be accepted in rvr groups to benefit from this love.

We will see what happens, perhaps the nec becomes some more love in the future. it would be sad that you made so much work for the improvements and the nec will only be a pve farmchar.
Mon 23 Jul 2018 10:06 PM by relvinian
At some patch level the low level pet was immune to cc.

Can't remember which one.
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