Self only buffs

Started 3 Feb 2020
by imweasel
in Suggestions
I suggest removing the timer from self only buffs.

Do not add concentration points to them.

Leave the timer on group buffs. This is only about self only buffs.

It's just a needless and tedious maintenance mechanic.
Mon 3 Feb 2020 9:42 PM by Wolfir666
imweasel wrote:
Mon 3 Feb 2020 2:44 PM
I suggest removing the timer from self only buffs.

Do not add concentration points to them.

Leave the timer on group buffs. This is only about self only buffs.

It's just a needless and tedious maintenance mechanic.

Yes and no.....

Of course it seems to be nice, to not have to rebuff yourself every 20-23 minutes, ST/con on champ/thane, or AF/Absorb/Selfbubble on casters...

But...

This here is an older patch-state, where you have to stand still do buff timer-buffs, like self- and resi-buffs. On Live you can rebuff all of these even while being on the run.
So basically it also forces you to "plan" ahead your rebuffing, and might leave you in a position, where you suddenly have to stand still and use up power again to rebuff just shortly before inc or even worse, in between, where you suddenly notice to see a bufftimer running out..
But that's part of the game, if you are not able, to think of doing that for security every ~15min (just in case), then your enemy also deserves to beat you up for that and gets you with pulled down pants, so to say.
Wed 5 Feb 2020 2:20 PM by imweasel
So your reply to this is it's by design to be tedious and inconvenient?

Surely you can come up with a better argument than that...
Thu 6 Feb 2020 11:18 AM by Wolfir666
imweasel wrote:
Wed 5 Feb 2020 2:20 PM
So your reply to this is it's by design to be tedious and inconvenient?

Surely you can come up with a better argument than that...

oh i came up with a better one, but as you couldnt read it i will copy it in here again:

But that's part of the game, if you are not able, to think of doing that for security every ~15min (just in case), then your enemy also deserves to beat you up for that and gets you with pulled down pants, so to say.
Thu 6 Feb 2020 1:13 PM by imweasel
No, I read that. Doesn't change my accurate conclusion of your 'part of the game' argument.

Let's get rid of ALL the QoL changes then...

/train. By design they wanted you to have to go see a specific class trainer, cause 'reasons'. Let's just make you drop everything and go find one to get your spec points allocated.

Free respecs. Hey, it's part of the game to make sure you can't try different specs out, or heaven forbid, you make a mistake! Sorry, but that's just part of the game!

Share crafting skills across all of your rooms. Can't have that due to design! No, now you have to switch toons to get the one with the skills to craft something. Cause reasons!

Ad nauseum...

I'm sticking with my argument. Boring, tediuos and repetitive maintenance tasks for 'just to say' isn't an argument, IMHO.
Thu 6 Feb 2020 2:02 PM by Sepplord
imweasel wrote:
Thu 6 Feb 2020 1:13 PM
No, I read that. Doesn't change my accurate conclusion of your 'part of the game' argument.

Let's get rid of ALL the QoL changes then...

/train. By design they wanted you to have to go see a specific class trainer, cause 'reasons'. Let's just make you drop everything and go find one to get your spec points allocated.

Free respecs. Hey, it's part of the game to make sure you can't try different specs out, or heaven forbid, you make a mistake! Sorry, but that's just part of the game!

Share crafting skills across all of your rooms. Can't have that due to design! No, now you have to switch toons to get the one with the skills to craft something. Cause reasons!

Ad nauseum...

I'm sticking with my argument. Boring, tediuos and repetitive maintenance tasks for 'just to say' isn't an argument, IMHO.

I want to open that i am not against the proposed change (since that solution doesn't change in combat behaviour of rezzed targets like buffing while running would) but the example you list are all changes that do not influence RvR-gameplay.

Therefore they don't really fit the comparison to wolfirs argument. He believes that groups should be sitting ducks every 15-20minutes unless they plan for rebuffing. Personally i believe this would still happen anyways because of resibuffs / absorb-buffs / etc... so the change wouldn't really affect that.
Thu 6 Feb 2020 3:22 PM by Lipsi
I like this idea. QOL without side effects
Would like to see included :
- self stat buffs
- self add dmg
- self AF
- self absorb
- self BT
Funny fact about BT, if you cast your self BT as a hib mage, it lasts 23 minutes, but if you are in a group and warden casts group BT, it is permanent
(and probably the same on other realms)


There will still be the need of planned stops every 10 minutes for magical resists
Thu 6 Feb 2020 10:15 PM by imweasel
I want to open that i am not against the proposed change (since that solution doesn't change in combat behaviour of rezzed targets like buffing while running would) but the example you list are all changes that do not influence RvR-gameplay.

Therefore they don't really fit the comparison to wolfirs argument. He believes that groups should be sitting ducks every 15-20minutes unless they plan for rebuffing. Personally i believe this would still happen anyways because of resibuffs / absorb-buffs / etc... so the change wouldn't really affect that.

As you say, and I agree, this would hardly have any impact on rvr. It would be a big boon to certain classes (friar and warden off the top of my head) soloing, especially in pve and somewhat in rvr.

However the benefits would far, far outweigh any slight pvp bonus that might or could occur.
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