RvR Task Improvement Suggestion Thread

Started 17 Feb 2019
by Numatic
in Suggestions
I would like to start a thread that focuses on ideas for improving the RvR task system. I believe this was a great idea by the devs. And maybe with a little tweaking/improvements/involvement it can be even more dynamic and wonderful. I will start off by saying I have no idea what is within the devs powers for manipulating the game world, so please take everything with a grain of salt.

Also, I want this thread to be constructive and civil. It's fine if you dont like an idea. But try to remember your age (I know most of you are older than me and I'm 36 ) when replying with feedback. Point out flaws and break it down. The entire point of the thread is to get to a point where most would agree that it can work.

Now what are your ideas? Would you like to see a destroyable object as a task? Some kind of transport task (similar to running with a relic)? What about class specific tasks, such as spawning a structure that only assasins can climb? Or only something a Hero attack can penetrate? Or maybe a group of classes to include more? What about NPC's seiging a keep for your realm to protect?

Any ideas are welcomed. But please remember, those who leave feedback, and those who receive it, do so tactfully and with respect and maybe something good will come out of it.
Sun 17 Feb 2019 9:58 PM by Quik
I have often wondered the limits also...

1) I have always liked capture the flag missions a lot plus they are simple.

2) Also I think something where everyone is given a time that a task will start and once it starts no one is allowed to enter. One person on each side is randomly picked as the target and is marked on the map with a red dot, kind of like a quest objective. The goal is for each side to kill that target. As soon as the target in your realm is killed that realm is eliminated (killed on the spot or simply removed from the area) leaving the other 2 realms to fight.

You could either try to zerg and kill a specific target, leaving your target unprotected or even maybe as part of the zerg. The targets are always highlighted in some way and easily seen and targeted. Do you go on the offensive or the defensive? Maybe have a keep you could try to protect your target with.

Having a random target each time makes it more difficult to anticipate who you are protecting. Is it a tank and hard to kill? Is it a clothie and dies rather easy? Is it a Bard/Skald/Minstrel and can run like crazy? Is it a stealthier w/ Vanish?

I doubt the GM's can create this here but would be fun IMHO.
Sun 17 Feb 2019 10:27 PM by Uthred
Read this. ---> https://forum.playphoenix.online/viewtopic.php?f=45&p=34889#p34889
Sun 17 Feb 2019 10:50 PM by Numatic
Uthred wrote:
Sun 17 Feb 2019 10:27 PM
Read this. ---> https://forum.playphoenix.online/viewtopic.php?f=45&p=34889#p34889

Ya know, there hadn't been a post in there for almost two weeks so I didnt even bother to check lol. Figures.
Mon 18 Feb 2019 3:01 AM by defiasbandit
The realm task system on Phoenix has been a big improvement over the frontier RvR of classic DAOC. The participation RP, the action across all 3 frontiers, and focusing RvR in specific zones have all been pretty great. However, it is encouraging to see that the devs are considering improving the realm tasks. Part of the issue is that they are very zergy, and the milegates and portal zones are usually overrun. Additionally, you have players just suiciding at keeps not really contributing much.

I read the recent planned changes to the realm task system, and I think that there are a lot of improvements addressed in the post. Having more objectives such as mobs to kill is a great change. Mixing PvE with RvR can totally work. Players who want to farm specific mobs or camps in the frontiers during a realm task and contribute realm task score should be welcome to. Encourage PvE players to come participate. Having a score system and a winning realm during the realm task invasion is also pretty neat.

Move the realm tasks out of the portal zones and aways from milegates. The realm tasks would be better in the center and border zones. Make the tasks active in all three zones at the same time. If the task is in Midgard, then have the tasks in Jamtland Mountains, Yggdra Forest, and Uppland. Make them all going on at the same time.
Have tons of mobs to kill/capture points/ etc.. all around the task zones. Have more flags. Put them all over the realm task zones. Give players bonus score for doing these things and spread them out a lot. Put these in far corners and up obscure hillsides. The more score players contribute, the more RP they get from the pool. The more points of interest on the map the better. Create zerg objectives like capture the flag in the center zones. Have zerg objectives and have small group objectives.


If the defending realm loses the realm task, then lower the levels of their Relic Keeps. The invading realm with the lowest score gets invaded in the following task.

This sounds like Alterac Valley, but having something similar in open world zones could work. The realm tasks need to be more objective based, with more objectives spread across the realm task frontiers. The tasks should be going on in all 3 frontier zones at the same time, and there shouldn't be tasks in the portal zones. Give players more options on how they want to contribute to their realm task score and help their realm win.

I know this sounds like a lot of work, but the realm task system is the key to RvR on Phoenix. It needs to be dynamic, competitive, and be accessible for many playstyles.

It would sort of look like this.

https://m.imgur.com/a/ZGBjHLK
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