RvR Expectations

Started 1 May 2020
by Chaskha
in Suggestions
Everybody has his opinion on how things should be balanced or what is wrong in which realm.
Therefore it is very hard to balance things out to the satisfaction of all.

What about reversing the problem and trying to determine what we expect from a combat in RvR and see if we can all agree on a base?

1. I don't expect 1v1 is measuring anything
- 1v1 is a thing to have fun but class A doesn't need to be perked or nerfed because class B always win.
2. I expect Midgard to rule melee setups / Hibernia magic setup and Albion hybrid setups
- For sure other setups are possible but each realm strength is predefined
3. From RvR, I want fun
- Not being insta killed, not spending more than 30s mezzed, not spending the whole combat interrupted
4. From RvR, I want to be punished for mistakes
- Die if I overextend, die if I don't move and replace myself during battle, make my group die if I don't assist or follow the leader
5. From RvR, I want RA's to buff my character or my group for small amount of time, I want the active RAs to help in some combats and then be down for a while so that using it is a real hard choice.
- No active RA up every 10 minutes
6. From RvR, I want the immunities to be relative to the CC, so if I got mezzed for 20s, my immunity is 40s
- This is to avoid on purpose small CC (eg mezzed 10s every 20s)

This is a post to tell what YOU think makes RvR in DAoC the most fun. This post is NOT an opportunity for quoting people and reply with smartass "LoLz" or "What an idiot" - you may disagree, please develop your idea. On the forum, we are all players of the same game, not realm ennemies.
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