Enyore wrote: ↑Sun 21 Oct 2018 6:30 AM
Suggest to reverse the recent changes to the sprint function.
- It simplifies the game play in an unwanted manner.
- Remembering to sprint after a stun or CC etc when kiting/attacking is a basic part of the DAOC skill package.
- It encourages AFK while playing.
- The change is intended to simplify an annoying mechanic.
-'Remembering to sprint' after a stun or CC is a gimmicky way to catch a nooby who would otherwise
clearly be intending to sprint.
Think of that like this, you're in the heat of a bloody battle, people are taking damage and dying all around you, but in dark age of camelot, for whatever reason, your character assumes a jogging gate. Doesn't make much sense that you shouldn't be able to control your character's movement speed
as you wish in an RPG.
-Basically the most important thing about the entire change is people can now get up to take a piss. I really don't know why catching people on an outdated mechanic outweighs the positive functions of the change in your opinion. With the availability of back snares in Classic, your Bard's insta amnesia, and the fact that there is no group cure disease, I really don't know why it would ever be hard for you to catch an enemy.