Request for New Content for the Solo/Casual Player

Started 26 Nov 2020
by Pigleto
in Suggestions
Could you turn the dungeons next to SF/CS/DL into randomized instance dungeons for level 50 players to farm feathers? It could be account wide completion per realm and reward something modest like 5k feathers for completion. Maybe it would be something like 3 completions per day and it would scale in difficulty starting with yellow con'd mobs for the first completion and then followed by orange con'd mobs and then red. You could give them superior AI such as the dragonsworn mobs on live. Give them the ability to stun/slam, nuke, snare, style, etc. There needs to be some more content in the game for the solo or casual player. A lot of people can't get into DS or Halls groups. I have over 200 DS/Halls runs and I haven't been able to get in a group lately. I'd rather be able to be self reliant and it would be more entertaining than going out and farming the cash to buy feathers.
Thu 26 Nov 2020 3:25 PM by Pigleto
I'd be happy even with a reward such as 1k feathers for the first run, 1.5k feathers for the second run and 2.5k feathers for the 3rd run for a total of 5k feathers. This way it wouldn't flood too many feathers into the economy and a person could farm a modest amount of feathers for his own needs.
Thu 26 Nov 2020 4:11 PM by opossum12
It could be interesting to have a really challenging solo instance. Not that Curse chapter 6 solo instance on Live was a success at launch, but that was mainly due to bugs more than the concept of the challenging solo instance.

For people that don't know what I'm referring to, it was a solo instance dungeon (in 3 phases) that you ported in and could summon 3 pets with you (1 healer, 1 magic dps and 1 melee dps). There was a "boss" at each end of the dungeon and you had to carefully go through the dungeon. At launch it was extremely difficult to complete, but the overall concept was interesting.

Since Phoenix manages to make things tha aren't bugged, it could be pretty fun.
Thu 26 Nov 2020 7:24 PM by Tulpa
Would play this everyday if it was a thing..... sick of waiting on DS groups.... sick or zerging....
Love myself some challening PvE solo or duo and at the moment that means attempting to farm at the edge of being overwhelmed with my animist solo.

Maybe allow a duo to do it but make yellows all red, the purple for second round, and silly hard on third try.
Thu 3 Dec 2020 4:35 PM by Nephamael
A lot of people can't get into DS or Halls groups. I have over 200 DS/Halls runs and I haven't been able to get in a group lately

To generate those runs someone has to gather people and to have convenient runs in a realm, you need to invest weeks of teaching enough people to have a community.
That community can host those runs by themselves and can fill with a few noobs per run then, growing it bigger.

Its a lot of work to get there - and i am happy we have active communities of DS and HoH in all 3 realms currently, while the HoH community for mid is still super small and alb still pretty small and both need to grow more to be more accessible for the general public of the realm.

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I have been asking the DEVs to especially ease the HoH Ogoga mechanic by 1 sec extra time for the "switch" to make it more noob friendly and get good noob runs down to a bit over 1 hour playtime, while bad noobruns will stay well over 2h30min anyway and are still far too long and could only be addressed by HP decrease on Maschunga and Mother of Ice.

So far unfortunately my requests have been denied.

While you can run HoH convenient with 7 experienced people and 1 noob it gets exponentially harder with every noob you add, so most groups are unwilling to take that risk and the time sink. The only way to change this would be making HoH more noob friendly by design.
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