Teleporting works if only the invading realms can teleport. The invaders should teleport to the keeps they own in the center zones (Jamtland, Pennine, Breifine).
The reason you don't want the defending realm to teleport, is because it allows them to teleport past the 2 border keep zones. It essentially shrinks the task frontier a lot, and creates stale action in one zone.
By allowing only the invaders to teleport once they secure a keep, it will encourage them to travel to the border keep zones to fight incoming defenders. Instead of just the center zone being in play, there would now be 3 frontier zones active.
Look at Midgard Task right now. Midgard owns 4 flags. They are just teleporting right into Jamtland and skipping over half the frontier. There is no punishment for dying, and no reason to roam the border keep zones since Midgard is just teleporting past them.
It would also be better if there were more objectives in the border keep zones, so the defending realm wouldn't be forced to just run to the center zone, but could instead complete objectives in the border keep zones.
The reason you don't want the defending realm to teleport, is because it allows them to teleport past the 2 border keep zones. It essentially shrinks the task frontier a lot, and creates stale action in one zone.
By allowing only the invaders to teleport once they secure a keep, it will encourage them to travel to the border keep zones to fight incoming defenders. Instead of just the center zone being in play, there would now be 3 frontier zones active.
Look at Midgard Task right now. Midgard owns 4 flags. They are just teleporting right into Jamtland and skipping over half the frontier. There is no punishment for dying, and no reason to roam the border keep zones since Midgard is just teleporting past them.
It would also be better if there were more objectives in the border keep zones, so the defending realm wouldn't be forced to just run to the center zone, but could instead complete objectives in the border keep zones.