remove /switch

Started 27 Feb 2019
by merry75
in Suggestions
please remove /switch , since slam 8s is part of the game I dont think this is a smart idea to make it easier for bm/merc to abuse this.
Wed 27 Feb 2019 12:30 AM by florin
No
9s
Next
Wed 27 Feb 2019 12:38 AM by cuuchulain79
My opinion is close(ish)...

Slam 9s for only heavy tanks & scouts (because they're also "Defenders of Albion" alongside armsmen...and that's just how that guild teaches slam...and omg don't nerf scouts)
Slam 5s for other classes that can spec shield. (Or they can spec shield lower and just use rear/side stun to better effect...and then spec weap higher...like the should IMO)

/switch command rooted to one inventory slot (this lets BM/Merc still have nice QoL, but nerfs n00b sneaks who /faceroll to apply 12 poisons in 6 sec...and good assassins can still mouse drop to their hearts content....and n00b sneaks will just have to learn how to do that.

Edit: While on topic of light tanks...what about some access to stun for berzi? Maybe a 5-7s stun onto sledgehammer?
Fri 1 Mar 2019 1:33 PM by merry75
No ones really ? God bless easy mode with kids face rolling , slam 9s abusé and assassin spamming 50 poisons in 1 round.
Fri 1 Mar 2019 2:32 PM by Isavyr
Fix the systems themselves, not the facilitator.

If slam is OP, then reduce slam.
If poison swapping is OP, reduce/remove poison swapping.

This type of fuzzy-thinking of attacking the facilitator, and not the thing in itself, makes the game worse for everyone.
Fri 1 Mar 2019 8:06 PM by semadin
In a system where you can swap unequipped gear mid combat, /switch makes sense to streamline the user interface.

I think it'd make for much more interesting fighting if you just couldn't equip gear from bags while in combat. Swap between your equipped weapons sure, but if it's in your bag it should stay there.

This would probably have the greatest impact on assassins and poison application (which is admittedly most likely why I want that to happen)
Fri 1 Mar 2019 9:22 PM by Isavyr
semadin wrote:
Fri 1 Mar 2019 8:06 PM
In a system where you can swap unequipped gear mid combat, /switch makes sense to streamline the user interface.

I think it'd make for much more interesting fighting if you just couldn't equip gear from bags while in combat. Swap between your equipped weapons sure, but if it's in your bag it should stay there.

This would probably have the greatest impact on assassins and poison application (which is admittedly most likely why I want that to happen)

I agree with you on this (and I play assassin), but the negative here is this gives assassins no way to repoison, and shifts melee archers to beat assassins (purge remove poisons, and IP without disease), while also having crit shot that does more damage than PA. This isn't hyperbole. This makes archers better--better in melee, better at ranged, so this is a problem.

But let's ignore assassins. Now you've removed the benefits of 2h in alb and hib, which is that they can change damage types.

Essentially you have to allow certain classes, or weapon types, to swap, or you will hurt the balance.
Fri 1 Mar 2019 9:53 PM by semadin
Isavyr wrote:
Fri 1 Mar 2019 9:22 PM
semadin wrote:
Fri 1 Mar 2019 8:06 PM
In a system where you can swap unequipped gear mid combat, /switch makes sense to streamline the user interface.

I think it'd make for much more interesting fighting if you just couldn't equip gear from bags while in combat. Swap between your equipped weapons sure, but if it's in your bag it should stay there.

This would probably have the greatest impact on assassins and poison application (which is admittedly most likely why I want that to happen)

I agree with you on this (and I play assassin), but the negative here is this gives assassins no way to repoison, and shifts melee archers to beat assassins (purge remove poisons, and IP without disease), while also having crit shot that does more damage than PA. This isn't hyperbole. This makes archers better--better in melee, better at ranged, so this is a problem.

But let's ignore assassins. Now you've removed the benefits of 2h in alb and hib, which is that they can change damage types.

Essentially you have to allow certain classes, or weapon types, to swap, or you will hurt the balance.

Not that i disagree, as there's naturally a level of complexity to the balance which has been created due to the ability to swap (and the likelihood of a change like this happening is pretty slim), but as some counter arguments...

Being able to switch to whatever damage type you like removes the hard decision making of choosing to focus on a particular weapon type. I think being able to switch mid combat is lazy in that perspective, and makes for less dynamic gameplay in the long run.

Though there's the obvious counter argument that switching mid combat is its own strategy - but if there's no penalty to weapon type decisions because of this then whats the point?

From an archer's perspective (ignoring the arguments around archer's current weaknesses), an example comparison is swapping out bows. The simple version being that I can do my heaviest single shots with a 5.5 bow and immediately swap to a faster bow for max rapid fire speed. Suddenly there's no downside to choosing a slower bow. With a damage add on, I can also have a different 5.5 bow for crit shots that has no quickness on it (slower draw time = more from the damage add). That dynamic looks to me like lazier less interesting game design.

I always found older versions of daoc more compelling because you had to make sacrifices for greater more focused benefits. There's too much 'give me all of it' that tends to creep into adjustments in this game, which is why Live is the way it is.

I'd agree from an assassin's perspective that having your poisons wiped so easily and not having an answer to that is not great, and i'm sure also something that'd be a problem in every melee scenario, not just vs archers. (if they did remove the ability to swap in weapons from your bag mid combat, I'd suggest a high base envenom skill that makes it difficult or impossible to purge poisons) Of course that's only the case on the cooldown of purge...but then we are at the point of balancing classes based on conditions of timed RA abilities, and not the classes themselves (which is just another issue that's always been prevalent in this game).

I'd disagree on your assessment of crit shot vs PA. maybe comparing the damage of the two skills alone and in the perfect environments, but so much of RVR is imperfect, and PA chain gives you a (much) greater advantage to kill than crit shot.
Fri 1 Mar 2019 10:01 PM by Roks
I dont like the ability of switching weapons during combat.
Or gear.

It would balance out the bm/merc with the zerker even though their class abilities are a different issue. Also would give heavy and hybrid tanks more of appeal to get into groups for that very reason of being a slam tank.
Fri 1 Mar 2019 10:30 PM by Afuldan
Drag and drop, or ye old drag to a qbar. It won’t change anything.
Tue 5 Mar 2019 9:09 AM by merry75
the command should simply be removed, makes no sense to boost stealthers and bm/merc like that they are already op
Tue 5 Mar 2019 10:03 AM by Raunz
Yes /switch should not be in game, a qol change should help/take away some of the annoying things from the game not make it less skillful play, like for example you can make charges last 30min and it will hve minimal impact on the game while /switch makes some classes too broken like ns etc or makes classes like bm less skillful to play.

I would go as far as to say most of the light tank players who run slam would not run it with no /switch in game because fat fingers can't manually swap shield fast enough.
Tue 5 Mar 2019 3:31 PM by djegu
Damn you people really played live back in 2004 ? /switch is a pure QoL, player were already switching weapon back in the days. Some players should definitely either 1) start their own server 2) find a server that suit their tight ass.
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