It's great that people can't use offensive charges without equiping it, but with /switch and macro this is still a 1-click action for people who run macro programs (keep in mind this has no condition, or delay, or allows you to do anything that breaks the game).
Add to this:
- Assassins weaponswapping/hitting to make each hit do dot damage 1st tick, making it a very large Damage Add.
- Light tanks switching+slam+switching back, thereby not having their damage affected by using shield.
Macroes should be for making the game less stressful for oldtimers (double chants for paladins, cure mez/mez enemy, etc...) and not the above.
Hope people can see the difference between freeing up 1 key and removing a weakness (chosing between shield or dual wield, or be forced to manually swap) or boost assassin damage by 20+%.
Add to this:
- Assassins weaponswapping/hitting to make each hit do dot damage 1st tick, making it a very large Damage Add.
- Light tanks switching+slam+switching back, thereby not having their damage affected by using shield.
Macroes should be for making the game less stressful for oldtimers (double chants for paladins, cure mez/mez enemy, etc...) and not the above.
Hope people can see the difference between freeing up 1 key and removing a weakness (chosing between shield or dual wield, or be forced to manually swap) or boost assassin damage by 20+%.