It is not planned to remove power costs atm. Reason for this is, that on the one side paladins already got some nice buffs (det & increased endu range) and on the other side, that we will wait on the beta and how things will evolve there. We made a lot of changes in general, but never really saw how they will influence rvr and pve. We only have feedback on our setting so far from the tests while the Alpha was lasting.
A good example are the combi buff & regen pots. When we introduced them in the i50 Alpha, we thought it is a nice idea and would help solos to have fun too. What happened? Midgroups started running without a shaman. So we had to nerf them (less effective and not usuable for 2 mins after death). For some of you removing the power costs may only be an insignificant buff, but everything we change, has impact on the whole game. That doesnt mean, that we will never remove the endu costs (we discussed this issue some time before), but it also doesnt mean that we will do so. We will wait for the beta and have an eye on groups, classes & gameplay and may do some adjustments where we think it is necessary to.
Please keep in mind that there are endu 3 regen potions with 10, 30 or 100 charges that last for 10 mins. As Schaf wrote in another post some time ago, combine it with LW and TR and you can perma sprint:
gruenesschaf wrote: ↑Wed 20 Jun 2018 4:20 PM
Once Long wind and Tireless reaches 5 in any combination (lw 2 and tireless 3, lw 4 and tireless 1 etc.) you can perma sprint without any other form of endurance regeneration.
Long wind reduces the endurance used by sprint by 1 per level. Tireless increases the regen by 1 per level and stacks with other end regen. LW 1, Tireless 1 and an endu 3 potion would be enough.
A paladin will mostly like not have to switch endurance. If you want to switch endu as a paladin without losing endurance, it would be an option to go for LW 2 or TR 2.