relic system

Started 1 Sep 2020
by swap89
in Suggestions
Good morning.
let's see what you think.
I would like to propose the idea of ​​moving all relics behind the gates.
And implement the "pylon" as it was a period on the official server.
To open the gates you always need the usual 4 keeps. Inside the temple there would be for example 3 relics that a realm has conquered.
To get it 1 you have to use the ram and knock down the pylon, if you are fast take the others too, hindsight maybe 1 or even 0.
what advantages could it have ?.
-A realm would have more time to organize itself to defend relics having to lose 4 keeps to open gates.
-If this also happens there could be the possibility of defending the temple while the attacking realm is busy using the ram on the pylons, giving life to good battles.
- Certainly there will be more difficulty in moving the relics and a realm can keep them for longer.
-This could lead in my opinion to a smaller movement of the population following the relics.

obviously if someone else comes to mind to improve this idea, so be it.

p.s the relics should be reset if implemented

Smap
Tue 1 Sep 2020 8:09 AM by Sepplord
considering how hib is currently able to mostly keep even "hard to defend" relics that are stored in outer keeps...i doubt that making relics harder to retake would in any way influence the server positively

"less movements of the people following the relics" --- uhhh, technically correct i guess....
Tue 1 Sep 2020 9:23 AM by Wakefield
They want to make retaking relics even harder?

No chance, it will kill off the server even more than whats happening now
Tue 1 Sep 2020 10:20 AM by swap89
Wakefield wrote:
Tue 1 Sep 2020 9:23 AM
They want to make retaking relics even harder?

No chance, it will kill off the server even more than whats happening now

i said ...reset the relic...then we see what happen...prob hib more hard take 6 relic if other realm setup some defens
Tue 1 Sep 2020 10:36 AM by gotwqqd
Wakefield wrote:
Tue 1 Sep 2020 9:23 AM
They want to make retaking relics even harder?

No chance, it will kill off the server even more than whats happening now
There should be a way to make it harder to get and hold any relics greater than 3. Exponentially increase difficulty so 6 would be extremely rare
Tue 1 Sep 2020 11:13 AM by DJ2000
Why take a Relic if it has no benefit and brings only disadvantages? Relics are taken because they bring benefit and are considered a milestone and part of the open-end gameplay of DaoC.

Time and Effort.
That is all that counts. Doesn't matter how hard or easy it is to take a Relic, when people want to put the time and effort in, then they will succeed.
If the BG is running every Day of the Week, for 16+ hours per Day switching leads to archive this Goal, then they will get them eventually, as the opposing forces would have to put the same time and effort to stop them. If they don't want to or simply can't do it, they will lose.
The Big question here is after the 6 relics are taken (easy or hard): Now what?

Edit:
Harder to get them is pointless, i would rather tend to the notion above me made by gotwqqd: Make it harder to "keep" them, make it easier to get them back. Make it easier for people join, give more incentives for people to form together and go after them and try to get them back with an actual Fight (not just ninja them during low pop).

The initial idea of swap to make more people participate in these Battles is good/ok, but the way to do it may be not well-thought-out.
Tue 1 Sep 2020 11:20 AM by Wakefield
Exactly, if all 6 are behind the relic gates, its going to be harder to muster the forces to take them back.]

At least when they are out in the open there is chance to take them, otherwise you gotta spend hours taking out the keep chain, something which some players DO NOT want to do.

Not all players are hibs who like to zerg up 24/7, there are other playstyles in this game
Tue 1 Sep 2020 12:49 PM by Delsaer
Could always add a stacking increase to damage taken/reduction to healing (in RvR only) to the realm controlling >2 relics. Do the whole glass cannon thing. You get the damage increases across the board, but in RvR you have a stacking (depending on # of relics > than 2) increase to damage taken/reduction to healing.

Keep it simple.
Tue 1 Sep 2020 1:08 PM by thirian24
Well Relics used to be hard to take with the old Relic system. There were 3 doors to go through, many many more Relic guards and high level Relic Captains. All of this was removed on Phoenix. Making Relic taking just as easy as taking a normal keep. Never made sense to me, seeing that Relics offer a nice bonus to the realm. Why shouldn't they be hard to take.. and some what easier to defend.
Wed 2 Sep 2020 7:38 AM by Sepplord
Delsaer wrote:
Tue 1 Sep 2020 12:49 PM
Could always add a stacking increase to damage taken/reduction to healing (in RvR only) to the realm controlling >2 relics. Do the whole glass cannon thing. You get the damage increases across the board, but in RvR you have a stacking (depending on # of relics > than 2) increase to damage taken/reduction to healing.

Keep it simple.

some stats go up, some go down, and the value changes over time and amount of relics? how is that simple?

It overcomplicates matchups and RvR-balance heavily, fucking over sustained fighters/setups and only giving surprise bursters benefits.
Taking relics should never make classes in your realm weaker, that is just counterintuitive
Wed 2 Sep 2020 8:32 AM by gotwqqd
What if enemy relics could only be kept in own keeps?
Wed 2 Sep 2020 10:46 PM by Gildar
DJ2000 wrote:
Tue 1 Sep 2020 11:13 AM
Why take a Relic if it has no benefit and brings only disadvantages? Relics are taken because they bring benefit and are considered a milestone and part of the open-end gameplay of DaoC.

Time and Effort.
That is all that counts. Doesn't matter how hard or easy it is to take a Relic, when people want to put the time and effort in, then they will succeed.
If the BG is running every Day of the Week, for 16+ hours per Day switching leads to archive this Goal, then they will get them eventually, as the opposing forces would have to put the same time and effort to stop them. If they don't want to or simply can't do it, they will lose.
The Big question here is after the 6 relics are taken (easy or hard): Now what?

Edit:
Harder to get them is pointless, i would rather tend to the notion above me made by gotwqqd: Make it harder to "keep" them, make it easier to get them back. Make it easier for people join, give more incentives for people to form together and go after them and try to get them back with an actual Fight (not just ninja them during low pop).

The initial idea of swap to make more people participate in these Battles is good/ok, but the way to do it may be not well-thought-out.

Agree.

Need to incentive ppl ... for example when you place the newly taken Relic, you can give an RP bonus amount to ppl that fight in the enemy Realm for almost 1 hour before ...

Make harder to get the Relic adding purple "uber guards" and an high level Lord in the Relic Temple ...
Attackers have to deal with those guards and also a low number of defenders can try to fight back with their supporting guards.


The relics conquered by other realms must stay in outer normsl keep, easier to get back to the original owner Realm.

Imho
Sat 5 Sep 2020 8:40 AM by Johny Rousquille
idea even more stupid when you are under population ...
Sat 5 Sep 2020 1:45 PM by Gildar
Johny Rousquille wrote:
Sat 5 Sep 2020 8:40 AM
idea even more stupid when you are under population ...

Good post ... full of arguments and great ideas...
Sat 5 Sep 2020 2:27 PM by Wakefield
Enemy relics should be kept only in the outer keeps.
Sat 5 Sep 2020 3:06 PM by Gildar
Wakefield wrote:
Sat 5 Sep 2020 2:27 PM
Enemy relics should be kept only in the outer keeps.

Yes !
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