Relic Respawn Timer

Started 22 Feb 2019
by bamf
in Suggestions
Experienced this last night and the timer system was terrible. It literally destroyed small manning. If you didn't join the zerg and move as a giant blob, going out to fight was not fun, particularly if not interested in participating in the defense. As you get 100 yds outside keep, popped by a stealther (from realm not stealing relic) having a decent fight when added by 2 other sneaks and now have to sit at portal keep because the relic is in transit somewhere in the world with a reset timer of 2 hours... spend more time sitting at the portal keep on timer then actually running to a small man fight. Surely there is a better way to combat the leming mentality, like putting the tether out to the milegate. 3 minutes, an organized group with speed 6 would still be stuck at the gate waiting. Small mans or solos could at least go out for some fights.

Or better yet, increase the timer and set the tether out at the zone wall. So instead of 3 min at the keep, make it 6 or 8min at the zone wall. The end result is the same, except it doesnt ruin small man game. Allows the 2 invading realms to still fight while waiting to enter zone.

All I know, is the current system really felt like a bust. We just left Emain all together because it made it no fun.
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