After this last up date, the idea of wanting to spread the action out finally made me type this idea up. Basic premise is that the quests are split up and spread around the realm based on common play styles. This is a rough outline, and I'm sure others could add more.
-Same idea of one hour timer, with ticks every 15 min.
-Each tick (aka every 15 min), you only get one base credit, regardless of how many zones you participated in, but can earn the additional "participation" rps etc for all 3.
Quests would progress in the following order:
Scout _____ Realm
-Task for killing people while grouped with 3 or less people (aka max group size of 4)
-Task for killing people solo
-Task for the turn in items to supply master
Infiltrate ______ Realm
-Task for killing people when only your group contributes to kill
-Task for killing caravans
-Task for killing realm guard
Invade ______ Realm
-Task for killing people with no restrictions
-Task for taking/defending/controlling keeps within that realm
-Task for claiming points like the current domination
-Boss mob active in the realm
Basically each hour, the Invade realm would become the scout realm, the scout realm would become the infiltrate realm, and the infiltrate realm becomes the invade realm... kind of sticks to a stead escalation of hostilities too. Would allow for some of the spreading out of people based on play style, while still making it so no one realm becomes "the realm" to rvr in.
Like I said, very rough outline, but open to thoughts
-Same idea of one hour timer, with ticks every 15 min.
-Each tick (aka every 15 min), you only get one base credit, regardless of how many zones you participated in, but can earn the additional "participation" rps etc for all 3.
Quests would progress in the following order:
Scout _____ Realm
-Task for killing people while grouped with 3 or less people (aka max group size of 4)
-Task for killing people solo
-Task for the turn in items to supply master
Infiltrate ______ Realm
-Task for killing people when only your group contributes to kill
-Task for killing caravans
-Task for killing realm guard
Invade ______ Realm
-Task for killing people with no restrictions
-Task for taking/defending/controlling keeps within that realm
-Task for claiming points like the current domination
-Boss mob active in the realm
Basically each hour, the Invade realm would become the scout realm, the scout realm would become the infiltrate realm, and the infiltrate realm becomes the invade realm... kind of sticks to a stead escalation of hostilities too. Would allow for some of the spreading out of people based on play style, while still making it so no one realm becomes "the realm" to rvr in.
Like I said, very rough outline, but open to thoughts