Rams Usable Inverse to Relic Count

Started 22 Oct 2020
by Pingyongyang
in Suggestions
6 Relics = 1 ram per door
5 Relics = 2 ram per door
4 Relics = 3 ram per door
3 Relics = 4 ram per door
2 Relics = 5 ram per door
1 Relics = 6 ram per door
0 Relics = unlimited rams

In /realm window put current rams usable next to each realm name so people don't have to remember just see currently.

Spacemunkey P-p-p-p-a-c Healer
Thu 22 Oct 2020 10:46 PM by IdiamVonGawaine
Pingyongyang wrote:
Thu 22 Oct 2020 10:11 PM
6 Relics = 1 ram per door
5 Relics = 2 ram per door
4 Relics = 3 ram per door
3 Relics = 4 ram per door
2 Relics = 5 ram per door
1 Relics = 6 ram per door
0 Relics = unlimited rams

Also give baseline stun to Spiritmasters and Runemasters to compete with Hib casters and Alb pet armies.



5, 6 Relics - 1
2, 3, 4 Relics - 2
0, 1 Relics - 3

3's ridiculous enough as is, let alone 6.

Midgard already has enough CC to "compete" with hib casters, and the LAST thing this game needs more of is CC.

If anything, I'd suggest eliminating ALL stun, instant and AoE CC, and allowing only ONE form of single target casted CC per class, which includes disease and snares.
Thu 22 Oct 2020 10:58 PM by Pingyongyang
We will see how long Midgard has 0 relics with 3 rams being considered ridiculous. I took out the other part of my post to stay on topic.
Fri 23 Oct 2020 12:23 AM by thirian24
IdiamVonGawaine wrote:
Thu 22 Oct 2020 10:46 PM
Pingyongyang wrote:
Thu 22 Oct 2020 10:11 PM
6 Relics = 1 ram per door
5 Relics = 2 ram per door
4 Relics = 3 ram per door
3 Relics = 4 ram per door
2 Relics = 5 ram per door
1 Relics = 6 ram per door
0 Relics = unlimited rams

Also give baseline stun to Spiritmasters and Runemasters to compete with Hib casters and Alb pet armies.



5, 6 Relics - 1
2, 3, 4 Relics - 2
0, 1 Relics - 3

3's ridiculous enough as is, let alone 6.

Midgard already has enough CC to "compete" with hib casters, and the LAST thing this game needs more of is CC.

If anything, I'd suggest eliminating ALL stun, instant and AoE CC, and allowing only ONE form of single target casted CC per class, which includes disease and snares.


How far are you willing to dumb down this game for people to become competitive, know how/when to CC cycle and counter their opponents abilities?
Fri 23 Oct 2020 12:54 AM by Pingyongyang
It was more of joke I put in other request for Mid, l change my initial post to stay on topic. Please lets focus on ram issue because I think there are many that feel 2 rams no matter what is not the best for the game.
Fri 23 Oct 2020 12:22 PM by Bradekes
I think this only promotes taking keeps/towers that are unoccupied. The whole point of reducing the number of rams was to give more time for defense at an undefended location.

I think they should stick to things like underpopulation bonuses, maybe not only rps gain, vs ideas that aren't really addressing the real problem as more people is 90% the answer as to why one realm is winning in rvr.

As far as additional low population bonuses:
Higher coin drop off mobs
Higher feather drops in rvr & pve
Higher utility drops
Higher exp

And if your realm has no relic & lowest population some rps bonuses to taking keeps/towers/relics but no rps bonuses to task or kills away from keeps/towers
Fri 23 Oct 2020 2:01 PM by MisterCotton
IdiamVonGawaine wrote:
Thu 22 Oct 2020 10:46 PM
If anything, I'd suggest eliminating ALL stun, instant and AoE CC, and allowing only ONE form of single target casted CC per class, which includes disease and snares.

Worst suggestion I have ever read here
Fri 23 Oct 2020 10:23 PM by Gildar
5, 6 Relics - 1
2, 3, 4 Relics - 2
0, 1 Relics - 3
Sat 24 Oct 2020 10:18 AM by DJ2000
2 Rams.

Realm has only 1 Relic? +1 Ram
Realm has 0 Relics? +2 Rams
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