Hello,
if I have to click one more time on that money selector I will die.
Here is a suggestion which I imagine to be easily implemented which would be a great relief for everyone stocking merchants in housing.
- Add a command /setprice XXX where XXX is the amount of gold (ignore silver and copper). This is now the default price.
- When you drag&drop an item to your merchant (giving him the item), a script will put the item to the next free slot starting at the top of the list, set to the default price that has been defined before. Of course, an error will be displayed if the merchant is full or if no price had been set before.
Let's say I want to sell 20x Improved Draught of Invigoration for 215 gold each. Doing it the old way it would cost me 20 drag&drops as well as 520 clicks to set the prices.
That new way it would only cost me the time to type /setprice 215 and 20 drag&drops, but 0 clicks in the dreaded money selector.
Pleeeeeaaaaassseeeee ? <3
if I have to click one more time on that money selector I will die.
Here is a suggestion which I imagine to be easily implemented which would be a great relief for everyone stocking merchants in housing.
- Add a command /setprice XXX where XXX is the amount of gold (ignore silver and copper). This is now the default price.
- When you drag&drop an item to your merchant (giving him the item), a script will put the item to the next free slot starting at the top of the list, set to the default price that has been defined before. Of course, an error will be displayed if the merchant is full or if no price had been set before.
Let's say I want to sell 20x Improved Draught of Invigoration for 215 gold each. Doing it the old way it would cost me 20 drag&drops as well as 520 clicks to set the prices.
That new way it would only cost me the time to type /setprice 215 and 20 drag&drops, but 0 clicks in the dreaded money selector.
Pleeeeeaaaaassseeeee ? <3