Prestige-System for 8v8, smallman and solo RvR

Started 23 Feb 2019
by Keeto
in Suggestions
Zerging has always been the major part of RvR here, and the new Task-System even promotes this kind of play. The problem is that zerging kills every other way to do PvP/RvR on the server. We need some help here against that ongoing zerg. All the action is just in the Taskzone and both other zones are completely empty.
So in my opinion there should be a system that persuades players to stray away from zerging and try some 8v8/smallman/solo action.

I think a good solution, that would not interfere with any balancing, could be a prestige system with exclusive titles or even item skins, like champion weapons or dragoncraft armor, laby stuff etc., for doing 8v8 etc.

If it's not possible to monitor the fights and seperate 8v8/smallman from zerging, give the players something for rvring in the none-task zones.

We need some help here.
Sat 23 Feb 2019 11:20 PM by defiasbandit
We need objectives in the Border Keep zones like Mount Collory and Cruachan Gorge. The defending realm shouldn't be able to port to the center zone. Defending realms should be able to do objectives in their own backyard. I agree that there should be things to do for different group sizes. There needs to be more objectives targeted towards them. RvR is best when it is unpredictable, yet still frequent. These other objectives can be incorporated into the current realm task system, and allow players to contribute in small group sizes.

Scaling Objectives:

There could be specific objectives that capture faster the fewer players nearby. That way zergs might bypass certain objectives, because they know that it would take too long to efficiently cap them. This would let smaller groups roam and fight over these objectives. These objectives would be tucked away on hillsides and in corners away from the main roads. These objectives could only be capped by a full group or less, so 8 mans can seek these out and fight over them. A king of the hill type objective for 8mans.
Unpredictable Objectives:

Spawn chests in random areas of the zones, especially the border keep zones. Having players taking more routes and running in different directions from border keeps would allow for more small man RvR. Place these chests away from the main roads and tucked away on hills and in treelines. It would encourage players to roam to more remote parts of these zones. If the task says chest spawn in NortheAst Mount Collory, then it might interest solo or small mans to roam there and find it. The location isn't exact so players will have to do some exploring. Having players roam and wander around is a good thing. The location of all objectives should not be exactly known. Having a player wandering up a hillside and coming across one of these chests would be an exciting moment.
Sun 24 Feb 2019 3:42 AM by Zansobar
Let's be clear here...8 mans that only want to fight other 8 mans is really just an 8 man vs 8 man duel. Why don't the devs just create an instanced zone that the only way to get to it is via a porter and you can only port in as a full group of 8, but since 8 mans don't want to fight multiple 8 mans as that constitutes a zerg, then make it so only 2 opposing 8 mans can be in each instance. If your group disbands or loses a player your whole group forfeits the match. You get to fight, but you gain very few RPs (If any) for these duels, since you are not contributing to the broader realm war, but you could get some unique 8man titles for your troubles. Similar could be done for different group sizes...create a dueling system to appease the multiple person duelers.

With this done, the devs can get back to focusing on systems that enhance the broader realm vs realm war that was the basis for DAOC.
Sun 24 Feb 2019 4:02 AM by defiasbandit
Zansobar wrote:
Sun 24 Feb 2019 3:42 AM
Let's be clear here...8 mans that only want to fight other 8 mans is really just an 8 man vs 8 man duel. Why don't the devs just create an instanced zone that the only way to get to it is via a porter and you can only port in as a full group of 8, but since 8 mans don't want to fight multiple 8 mans as that constitutes a zerg, then make it so only 2 opposing 8 mans can be in each instance. If your group disbands or loses a player your whole group forfeits the match. You get to fight, but you gain very few RPs (If any) for these duels, since you are not contributing to the broader realm war, but you could get some unique 8man titles for your troubles. Similar could be done for different group sizes...create a dueling system to appease the multiple person duelers.

With this done, the devs can get back to focusing on systems that enhance the broader realm vs realm war that was the basis for DAOC.

That doesn't belong on this server. This is an open world PvP game.

Having specific group objectives in the Realm Tasks could work. Ones that can only be captured by an 8man etc.. Designated objectives in the task frontiers can be known as 8man areas, where 8mans fight over control of an objective and contribute task score. ex. The Luri Ring Field in Mount Collory can be a capturable objective for 8 mans, meaning it doesn't begin capping if more than one FG is near it.
Sun 24 Feb 2019 6:46 AM by Keeto
Zansobar wrote:
Sun 24 Feb 2019 3:42 AM
Let's be clear here...8 mans that only want to fight other 8 mans is really just an 8 man vs 8 man duel. Why don't the devs just create an instanced zone that the only way to get to it is via a porter and you can only port in as a full group of 8, but since 8 mans don't want to fight multiple 8 mans as that constitutes a zerg, then make it so only 2 opposing 8 mans can be in each instance. If your group disbands or loses a player your whole group forfeits the match. You get to fight, but you gain very few RPs (If any) for these duels, since you are not contributing to the broader realm war, but you could get some unique 8man titles for your troubles. Similar could be done for different group sizes...create a dueling system to appease the multiple person duelers.

With this done, the devs can get back to focusing on systems that enhance the broader realm vs realm war that was the basis for DAOC.

Wow there mate. Let's be clear here...no one is talking about only ever doing 8v8 duels. I have no problems with sometimes getting [edit - Language] up by the zerg or adding groups or w/e. The idea is to get some variety into the RvR-situation here.

For example we've been out last night for about 4 hours and haven't had one single fight. I don't think that's a healthy situation for the server.
Sun 24 Feb 2019 7:51 PM by Keelia
If you want to 8 man go to a zone that isn’t the task zone. Fact is no one does showing that they clearly don’t want to 8 man.
Sun 24 Feb 2019 7:56 PM by Quik
Keelia wrote:
Sun 24 Feb 2019 7:51 PM
If you want to 8 man go to a zone that isn’t the task zone. Fact is no one does showing that they clearly don’t want to 8 man.

This.

I keep reading about how the dev's need to tweak the tasks to help the solo/small man groups and to get people to move to other areas, but has anyone just stopped to think about the POSSIBLE fact that most people in the game are doing exactly what they WANT to be doing which is zerging in pure chaos?

Stop trying to force others into your play style and just let them play and have fun the way THEY want to have fun.
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