Player Crafted item quality should affect the stats of the item

Started 21 Feb 2019
by Shadanwolf
in Suggestions
For example..... arrows crafted by a Fletcher that are over the base 96 quality(that vendors sell), should perform a little better than vendor sold arrows. Same concept could be applied to all player crafted items vs npc purchased, if their quality is over 96. 96 quality might = vendor quality. This could give a nice boost to all crafters who have worked/invested to perfect their craft.
Thu 21 Feb 2019 8:32 PM by Amp_Phetamine
Shadanwolf wrote:
Thu 21 Feb 2019 8:27 PM
For example..... arrows crafted by a Fletcher that are over the base 96 quality(that vendors sell), should perform a little better than vendor sold arrows. Same concept could be applied to all player crafted items vs npc purchased, if their quality is over 96. 96 quality might = vendor quality. This could give a nice boost to all crafters who have worked/invested to perfect their craft.

This is true in terms of weapons and armor crafted. Master piece weapons will have maximum clamped dps (@16.5) and master piece armor pieces will have maximum damage absorption compared to lower quality versions.

I don't know if Arrows have a clamped or base dps value associated with them, but if they did this would also hold true.
Fri 22 Feb 2019 8:11 AM by Sepplord
The amount of stats that can be spellcrafted onto crafted weapons/armor also depends on the quality, so it already works like that anyways

Only arrows do not follow this, but there are crafted arrows that deal a much higher dmg than the NPC sold ones (iirr, maybe an archer can confirm).
And you really don't want to have to sit around crafting MP arrows for damage optimization, that looks nice on paper but will be VERY tedious and expensive to do
Sat 23 Feb 2019 12:09 PM by Shadanwolf
Sepplord wrote:
Fri 22 Feb 2019 8:11 AM
The amount of stats that can be spellcrafted onto crafted weapons/armor also depends on the quality, so it already works like that anyways

Only arrows do not follow this, but there are crafted arrows that deal a much higher dmg than the NPC sold ones (iirr, maybe an archer can confirm).
And you really don't want to have to sit around crafting MP arrows for damage optimization, that looks nice on paper but will be VERY tedious and expensive to do

When an arrow is crafted...it currently has no quality stat. A sword does...armor does....bows do.why not 96quality -100 on arrows with varying stat improvements ?
Vendors would only sell the low base stat(96) arrow.
Yes..this is a game change...... and does not involve trying to make an MP arrow.
Sat 23 Feb 2019 12:45 PM by krumr
Shadanwolf wrote:
Sat 23 Feb 2019 12:09 PM
Sepplord wrote:
Fri 22 Feb 2019 8:11 AM
The amount of stats that can be spellcrafted onto crafted weapons/armor also depends on the quality, so it already works like that anyways

Only arrows do not follow this, but there are crafted arrows that deal a much higher dmg than the NPC sold ones (iirr, maybe an archer can confirm).
And you really don't want to have to sit around crafting MP arrows for damage optimization, that looks nice on paper but will be VERY tedious and expensive to do

When an arrow is crafted...it currently has no quality stat. A sword does...armor does....bows do.why not 96quality -100 on arrows with varying stat improvements?

Because arrows are consumables, like potions, and it would make little to no sense to use lower quality arrows if your suggestion was approved: everybody would use only quality 99+ ones, just like it already happens with armor, with the difference that armor is made to last, so it makes sense to look for a high quality part, while arrows, albeit of high quality, would still remain a consumables, and all the time spent crafting for high quality ones would go to waste in a matter of minutes or hours at most.

It's the very same reason as to why potion quality doesn't matter at all: there would be no real benefits in making quality relevant, or at the very least, the few benefits would be overshadowed by the downsides.
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