I started this thread in the Suggestions tab; however, it hasn't received any feedback from the Devs.
Essentially the question I'm looking into is whether or not Charge will receive a slight speed increase.
Currently it's primary function is to move at sprint speed without the cost of endurance (which is already obtainable with LW1, Tireless1 and an endo pot).
What my suggestion was, in the other thread, was to slightly increase the speed bonus of charge while retaining the OF features of the ability (I.E., No CC immunity while active).
I suggested a 10-15% speed increase (maybe 15%-20% in reality) in order to give the light tank an opportunity to "charge" down an opponent that is/was in combat and is sprinting away.
I proposed that the speed bonus to charge should allow the charging tank to close the distance between themselves and an enemy, considering both the tank and the enemy are both sprinting. The speed bonus value should not be great enough to close the distance on an enemy that is not in combat and/or is moving with a speed spell/buff active.
Essentially the question I'm looking into is whether or not Charge will receive a slight speed increase.
Currently it's primary function is to move at sprint speed without the cost of endurance (which is already obtainable with LW1, Tireless1 and an endo pot).
What my suggestion was, in the other thread, was to slightly increase the speed bonus of charge while retaining the OF features of the ability (I.E., No CC immunity while active).
I suggested a 10-15% speed increase (maybe 15%-20% in reality) in order to give the light tank an opportunity to "charge" down an opponent that is/was in combat and is sprinting away.
I proposed that the speed bonus to charge should allow the charging tank to close the distance between themselves and an enemy, considering both the tank and the enemy are both sprinting. The speed bonus value should not be great enough to close the distance on an enemy that is not in combat and/or is moving with a speed spell/buff active.