Pet DoTs should interrupt each tick again, or the classes affected should be compensated.

Started 5 Jun 2019
by teiloh
in Suggestions
Pet DoTs interrupting are and always have been a feature on live. Mythic acknowledged and incorporated it first into Searing Pet RR5, and BS then used it as a mechanic for Enchanter stalker pets. Yet it's nerfed here, primarily affecting Cabalists, Necros, Sorcs, Minstrels and Mentalists.

However, BD and Enchanter insta debuff interrupts were acknowledged as bugs twice and changed on live, yet they persist here. I heard this justified in that they were "bugs" acknowledged as "features" for the patch cycle ... yet they weren't really, as Mythic changed them. Bugs eventually acknowledged as features actually describes pet DoTs.

And speaking of exceptions, Reaver debuffs are NOT supposed to break mez while still interrupting (https://tracker.playphoenix.online/issues/ed8a2e9e-2763-4c28-96e5-4387e9aa4d16). Yet, another special "rules exception" that almost specifically targets the Reaver for nerfs.

I'd suggest one of the following
1. Bringing pet DoT interrupts back
2. Compensating nerfed pets and lines, especially Painworking and Emerald Simulacrum
3. Removing interrupts from BD/Enchanter insta debuffs, on the same logic that pet DoTs were removed

Notes:
Cabalists have also been ninja nerfed (https://forum.playphoenix.online/viewtopic.php?f=38&t=8573)
Wed 5 Jun 2019 9:34 PM by Milchschnidde
Interesting suggestion, so no supporter will ever be able to cure/heal in fight without moc, there are also dot proc effects, bleeding dots, dot charges etc. The initial dot does interrupt but the follow up doesnt interrupt and i can tell you why, because its a passiv effect it does not belong to concentration based tick spell. Its like a debuff. A menta will kill you he easy can deploy 2 dots on you, you wont be able to cast again for eternal and he easy could reaply it with quickcast.
Wed 5 Jun 2019 10:58 PM by gruenesschaf
Mob dots rupting on every tick is not something that will be implemented here. The necro already got lots of other mechanic improvements and the other affected classes were and still are in a very good place.
Thu 6 Jun 2019 1:21 AM by teiloh
Milchschnidde wrote:
Wed 5 Jun 2019 9:34 PM
Interesting suggestion, so no supporter will ever be able to cure/heal in fight without moc, there are also dot proc effects, bleeding dots, dot charges etc. The initial dot does interrupt but the follow up doesnt interrupt and i can tell you why, because its a passiv effect it does not belong to concentration based tick spell. Its like a debuff. A menta will kill you he easy can deploy 2 dots on you, you wont be able to cast again for eternal and he easy could reaply it with quickcast.

These are pet DoTs, not all DoTs.
Thu 6 Jun 2019 1:27 AM by teiloh
Milchschnidde wrote:
Wed 5 Jun 2019 9:34 PM
Interesting suggestion, so no supporter will ever be able to cure/heal in fight without moc, there are also dot proc effects, bleeding dots, dot charges etc. The initial dot does interrupt but the follow up doesnt interrupt and i can tell you why, because its a passiv effect it does not belong to concentration based tick spell. Its like a debuff. A menta will kill you he easy can deploy 2 dots on you, you wont be able to cast again for eternal and he easy could reaply it with quickcast.

These are pet DoTs, not all DoTs.


gruenesschaf wrote:
Wed 5 Jun 2019 10:58 PM
Mob dots rupting on every tick is not something that will be implemented here. The necro already got lots of other mechanic improvements and the other affected classes were and still are in a very good place.

It's not strictly mobs, but all pets - and technically it was implemented at some point, just nerfed . I get the logic behind this being changed, but by that same logic, BD and Enchanter debuffs must not interrupt. An Enchanter can easily put out many more interrupts than a Cabalist Emerald pet could, with far less counterplay, especially considering Cab pets are nerfed here and do not proc at range - and have lower proc rates.

For Necros, I partially agree, but the recent changes to how pet absorb scales with stats have made them much more fragile than they were on live - and bugs that benefited them like group-casts affecting pets regardless of range were also fixed. So was Wild Power counting twice, and offensive overcrit. We should see some clarifications on whether or not Necro pets are supposed to be like players in how outgoing/incoming damage is handled. In that case, the pets should be level 50 to equalize damage and resist rates, and crits should not go over 100% against necro pets. They'd thjen be roughly equivalent in durability and ranged DPS to a melee hybrid.

If the benchmark here is "the class is in a very good place", BDs and Chanters could stand to lose their extra interrupts. They would still be very strong, as the live patch cycle has proven. Painworking could use a few minor tweaks. Lowering the cast time and increasing the damage on PBAE DoT somehow would not be overpowering. It's a very niche spec on a niche class as is.

Finally the way I'm reading this is that these were conscious balance changes (i.e big nerfs to Cabalists, Sorcs, Minstrels, Necros and Reavers), which opens up the scope of the discussion by a lot.
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