Perforate Artery Dmg way too low with the new HP Formula

Started 6 Dec 2019
by kpax
in Suggestions
Hello dear gms,

since u guys decided to change the new hp formula, the pa dmg in comparison of HP of enemy with the possibility of so many ras like ip/static/slam/twf/ichor.... etc....is unbalancing the game for any pa class.

Pa on this server has nothing to do with live dmg.

For my feeling on this server u do like less than 50% dmg u should actually have.
Fri 6 Dec 2019 2:28 PM by gruenesschaf
kpax wrote:
Fri 6 Dec 2019 11:29 AM
Hello dear gms,

since u guys decided to change the new hp formula, the pa dmg in comparison of HP of enemy with the possibility of so many ras like ip/static/slam/twf/ichor.... etc....is unbalancing the game for any pa class.

Pa on this server has nothing to do with live dmg.

For my feeling on this server u do like less than 50% dmg u should actually have.

Step 1: Login your assassin here with 39/44 CS and 52+ comp weapon, pa the level 1 dummy, note your cap damage.
Step 2: Login your assassin / have someone with a live acc login to pendragon and create an assassin, make it 50, spec it the same way, pa the level 1 dummy, compare the cap damage.
Step 3: Be surprised by a only +-10% difference, primarily due to the melee / style damage bonus you have with the kings gear.
Step 4: Come back to the forum complaining but that's cap damage
Step 5 (optional): Learn the relationship between cap damage and actual damage

Feel free to do the test with actual people but in that case take spec af and especially toa +af on items into account.
Sat 7 Dec 2019 10:45 PM by Beren
Live-Servers can't be the standard this server is referencing to, when setting it's standards, even if it were like that there.

Play an Assassin before you talk down their perspective.
PA and BS are just better openers than normal styles here on phoenix - nothing else.
Even against casters there's no danger at all for them to lose a fight, if they get hit by a pa-chain.
Good design?

PA is a joke now.
Sat 7 Dec 2019 11:28 PM by Mavella
Lmao what caster is living through a PA chain without purging+healing+CCing, or getting outside intervention?

Under most circumstances it's necro, bd, and SM. Others could potentially live but they are dumping multiple cooldowns. If they get away and then kill you you just got outplayed, sorry.

Perf is unfortunately even more neutered due to the increased hp/con change. Before you might see the hp bar move with a solid crit. I lose 494 hp just from enervate now. It's rare to get perfed harder than that. The only way to change that is to have enervate apply before perf dmg and no one in their right mind is going to agree to sins chunking 800-1000+dmg on a single hit.

What removed perf+cd's teeth was purge having a shorter cooldown than 30 minutes. It's been that way for a looong time. Nothing different here.
Sun 8 Dec 2019 8:05 AM by gruenesschaf
Beren wrote:
Sat 7 Dec 2019 10:45 PM
Live-Servers can't be the standard this server is referencing to, when setting it's standards, even if it were like that there.

Play an Assassin before you talk down their perspective.
PA and BS are just better openers than normal styles here on phoenix - nothing else.
Even against casters there's no danger at all for them to lose a fight, if they get hit by a pa-chain.
Good design?

PA is a joke now.

PA damage itself has always been a joke unless your opponent did not have spec af and/or had no sc / capped resists and/or you had capped bb buffs, on almost all targets except those and maybe caster the con debuff basically negated the (vast majority of the) damage anyways. The really nice property of it is the bt penetration as well as setup for cd, at least against squishy targets.

Assuming common specs, the cap has always been around 1000 +- 50 ish at rr5 with a 1h, against targets with capped resists and spec af and you yourself only having potion buffs you have always been hard pressed to reach even 50% of your cap (there is no difference in that regard with unstlyed hits or styled hit, you always hit for about the same cap %) making around 400 - 500 already very high average pa hits. Something that might impact the perception here is that we don't have the melee variance, what is always a 450 hit here is a range of 360 to 540 on live / with variance (variance would mean a multiplier of 1 to 1.5 with each 0.01 having the same chance, it's literally a random 50, here it's always 25).

The con debuff poison takes 118 con from buffed targets, negating around 330 pa damage against casters before the change and around 430 after the change, against full tanks it was about 515 and now is about 675. If your target only has potion buffs it would be less as only the buffed amount is reduced by the listed amount, once it goes beyond that only half of the remainder of the con is substracted, e. g. if your target has 93 con from buffs you'd reduce those and then another 25/2 = 12 making it only a 105 con debuff.
Sun 8 Dec 2019 9:09 AM by gruenesschaf
Let me give an example that many people seem to have in mind when it comes to pa damage "from back then" and then take it so it matches our environment:

Assume toa just came out a couple days ago, everyone is doing their toa stuff but you're in the frontier as an infiltrator, still in your full cap SI template and fully bb buffed, for this example you have a pa cap damage of exactly 1000.

Along comes an oceanus random caster, about 800 hp and let's say 12% resist and entirely unbufffed except for self af and absorb, against this target you would hit around 65% of your cap making the average pa damage about 654 (with variance 549 - 763).

A day later the same caster comes back but this time with the sc finished, the oceanus random caster evolved to a caster, you're now looking at 960hp and 26% resists, your pa will hit for 550 (with variance 462 - 641)

A day later the same caster now found some 75 spec af charge, now it's 498 (419 - 582)

Now let's replace the 75 spec af charge with our 50 from potion buffs, it's 514 (432 - 600).

Now let's remove your bb and replace it with potion buffs, now it's 445 (374 - 519).

This is what you're looking at, bbs don't exist here and oceanus randoms are basically as rare as unicorns, virtually everyone you encounter is in sc and potion buffed which includes spec af.
Sun 8 Dec 2019 10:26 AM by Lillebror
Give back Max charges, and CAP it at one at active
Tue 10 Dec 2019 11:21 AM by asnusia
assassins are op

buff scouts
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