Greetings,
I totally understand the reasoning to incorporate some changes or buffs into the Paladin class to make them more group viable. I'm not against that occurring, but it feels like we're beating around the bush on what obviously should happen. The term celerity has been brought up many times. And it will be brought up again here in this post. Experimentally the 3% group insta has been added to the Paladin. For the cost of 60% power. Apart from it being an insta, it almost has the same effect as the Friar casting their HoT and it ticking 1 time. I repeat, 1 tick. Usually 1 tick for the Friar yellow-purple Heal-over-Time heals for 2-3%. It feels almost useless to me. The damage add being 2.5 DPS? I don't need to say more. I know this is experimental and it will probably change.
A lot of class changes have taken place to balance out the realms. Triple debuffs added, AoE DoT taken away from Earth Wizards because coupled with AoE nuke snare it's strong. Nearsight given to Ments, Alb body train groups nerfed, etc.
In light of these changes and balance I want to mention that Mid is a great tank realm. They are the only realm that gets two light tanks in the Savage and Berserker. They are the only realm with access to two Charge tanks.
They are also the only realm that gets access to Celerity. Why? Is it for the sake of keeping them different?
Currently Aug Healers have access to Celerity at 18,, 26, 32 and 44 Aug. The values are 24%, 28%, 31% and 37%. What I'm asking for aren't even those high of values for the Paladin. And also when I say Paladin I think the Warden should be included in this as well.
My proposal is take away the Heal and Damage Add insta changes and just put in a straight Celerity insta that costs 60% base power. At 40 and 50 Chants you get a 10% and a 15% Celerity buff that lasts 15 seconds and is on a 60 second recast timer. This Celerity buff will only effect groupmates and not the Paladin. I think giving Celerity to a melee class and them having access to it solo gives them too much of an advantage.
Something similar would be done with the Warden, but obviously since Wardens are way more dependent on their power pool for PBT and Heals, it wouldn't be a insta 60% power cost. Maybe for Wardens make it a castable spell with the same recast timer of 60s, but instead of it lasting 15s like the Paladin it lasts maybe 20s like it does for the Healer. Power costing being 40 power similiar to a Healer or something like that. Again, this buff only effects groupmates, not the Warden. Something around the same spec level for them as well. Maybe at 39 Nurture which they get nothing currently they get a 9% Celerity buff, and at 50 they get the 15% if they spec that high into it.
All 3 realms get access to Celerity, Alb and Hib versions aren't over the top and it wouldn't effect the Warden or Pally solo because it's a group buff.
Respectfully,
Meticode
P.S. - It looks like I misunderstood the heal wrong for the Paladin. It's 24% total for the whole group 3% for each member. I didn't realize this because it doesn't work right now as I was typing this even though we can spec for it. But even with that, I'd still prefer Celerity for all realms with my proposal.
I totally understand the reasoning to incorporate some changes or buffs into the Paladin class to make them more group viable. I'm not against that occurring, but it feels like we're beating around the bush on what obviously should happen. The term celerity has been brought up many times. And it will be brought up again here in this post. Experimentally the 3% group insta has been added to the Paladin. For the cost of 60% power. Apart from it being an insta, it almost has the same effect as the Friar casting their HoT and it ticking 1 time. I repeat, 1 tick. Usually 1 tick for the Friar yellow-purple Heal-over-Time heals for 2-3%. It feels almost useless to me. The damage add being 2.5 DPS? I don't need to say more. I know this is experimental and it will probably change.
A lot of class changes have taken place to balance out the realms. Triple debuffs added, AoE DoT taken away from Earth Wizards because coupled with AoE nuke snare it's strong. Nearsight given to Ments, Alb body train groups nerfed, etc.
In light of these changes and balance I want to mention that Mid is a great tank realm. They are the only realm that gets two light tanks in the Savage and Berserker. They are the only realm with access to two Charge tanks.
They are also the only realm that gets access to Celerity. Why? Is it for the sake of keeping them different?
Currently Aug Healers have access to Celerity at 18,, 26, 32 and 44 Aug. The values are 24%, 28%, 31% and 37%. What I'm asking for aren't even those high of values for the Paladin. And also when I say Paladin I think the Warden should be included in this as well.
My proposal is take away the Heal and Damage Add insta changes and just put in a straight Celerity insta that costs 60% base power. At 40 and 50 Chants you get a 10% and a 15% Celerity buff that lasts 15 seconds and is on a 60 second recast timer. This Celerity buff will only effect groupmates and not the Paladin. I think giving Celerity to a melee class and them having access to it solo gives them too much of an advantage.
Something similar would be done with the Warden, but obviously since Wardens are way more dependent on their power pool for PBT and Heals, it wouldn't be a insta 60% power cost. Maybe for Wardens make it a castable spell with the same recast timer of 60s, but instead of it lasting 15s like the Paladin it lasts maybe 20s like it does for the Healer. Power costing being 40 power similiar to a Healer or something like that. Again, this buff only effects groupmates, not the Warden. Something around the same spec level for them as well. Maybe at 39 Nurture which they get nothing currently they get a 9% Celerity buff, and at 50 they get the 15% if they spec that high into it.
All 3 realms get access to Celerity, Alb and Hib versions aren't over the top and it wouldn't effect the Warden or Pally solo because it's a group buff.
Respectfully,
Meticode
P.S. - It looks like I misunderstood the heal wrong for the Paladin. It's 24% total for the whole group 3% for each member. I didn't realize this because it doesn't work right now as I was typing this even though we can spec for it. But even with that, I'd still prefer Celerity for all realms with my proposal.