Diving was exploited ad nauseam on live by Archers and Casters. Please just disallow diving on Phoenix and give bridges back their significance.
Aincrad wrote: ↑Mon 10 Jun 2019 5:13 PMThey have already stated they cannot remove it.
As it cannot be removed, what are you thoughts on other ideas they could do besides doing damage to the user if they dive? I think doing damage is a good idea. It can still kind of be exploited in a way, but not sure any other ideas to do. Maybe have it immediately kill the person if they go under?
Aincrad wrote: ↑Mon 10 Jun 2019 5:13 PMThey have already stated they cannot remove it.
As it cannot be removed, what are you thoughts on other ideas they could do besides doing damage to the user if they dive? I think doing damage is a good idea. It can still kind of be exploited in a way, but not sure any other ideas to do. Maybe have it immediately kill the person if they go under?
Lollie wrote: ↑Mon 10 Jun 2019 6:39 PMAincrad wrote: ↑Mon 10 Jun 2019 5:13 PMThey have already stated they cannot remove it.
As it cannot be removed, what are you thoughts on other ideas they could do besides doing damage to the user if they dive? I think doing damage is a good idea. It can still kind of be exploited in a way, but not sure any other ideas to do. Maybe have it immediately kill the person if they go under?
Only with that is if its a hectic fight and you accidentally press the wrong button on your key board. A snare might work tho so they can't abuse to get away?
Isavyr wrote: ↑Mon 10 Jun 2019 9:57 PMIf they can detect the presence of the player underwater such that they take damage, is it possible to apply snares + stuns, or any other effects? Where is the limitation on changing it?
Killing is OK but people use it to avoid giving RPs to others? That's poor sportsmanship that shouldn't have a mechanic that support it.
tommccartney wrote: ↑Mon 10 Jun 2019 8:46 PMAincrad wrote: ↑Mon 10 Jun 2019 5:13 PMThey have already stated they cannot remove it.
As it cannot be removed, what are you thoughts on other ideas they could do besides doing damage to the user if they dive? I think doing damage is a good idea. It can still kind of be exploited in a way, but not sure any other ideas to do. Maybe have it immediately kill the person if they go under?
It’s already being exploited .. players are running to water & diving to suicide, before they can get tagged by an enemy
Just give us an ra which makes your character explode like when you overcharge at scing, then you arent worth rps and maybe even leave a pbae disease and some ae damage which gets better the higher you specc it, you shouldnt get rps from those peoples you hit then but I would love to have an ra like that. perfect middlefinger for zerglings.lurker wrote: ↑Mon 10 Jun 2019 10:29 PMIsavyr wrote: ↑Mon 10 Jun 2019 9:57 PMIf they can detect the presence of the player underwater such that they take damage, is it possible to apply snares + stuns, or any other effects? Where is the limitation on changing it?
Killing is OK but people use it to avoid giving RPs to others? That's poor sportsmanship that shouldn't have a mechanic that support it.
Yeah. Totally bad sportsmanship of me to suicide my solo when that 2fg is zerging me down! Funnily enough I Don't feel to bad about that. Ill keep doing it until they remove it somehow.
To be fair, seems like another solution may be better such as snares/stuns already suggested above. Although it will make me sad there is no easy way out of feeding the zergers.
Uthred wrote: ↑Tue 11 Jun 2019 6:35 AMJust a little hint to all players, that think suicide diving is the solution: If you got attacked before you suicide (for example dd charge, instant dd, etc) and then jump into the water to suicide, the attacker(s) will get the full rps as if he/they killed you completly. So suicide diving is not an option.
REVOLTE wrote: ↑Tue 11 Jun 2019 7:09 AMUthred wrote: ↑Tue 11 Jun 2019 6:35 AMJust a little hint to all players, that think suicide diving is the solution: If you got attacked before you suicide (for example dd charge, instant dd, etc) and then jump into the water to suicide, the attacker(s) will get the full rps as if he/they killed you completly. So suicide diving is not an option.
still works to deny those pesky bards (that you guys still havent fixed) the rps they dont deserve.
riiiight? :>
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