NO Diving

Started 10 Jun 2019
by Cadebrennus
in Suggestions
Diving was exploited ad nauseam on live by Archers and Casters. Please just disallow diving on Phoenix and give bridges back their significance.
Mon 10 Jun 2019 5:13 PM by Aincrad
They have already stated they cannot remove it.

As it cannot be removed, what are you thoughts on other ideas they could do besides doing damage to the user if they dive? I think doing damage is a good idea. It can still kind of be exploited in a way, but not sure any other ideas to do. Maybe have it immediately kill the person if they go under?
Mon 10 Jun 2019 6:39 PM by Lollie
Aincrad wrote:
Mon 10 Jun 2019 5:13 PM
They have already stated they cannot remove it.

As it cannot be removed, what are you thoughts on other ideas they could do besides doing damage to the user if they dive? I think doing damage is a good idea. It can still kind of be exploited in a way, but not sure any other ideas to do. Maybe have it immediately kill the person if they go under?

Only with that is if its a hectic fight and you accidentally press the wrong button on your key board. A snare might work tho so they can't abuse to get away?
Mon 10 Jun 2019 6:41 PM by gotwqqd
20% damage per sec submerged
Cannot be healed
Mon 10 Jun 2019 8:46 PM by tommccartney
Aincrad wrote:
Mon 10 Jun 2019 5:13 PM
They have already stated they cannot remove it.

As it cannot be removed, what are you thoughts on other ideas they could do besides doing damage to the user if they dive? I think doing damage is a good idea. It can still kind of be exploited in a way, but not sure any other ideas to do. Maybe have it immediately kill the person if they go under?

It’s already being exploited .. players are running to water & diving to suicide, before they can get tagged by an enemy
Mon 10 Jun 2019 8:57 PM by Aincrad
Yes, I figured this would be one thing people would use to exploit it. Since there is a ton more water and there is more access to water it's easier, but it would be the same thing as ciding on a keep or pk though (except they wouldn't get task credit with this example).

Does anyone know if you hit a person once and they suicide in the water, do you still get rps? If so, they should make it so if you get hit and you suicide the ones who hit you get full rp for the kill.
Mon 10 Jun 2019 8:59 PM by Aincrad
Lollie wrote:
Mon 10 Jun 2019 6:39 PM
Aincrad wrote:
Mon 10 Jun 2019 5:13 PM
They have already stated they cannot remove it.

As it cannot be removed, what are you thoughts on other ideas they could do besides doing damage to the user if they dive? I think doing damage is a good idea. It can still kind of be exploited in a way, but not sure any other ideas to do. Maybe have it immediately kill the person if they go under?

Only with that is if its a hectic fight and you accidentally press the wrong button on your key board. A snare might work tho so they can't abuse to get away?

Yes, but if it insta kills you why do you have this set on your keyboard? Pressing a wrong button shouldn't be an issue. Remove it from you /keyboard as going under water shouldn't be done anyways.
Mon 10 Jun 2019 9:57 PM by Isavyr
If they can detect the presence of the player underwater such that they take damage, is it possible to apply snares + stuns, or any other effects? Where is the limitation on changing it?

Killing is OK but people use it to avoid giving RPs to others? That's poor sportsmanship that shouldn't have a mechanic that support it.
Mon 10 Jun 2019 10:29 PM by lurker
Isavyr wrote:
Mon 10 Jun 2019 9:57 PM
If they can detect the presence of the player underwater such that they take damage, is it possible to apply snares + stuns, or any other effects? Where is the limitation on changing it?

Killing is OK but people use it to avoid giving RPs to others? That's poor sportsmanship that shouldn't have a mechanic that support it.

Yeah. Totally bad sportsmanship of me to suicide my solo when that 2fg is zerging me down! Funnily enough I Don't feel to bad about that. Ill keep doing it until they remove it somehow.

To be fair, seems like another solution may be better such as snares/stuns already suggested above. Although it will make me sad there is no easy way out of feeding the zergers.
Mon 10 Jun 2019 11:00 PM by Luluko
tommccartney wrote:
Mon 10 Jun 2019 8:46 PM
Aincrad wrote:
Mon 10 Jun 2019 5:13 PM
They have already stated they cannot remove it.

As it cannot be removed, what are you thoughts on other ideas they could do besides doing damage to the user if they dive? I think doing damage is a good idea. It can still kind of be exploited in a way, but not sure any other ideas to do. Maybe have it immediately kill the person if they go under?

It’s already being exploited .. players are running to water & diving to suicide, before they can get tagged by an enemy

thats not an exploit its quite reasonable to die if you stay under water for too long also anything which discourages people to zerg lesser numbers in solo areas is good in my book
Mon 10 Jun 2019 11:05 PM by Luluko
lurker wrote:
Mon 10 Jun 2019 10:29 PM
Isavyr wrote:
Mon 10 Jun 2019 9:57 PM
If they can detect the presence of the player underwater such that they take damage, is it possible to apply snares + stuns, or any other effects? Where is the limitation on changing it?

Killing is OK but people use it to avoid giving RPs to others? That's poor sportsmanship that shouldn't have a mechanic that support it.

Yeah. Totally bad sportsmanship of me to suicide my solo when that 2fg is zerging me down! Funnily enough I Don't feel to bad about that. Ill keep doing it until they remove it somehow.

To be fair, seems like another solution may be better such as snares/stuns already suggested above. Although it will make me sad there is no easy way out of feeding the zergers.
Just give us an ra which makes your character explode like when you overcharge at scing, then you arent worth rps and maybe even leave a pbae disease and some ae damage which gets better the higher you specc it, you shouldnt get rps from those peoples you hit then but I would love to have an ra like that. perfect middlefinger for zerglings.
Tue 11 Jun 2019 12:04 AM by Freedomcall
Diving to suicide...
wow that wasnt thing i came up with lol
I wonder if there is a way to prevent that exploitation when it is impossible to disable diving.
Stun/snares? could be good. But doesnt melee have to also dive to chase and kill that stunned/snared target? XD
Tue 11 Jun 2019 1:03 AM by Cadebrennus
The main issue I was concerned with was Archers and Casters duck-diving to exploit LOS. It looks like the near insta-gib may take care of that issue.

An example of what duck-diving is:
.
.
Tue 11 Jun 2019 6:35 AM by Uthred
Just a little hint to all players, that think suicide diving is the solution: If you got attacked before you suicide (for example dd charge, instant dd, etc) and then jump into the water to suicide, the attacker(s) will get the full rps as if he/they killed you completly. So suicide diving is not an option.
Tue 11 Jun 2019 7:09 AM by REVOLTE
Uthred wrote:
Tue 11 Jun 2019 6:35 AM
Just a little hint to all players, that think suicide diving is the solution: If you got attacked before you suicide (for example dd charge, instant dd, etc) and then jump into the water to suicide, the attacker(s) will get the full rps as if he/they killed you completly. So suicide diving is not an option.

still works to deny those pesky bards (that you guys still havent fixed) the rps they dont deserve.

riiiight? :>
Tue 11 Jun 2019 8:38 AM by kvothe
REVOLTE wrote:
Tue 11 Jun 2019 7:09 AM
Uthred wrote:
Tue 11 Jun 2019 6:35 AM
Just a little hint to all players, that think suicide diving is the solution: If you got attacked before you suicide (for example dd charge, instant dd, etc) and then jump into the water to suicide, the attacker(s) will get the full rps as if he/they killed you completly. So suicide diving is not an option.

still works to deny those pesky bards (that you guys still havent fixed) the rps they dont deserve.

riiiight? :>

I camp inside the water as well, when fg approaches I simple dive, love it great game design.
Tue 11 Jun 2019 9:26 AM by lurker
Yeah most of the time its suiciding whilst being chased before damage is done. If they get some dmg off on me then fair enough, I would still rather die quicker and get out there again faster then wait around for them to kill me so im down with that.
Tue 11 Jun 2019 10:38 AM by Uthred
We know ourselfes that this is not the best solution, but it is the best the solution FOR NOW. As soon as we are able to disable diving, the problem will be solved. But since it isnt that easy and needs a lot of time, we put in this solution to at least make underwater camping not possible. If you have a better/easier solution, feel free to let us know.
Tue 11 Jun 2019 10:41 AM by Fooj Fujiyama
Ya a better solution is go bak to OF rofl
Tue 11 Jun 2019 11:07 AM by lurker
Dunno if it can be done to be fair...

If (underwater) {
Transform players position 250 units upwards
Apply 30 second stun
}

This will stop people using it as a teleport to get themselves de-targeted as the stun will screw them.

Ensure they are up above the water line to be killed (don’t need to be followed down by tanks).

Ensure bitter people like me can’t use it as an escape mechanism from the incoming Zerg.

People will quickly remove the key from their /keyboard settings in this scenario.

To be fair hard to suggest when we don’t know exactly what can be achieved. But perhaps someting nasty like that.
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