New Xp system

Started 19 Nov 2019
by alexino2
in Suggestions
Hello, just a suggestion from the speeds run i did, first clear all the items you added and keep :

1/ Phoenix feathers :
- Remove Claws / Bounty and replace them by feathers. The first thing i told myself coming to Phoenix was : what are all those new sellers in Camelot ? What the hell is a Claw ? Why my bag is always full ? I do not even talk about those useless BP !

2/ Item task :
- Well, there is really simple thing to do : make them no tradable ! with the same drop and xp rate as before. If someone want to solo and farm them, let him do it, but for it's own account (and all it's toon). As you saw with my speed run, you cannot do better than 13H. The basic thought of Daoc is doing quest to solo or to go for group, not to let other PL thanks to money.

3/ Groups (after 20-30) :
- Everyone (45 or 35 level) should have the same amount of bubble. Higher Levels are doing most of the work, it's not normal that a lowest player gain more xp while he is doing less job, learn less and that a PL do nothing.
- A group should be able to level up 20 to 50 in 14-15 hours (such as i did with my solo necro) .

4/ Eggs / Completion task / Soil / branches / snows.
- They all have the same goal : Give xp, so why make it more complicated ?
- Keep only completion task with same drop / xp rate, make them the only xp trabable on market.
- Remove soils and let player go actualy Rvr instead of having them give soil on supply master and alt + tab waiting for next 30Mn.

5/ Task realm :
- Why the hell did you put a kill task on Classic / SI ? Wouldn't it be much simplier to put a "Kill mob (all Zone)" task ? 90% of groups won't move from the location they are. 90% won't have the time to move location the 2 or 3 hours playing day.
Tue 19 Nov 2019 8:03 AM by Sepplord
alexino2 wrote:
Tue 19 Nov 2019 2:32 AM
5/ Task realm :
- Why the hell did you put a kill task on Classic / SI ? Wouldn't it be much simplier to put a "Kill mob (all Zone)" task ? 90% of groups won't move from the location they are. 90% won't have the time to move location the 2 or 3 hours playing day.

Why not make all mobtypes into a single killtask too, while we are at it....
If you can'T see the benefit of having MORE tasks i really don't know what to reply besides snarkyness.


Regarding your other points, lowlevels already get LESS XP than higher levels...it's just that they need less for level up too. That makes sense to me, not sure how to "fix" it without making grouping completely unviable unless everyone is the same level.
And i believe the task-item change is supposed to create more tradevolume over the housing zones, which serves as another golddrain for the servereconomy
This topic is locked and you can't reply.

Return to Suggestions or the latest topics