The current relic system is not very fun or rewarding. While the original system had its flaws, it did give players reasons to fight over relics. There should be a new task that is solely fighting over relics. It would not be active often, but would breakup the nonstop realm tasks currently going on. The relic task would rotate between each frontier in the Hibernia, Albion, Midgard order. There would be long breaks between each task. The damage bonuses would return, but they would only last for a certain amount of time. This new task would make relic fights competitive again.
Relic Task
Relics can only be held in Relic Keeps instead of normal keeps. Capturing an enemy relic in the task gives your realm a 10% damage bonus. The bonus lasts until the start of the next Relic task. Have new Relic tasks trigger based on the keep tasks.
Example:
The Relic Task begins. Each realm holds their 2 relics. The relic task rotates between each Frontier. The first relic task is in Hibernia. After 1 hour, Midgard captures the Hibernia Strength Relic. Midgard would receive a 10% damage bonus to melee until the start of the next realm task. The next relic task begins in Albion. Hibernia captures the Albion Stength Relic and Midgard captures the Albion Power Relic. The task in Albion ends. Midgard now has a 10% damage bonus to Magic damage. Hibernia has a 10% damage bonus to Melee. These bonuses end when the final relic task in Midgard begins. Albion then captures the Alb and Mid power relics in Midgard and recieves a 10% bonus to magic when the task ends. Hibernia captures the Midgard strength relic in Midgard and now has a 10% damage bonus to melee until the new relic task in Hibernia begins. When the final task in Midgard ends, relics are automatically reset and returned to their home relic keeps. Then a while later the new relic task in Hibernia begins.
Have Keep and Relic tasks in between the Realm tasks. Every 10 or so realm tasks there is a relic task etc.. This new system focuses the relic fights in each frontier at a time, and gives a rewarding realmwide bonus. Resetting the relics after the task rotates between each frontier, will force realms to continually fight in the relic tasks.
Relic Task
Relics can only be held in Relic Keeps instead of normal keeps. Capturing an enemy relic in the task gives your realm a 10% damage bonus. The bonus lasts until the start of the next Relic task. Have new Relic tasks trigger based on the keep tasks.
Example:
The Relic Task begins. Each realm holds their 2 relics. The relic task rotates between each Frontier. The first relic task is in Hibernia. After 1 hour, Midgard captures the Hibernia Strength Relic. Midgard would receive a 10% damage bonus to melee until the start of the next realm task. The next relic task begins in Albion. Hibernia captures the Albion Stength Relic and Midgard captures the Albion Power Relic. The task in Albion ends. Midgard now has a 10% damage bonus to Magic damage. Hibernia has a 10% damage bonus to Melee. These bonuses end when the final relic task in Midgard begins. Albion then captures the Alb and Mid power relics in Midgard and recieves a 10% bonus to magic when the task ends. Hibernia captures the Midgard strength relic in Midgard and now has a 10% damage bonus to melee until the new relic task in Hibernia begins. When the final task in Midgard ends, relics are automatically reset and returned to their home relic keeps. Then a while later the new relic task in Hibernia begins.
Have Keep and Relic tasks in between the Realm tasks. Every 10 or so realm tasks there is a relic task etc.. This new system focuses the relic fights in each frontier at a time, and gives a rewarding realmwide bonus. Resetting the relics after the task rotates between each frontier, will force realms to continually fight in the relic tasks.