I have a suggestion...
I play quite some Animist and Eldritch wich both have great debuffs in their toolkit. But few people use them because Dmg = Rps. No matter if you die or not. And in the end mostly people dont care that much if they win or lose as long as the Rp/Hour is good.
So my simple suggestion is give 1 rp for every target affected by the debuff. Would be very simple. A Aoe Disease would instantly give the caster 10-20rps. Just like when a healer heals people.
I think it would be and easy solution, yet not overpowered but it really feels like you are doing something good.
Like diseasing a zerg. Does wonders really, but few ppl do it because it doesnt directly give them anything, but it helps the realm very much. Since Healers get more rps than any other, why not debuffers?
I play quite some Animist and Eldritch wich both have great debuffs in their toolkit. But few people use them because Dmg = Rps. No matter if you die or not. And in the end mostly people dont care that much if they win or lose as long as the Rp/Hour is good.
So my simple suggestion is give 1 rp for every target affected by the debuff. Would be very simple. A Aoe Disease would instantly give the caster 10-20rps. Just like when a healer heals people.
I think it would be and easy solution, yet not overpowered but it really feels like you are doing something good.
Like diseasing a zerg. Does wonders really, but few ppl do it because it doesnt directly give them anything, but it helps the realm very much. Since Healers get more rps than any other, why not debuffers?