Was laughing about animist chambers and it inspired an idea for a new spell:
for Creeping Path (spec)-
A spell that moves the targeted mushroom to your current groundtarget
1.5 sec Cast
The mushroom must be inside 1500 range of the Animist. The groundtarget must be 1000 range or less from the mushroom
The rank of the spell determines how high lv of mushrooms the spell can be used on, or the Power cost is a varying % of the mushroom's summon cost
Moving a mushroom does not refresh its duration
for Creeping Path (spec)-
A spell that moves the targeted mushroom to your current groundtarget
1.5 sec Cast
The mushroom must be inside 1500 range of the Animist. The groundtarget must be 1000 range or less from the mushroom
The rank of the spell determines how high lv of mushrooms the spell can be used on, or the Power cost is a varying % of the mushroom's summon cost
Moving a mushroom does not refresh its duration