New archery change...

Started 15 May 2020
by Stynkfyst28
in Suggestions
so what was the reasoning of buffing up archer dmg in the first place? Pre buff i was crit shotting the training dummy for 650 with no aug dex as a sac scout with 50 bow. After the bow change with 50 bow and aug dex 8 on a scout i was doing 750 after the first down grade pretty noticeable and felt right. Now today you guys lowered it again and with 50 bow and aug dex 8 sac scout im doing 692. This is only a 42 dmg difference and this is with aug dex 8 as before i didnt have any aug dex. With no Aug dex and 50 bow crit shot is doing 655. This is a 5 dmg buff from before any change. Thanks for letting us do dmg for a week than take it away and make it feel like it was never even buffed.
Fri 15 May 2020 7:23 PM by jwalker
Don't know about you but I did a sophisticated test today and the current damage nerf to yesterday is 4%.

@52 composite bow the damage is still around 10% higher than before the old archery
Further, my data showed that you still increase your damage by 1.6% for every point above 52 while with old archery it was only around 0.35%

speccing from 52 up to 59 composite my damage increased by 11% higher (current patch) while before you only got around 2.5%

All in all you should so a 110% x 1.085 = 19.5% damage buff. Either, you remember your numbers wrong, something changed with your character or indeed you see a 8% nerf compared to me only a 4%.

Another explaination is that somewhere around 60-70 bow we now have a huge diminishing return but from 52-59 the damage bonus was linear!
Fri 15 May 2020 7:41 PM by gotwqqd
jwalker wrote:
Fri 15 May 2020 7:23 PM
Don't know about you but I did a sophisticated test today and the current damage nerf to yesterday is 4%.

@52 composite bow the damage is still around 10% higher than before the old archery
Further, my data showed that you still increase your damage by 1.6% for every point above 52 while with old archery it was only around 0.35%

speccing from 52 up to 59 composite my damage increased by 11% higher (current patch) while before you only got around 2.5%

All in all you should so a 110% x 1.085 = 19.5% damage buff. Either, you remember your numbers wrong, something changed with your character or indeed you see a 8% nerf compared to me only a 4%.

Another explaination is that somewhere around 60-70 bow we now have a huge diminishing return but from 52-59 the damage bonus was linear!
And that 11% increase to range will result in larger
Decrease in melee
Sat 16 May 2020 7:27 AM by imweasel
gotwqqd wrote:
Fri 15 May 2020 7:41 PM
jwalker wrote:
Fri 15 May 2020 7:23 PM
Don't know about you but I did a sophisticated test today and the current damage nerf to yesterday is 4%.

@52 composite bow the damage is still around 10% higher than before the old archery
Further, my data showed that you still increase your damage by 1.6% for every point above 52 while with old archery it was only around 0.35%

speccing from 52 up to 59 composite my damage increased by 11% higher (current patch) while before you only got around 2.5%

All in all you should so a 110% x 1.085 = 19.5% damage buff. Either, you remember your numbers wrong, something changed with your character or indeed you see a 8% nerf compared to me only a 4%.

Another explaination is that somewhere around 60-70 bow we now have a huge diminishing return but from 52-59 the damage bonus was linear!
And that 11% increase to range will result in larger
Decrease in melee

It seems that the archery "buff" is at best a net zero gain, at least from my point of view. A nerf to the stealth skill and deletion of any ability to defend defend yourself if you want to take advantage of the "bow buff", which has been toned down twice. Nothing on how the stealth nerf works has been explained. You don't even know if you are under "penalty" with the current "system".

If this is the best the team can do to "buff" a class, I am in total despair (coupled with the MoP "fix" about the upcoming style "rework".

They seem to be fixing things until they break it...
Sat 16 May 2020 8:57 AM by Anelyn77
imweasel wrote:
Sat 16 May 2020 7:27 AM
gotwqqd wrote:
Fri 15 May 2020 7:41 PM
jwalker wrote:
Fri 15 May 2020 7:23 PM
Don't know about you but I did a sophisticated test today and the current damage nerf to yesterday is 4%.

@52 composite bow the damage is still around 10% higher than before the old archery
Further, my data showed that you still increase your damage by 1.6% for every point above 52 while with old archery it was only around 0.35%

speccing from 52 up to 59 composite my damage increased by 11% higher (current patch) while before you only got around 2.5%

All in all you should so a 110% x 1.085 = 19.5% damage buff. Either, you remember your numbers wrong, something changed with your character or indeed you see a 8% nerf compared to me only a 4%.

Another explaination is that somewhere around 60-70 bow we now have a huge diminishing return but from 52-59 the damage bonus was linear!
And that 11% increase to range will result in larger
Decrease in melee

It seems that the archery "buff" is at best a net zero gain, at least from my point of view. A nerf to the stealth skill and deletion of any ability to defend defend yourself if you want to take advantage of the "bow buff", which has been toned down twice. Nothing on how the stealth nerf works has been explained. You don't even know if you are under "penalty" with the current "system".

If this is the best the team can do to "buff" a class, I am in total despair (coupled with the MoP "fix" about the upcoming style "rework".

They seem to be fixing things until they break it...

No, they just oblige too easily to 20-30 peeps crying that Wooooah archers can do dmg now nerf pls on forums. Funny enough they didn't revert animist 300 range, nor did they revert necro 1k tether range despite being just as numerious complains about those changes.

Archers should have a new redesign / balance pass as this "buff" proved to be underwhelming and we're left pretty much in same spot we were before IMHO.

Cheers.
Sat 16 May 2020 4:40 PM by Dialh
I tested b4 and after. Bow 50 + 15 aug dex 6 so dex is 233 unbuffed.
B4 change crit 457 reg shot 295 quick shot 120
After change crit 747 reg 373 quick 190
After last nerf Crit 555 reg 277

So all in all I gained a bit even after the last nerf, but it was better b4 and gave a little hope that scouts got some love finally.

as a side note, PvE hitting yellow didnt change, crit hit for 1070 after change and nerf. so nerf only effects PvP.
Sat 16 May 2020 8:45 PM by gotwqqd
Dialh wrote:
Sat 16 May 2020 4:40 PM
I tested b4 and after. Bow 50 + 15 aug dex 6 so dex is 233 unbuffed.
B4 change crit 457 reg shot 295 quick shot 120
After change crit 747 reg 373 quick 190
After last nerf Crit 555 reg 277

So all in all I gained a bit even after the last nerf, but it was better b4 and gave a little hope that scouts got some love finally.

as a side note, PvE hitting yellow didnt change, crit hit for 1070 after change and nerf. so nerf only effects PvP.
Your numbers are off
You don’t need show both crit and reg shot as they are linear

Crit should be double damage
So I think your regular damage shot before buffs is not correct
Sat 16 May 2020 9:38 PM by Dialh
gotwqqd wrote:
Dialh wrote:
Sat 16 May 2020 4:40 PM
I tested b4 and after. Bow 50 + 15 aug dex 6 so dex is 233 unbuffed.
B4 change crit 457 reg shot 295 quick shot 120
After change crit 747 reg 373 quick 190
After last nerf Crit 555 reg 277

So all in all I gained a bit even after the last nerf, but it was better b4 and gave a little hope that scouts got some love finally.

as a side note, PvE hitting yellow didnt change, crit hit for 1070 after change and nerf. so nerf only effects PvP.
Your numbers are off
You don’t need show both crit and reg shot as they are linear

Crit should be double damage
So I think your regular damage shot before buffs is not correct
correct I have so many numbers, I used the wrong one for reg shot on b4 change should have been 228.
Mon 18 May 2020 10:57 AM by Sepplord
imweasel wrote:
Sat 16 May 2020 7:27 AM
If this is the best the team can do to "buff" a class

Anelyn77 wrote: No, they just oblige too easily to 20-30 peeps crying

What you are missing is that

a) there never was an intend to buff archerclasses, the intent was to buff the archery-line. That's an important distinction.
b) the nerfs aren't happening because a few people are crying (as you said, several other topics are not changed because of even more people crying, so assuming that reasoning here is a bit wierd). It was adjusted because of the fotm bandwagoning and the amount of archers suddenly appearing. Anyone who looked at the numbers could see that it must be percieved too strong. Actually being too strong is another discussion, a very emotional one, so i don't want to get into it here, but the playernumbers CLEARLY showed that the perception of people was that it is OP and people wanted to join in on it.
Mon 18 May 2020 11:59 AM by TarmonGaidon
I’d contend that the real buff to Archery was the stealth nerf. It significantly impacted assassins more than archers and opened the door for what you are seeing today. There is a reason why the archer classes are now all in the top 10 classes played and assassins are in the bottom 10.
Mon 18 May 2020 4:33 PM by Horus
Sepplord wrote:
Mon 18 May 2020 10:57 AM
imweasel wrote:
Sat 16 May 2020 7:27 AM
If this is the best the team can do to "buff" a class

Anelyn77 wrote: No, they just oblige too easily to 20-30 peeps crying

What you are missing is that

a) there never was an intend to buff archerclasses, the intent was to buff the archery-line. That's an important distinction.
b) the nerfs aren't happening because a few people are crying (as you said, several other topics are not changed because of even more people crying, so assuming that reasoning here is a bit wierd). It was adjusted because of the fotm bandwagoning and the amount of archers suddenly appearing. Anyone who looked at the numbers could see that it must be percieved too strong. Actually being too strong is another discussion, a very emotional one, so i don't want to get into it here, but the playernumbers CLEARLY showed that the perception of people was that it is OP and people wanted to join in on it.

I think many have archer alts they just shelved them because the were underperforming. Now some want to try them again. Look at this way, now although you have a ranger to contend with you don't have a gtaoe eldritch
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