Nerf TWF maybe ?

Started 20 Jul 2019
by Leandrys
in Suggestions
Really.

RvR is currently mostly won/lost by use or lack of this type of RA, and TWF is by far the worst of them, as the current classes equipped with TWF arn't equivalent at all in terms of population per realm, this is an important tool of imbalance, and even if population of these classes were equivalent, it would still be ridiculous, it just makes so many specs and classes almost useless compared to the importance these blessed other ones have, this is just insane.

Attacking a tower with lower numers than enemies ? What do you expect ? SoS in, TWF, you're dead. Combined with TS/NM, this is impossible to deral with in most cases.

Solutions :

1 : get rid of it. Easiest fix.

2 : Nerf vertical range, only one level of tower and keeps should be aimed by TWF, but even so this is remain overperforming. Obvious fix.

3 : Nerf damages, easy and obvious fix.

4 : Nerf casting time : 5 seconds minimum, this is the most powerful tool in zerg'ing/RvR, shouldn't be that easy to plant.

Please, do something team Phoenix, at least answer with arguments, why is this thing still even in game, at least in its current state ? What is this, what is going on ? Obviously OP AF, why the hell BDs have it, this allready is a very strong class, what were you trying to compensate for by giving TWF to them, what is going on with that RA ? Is it ok to see classes like warden and reavers reduced for the masses to that ridiculous "I WIN WITH ONE BUTTON" state ? Is this the DAOC you guys dreamed of ?
Sat 20 Jul 2019 10:49 AM by Hejjin
Leandrys wrote:
Sat 20 Jul 2019 10:31 AM
Really.

RvR is currently mostly won/lost by use or lack of this type of RA, and TWF is by far the worst of them, as the current classes equipped with TWF arn't equivalent at all in terms of population per realm, this is an important tool of imbalance, and even if population of these classes were equivalent, it would still be ridiculous, it just makes so many specs and classes almost useless compared to the importance these blessed other ones have, this is just insane.

Attacking a tower with lower numers than enemies ? What do you expect ? SoS in, TWF, you're dead. Combined with TS/NM, this is impossible to deral with in most cases.

Solutions :

1 : get rid of it. Easiest fix.

2 : Nerf vertical range, only one level of tower and keeps should be aimed by TWF, but even so this is remain overperforming. Obvious fix.

3 : Nerf damages, easy and obvious fix.

4 : Nerf casting time : 5 seconds minimum, this is the most powerful tool in zerg'ing/RvR, shouldn't be that easy to plant.

Please, do something team Phoenix, at least answer with arguments, why is this thing still even in game, at least in its current state ? What is this, what is going on ? Obviously OP AF, why the hell BDs have it, this allready is a very strong class, what were you trying to compensate for by giving TWF to them, what is going on with that RA ? Is it ok to see classes like warden and reavers reduced for the masses to that ridiculous "I WIN WITH ONE BUTTON" state ? Is this the DAOC you guys dreamed of ?
There is already a 10 page discussion about TWF in this section of the forums, could you not have used that? I notice that your top suggestion is to remove TWF entirely, however you neglect to say what the classes would get to compensate for that change, why am I not surprised by that...
Sat 20 Jul 2019 11:08 AM by Elekur
Are you not entertained?
Sat 20 Jul 2019 11:36 AM by Leandrys
Hejjin wrote:
Sat 20 Jul 2019 10:49 AM
There is already a 10 page discussion about TWF in this section of the forums, could you not have used that? I notice that your top suggestion is to remove TWF entirely, however you neglect to say what the classes would get to compensate for that change, why am I not surprised by that...

Well, nop, i couldn't and did it on purpose, there is a real problem with balance in RvR, staff isn't doing anything while it didn't take long to nerf/fix other things way less unbalancing. See it as a friendly reminder with a touch of fresh reboot.

Btw, you think BD would be sueless without TWF ? You can not give more spec points to Warden + shield spec line ? More spec points to reavers and a smal extra goodies ? Is it so hard ?

TWF was the perfect answer to these classe's issues in 1.65 ? Nop, never been. Major and main problem of balance, easy to fix, no moves from the staff. Back to question : Staff, what is going ?


Are you not entertained?

By people telling VW temp cost 15P max, yeah, i am. Your reply ? not really.
Sat 20 Jul 2019 11:39 AM by Elekur
Better than thinking Champ temp is cheaper
Sat 20 Jul 2019 11:53 AM by Leandrys
Nobody ever said so, stop trying to derail topics and to take smart postures into public, it's not your best skill obviously.
Sat 20 Jul 2019 11:54 AM by Elekur
Why do you make a second topic?

Stick th the one that is there.
Sat 20 Jul 2019 12:03 PM by Leandrys
See ? That's much more topic related, well, of course it's been answered already, i want the staff to tell us why they arn't doing anything at all in all that time.
Sat 20 Jul 2019 12:06 PM by Elekur
Either they dont care or working on it just post on the old one and keep the conversation going.
Sat 20 Jul 2019 12:11 PM by Leandrys
Let's let them decide then, just to see.
Sat 20 Jul 2019 1:28 PM by Hejjin
Leandrys wrote:
Sat 20 Jul 2019 11:36 AM
Well, nop, i couldn't and did it on purpose, there is a real problem with balance in RvR, staff isn't doing anything while it didn't take long to nerf/fix other things way less unbalancing. See it as a friendly reminder with a touch of fresh reboot.
So now we can expect each person that has similar view to yourself to create a new thread to discuss their particular concerns?

Leandrys wrote:
Sat 20 Jul 2019 11:36 AM
Btw, you think BD would be sueless without TWF ?
Personally I think the server would have been much better without Animists, BoneDancers and Necromancers.

Leandrys wrote:
Sat 20 Jul 2019 11:36 AM
You can not give more spec points to Warden + shield spec line ? More spec points to reavers and a smal extra goodies ? Is it so hard ?
Is it hard? No, but you did not even initially make the attempt, but giving Wardens and Reavers more spec points to play around with would instantly generate complaints and demands that other classes receive extra spec points as well...

Leandrys wrote:
Sat 20 Jul 2019 11:36 AM
TWF was the perfect answer to these classe's issues in 1.65 ? Nop, never been. Major and main problem of balance, easy to fix, no moves from the staff. Back to question : Staff, what is going ?

TWF is a complete PITA, and has been since a few weeks after the server launched.
Sat 20 Jul 2019 3:51 PM by Leandrys
Hejjin wrote:
Sat 20 Jul 2019 1:28 PM
Is it hard? No, but you did not even initially make the attempt, but giving Wardens and Reavers more spec points to play around with would instantly generate complaints and demands that other classes receive extra spec points as well...


Been thinking to this, but honnestly, this wouldn't be gamebreaking at all, and the overall effect on casual/zergy RvR would be barely noticeable compared to the disaster current TWF is, when looking at its implementation on Phoenix. People would deal with this.

Only thing a bit annoying me would be the warden, while i do not really mind about the reaver, in 8vs8 it would become the must have peeler on back lines and would clearly frere a spot in hibernia's group in a lot of traditionnal compos, while in Pugs and co, it wouldn't be that much of a change, most of them can not deal at all with mid's tank assist or Alb's debuff or reaver's train.

Celerity in heals spec, 45+ ? Nah, Midgard loves to have unique buffs. =)

I guess only a very few more spec points would do the job, losing last single heals and red bt/resists for example, decent trade off but not OP, can't have everything.
Sun 21 Jul 2019 10:38 PM by Stoertebecker
Well, i`m playing a BD as my *Main* in rvr and for quite a while. Sure, i have twf5, and if i want to gimp the class totally maelstrom 5 as an additional gimmick.

From a neutral point of view i would say nerf it, no matter what, but nerf it for heaven`s sake.

There`s something going horribly wrong if only a number of available twf`s decides fights, or if 1 group just have to wait until the attackers are at the lord and then charge in with sos, placing 2-3 twf`s and there`s no chance for the attackers to excape.

Nerf twf or give us the option to raze towers and keepwalls, like it was in NF.

And no, a BD is not useless with a moderate nerfed twf.
Mon 22 Jul 2019 7:44 AM by keen
Just introduce ban zones for twf around lords. It's fine open field but broken in sieges. DMG should still be adjusted to phoenix settings like any other offensive active ra had but twf.
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