murder holes (keeps NF)

Started 6 May 2020
by Ruggz
in Suggestions
Is there any chance to get back ALL the missing murder holes to NF keeps?
With the GTAOE meta/Cata meta.. its very easy to lock down the defenders, u keep bombing the roof, and its just a waiting game until they brake doors and rush in.
As far as i remember there is ALOT of missing murder holes, even OF structures had them.

rooms next to doorway entrance comes to mind etc ?
Wed 6 May 2020 10:43 PM by Horus
That is the name of my GF's all-girl thrash metal band...
Thu 7 May 2020 1:22 PM by Ambron
Not sure if you mean that but there are many "muder holes" and "windows" in keeps where u can see through but get the message that you have no LOS. Not sure if the GMs can fix that but would be awesome.
Thu 7 May 2020 11:57 PM by joshisanonymous
Ambron wrote:
Thu 7 May 2020 1:22 PM
Not sure if you mean that but there are many "muder holes" and "windows" in keeps where u can see through but get the message that you have no LOS. Not sure if the GMs can fix that but would be awesome.

I'm not sure what the OP is talking about either if not what you mention. I can usually hit people through the holes along the keep walls, but only when I don't actually have LoS (i.e., if I zoom into 1st person and see them clearly underneath me, can't hit them, but if I back up until they're just out of view, I can hit them). I have no figured out a way to cast through windows at the corners of the keeps yet, though.
Fri 8 May 2020 12:13 AM by Horus
I think OP is correct if he is talking about windows. Even in the smaller OF keeps there were many more windows to cast and shoot from. In the new keeps everywhere is a death spot from volley or catapults. Very few if any, places to cast where you have something over your head when defending.
Fri 8 May 2020 5:38 AM by Ruggz
I am not talking about the outer walls, this is purely when u get pushed to inner keep, u are just sitting inside waiting to die, cuz catapults and volleys rain down on the roof (especially now with the increased amount of archers)

For example when i enter the center keep, on either side of the entrance there are 2 pockets, there USED to be holes where u could hit people just outsidd the keep gate.. if u move further up, there are again unused pockets in the structure where there used to be holes to attack people from the inside aswell... there are many of these missing..

I just feel like u get stuck, waiting for imminent death especially if its like a zerg with 120 vs like 30 defenders
Fri 8 May 2020 2:59 PM by Adwaenyth
Ruggz wrote:
Fri 8 May 2020 5:38 AM
I am not talking about the outer walls, this is purely when u get pushed to inner keep, u are just sitting inside waiting to die, cuz catapults and volleys rain down on the roof (especially now with the increased amount of archers)

For example when i enter the center keep, on either side of the entrance there are 2 pockets, there USED to be holes where u could hit people just outsidd the keep gate.. if u move further up, there are again unused pockets in the structure where there used to be holes to attack people from the inside aswell... there are many of these missing..

I just feel like u get stuck, waiting for imminent death especially if its like a zerg with 120 vs like 30 defenders

These holes only apperead when the keep model was replaced on the upgraded levels of the keeps. I don't think that is implemented on Phoenix, at least from what I've observed so far.
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