Tritri wrote: ↑Mon 3 Feb 2020 9:23 AM
Sepplord wrote: ↑Sun 2 Feb 2020 9:59 PM
The only real problem with water are the invisible lurikeens.
It's impossible to gauge a hibgrp numbers when they are swimming. Impossible to see lurikeens splitting until they start casting etc...
It is an issue yeah, luri/kob/dwarves are hard to notice in water (oh noes, again Something for the mids ? Noway…
)
But I think it's not an easy fix since it may be a client issue
I would also like to see the speed a bit reduced in the water, it's 90% now but could be tone down to 80.. even 75%
I think it would be nice to have more strategic choices around water play
Is it really that bad for dwarves/kobs? They are not invisible like lurikeens are they? (harder than the average-size races though)
I only know it from mid perspective, but when i swim on my kobolds/dwarves it looks like a lot is still sticking out of the surface, while my lurikeen looks like he is diving.
Imo the problem with water making you slower is that it shifts power towards caster-extend groups...which are already the meta-setup. Add swimmingbackwards at fullspeed into the mix for extra power. Kiting towards a body of water is easily possible everywhere and many of current fights already happen in shooting range to water or just directly in water.
Last but not least, wasn't the standard in NF always to have waterbreathing potions and/or ML'S that let you swim at full speed?
Isn't the 90% movespeed that is on phoenix already a bigger slowdown than back then?