Currently, during low population times, there is no BG's and nothing for non-8man's to do but sit around the keep, hoping enemy 8mans will come around.
Currently at least 3 fg's is needed to take a keep. The guards are too strong, they repop too fast, and door takes too long if you have anything less than 3fg's.
I think making keep takes easier will draw even more action on tower/keep takes, get people away from coast guarding, and generally increase action/activities.
1) Change the towers and keep walls to be like on Live, where you can destroy it with trebs and palintones:
this will give the solos / smalls something to do to draw action out. They can go destroy a tower or make a hole in a keep. This also makes keep take easier.
2) decrease the # of keep guards, and make them orange con max, and slower repops.
Currently there are rarely keep takes during low pop times, let alone relic raids. Making keep takes easier will create more action during both high pop and low pop times.
Currently at least 3 fg's is needed to take a keep. The guards are too strong, they repop too fast, and door takes too long if you have anything less than 3fg's.
I think making keep takes easier will draw even more action on tower/keep takes, get people away from coast guarding, and generally increase action/activities.
1) Change the towers and keep walls to be like on Live, where you can destroy it with trebs and palintones:
this will give the solos / smalls something to do to draw action out. They can go destroy a tower or make a hole in a keep. This also makes keep take easier.
2) decrease the # of keep guards, and make them orange con max, and slower repops.
Currently there are rarely keep takes during low pop times, let alone relic raids. Making keep takes easier will create more action during both high pop and low pop times.