Make Towers / Keeps Walls Destroy-able and Easier to take.

Started 1 Mar 2020
by tech27
in Suggestions
Currently, during low population times, there is no BG's and nothing for non-8man's to do but sit around the keep, hoping enemy 8mans will come around.
Currently at least 3 fg's is needed to take a keep. The guards are too strong, they repop too fast, and door takes too long if you have anything less than 3fg's.

I think making keep takes easier will draw even more action on tower/keep takes, get people away from coast guarding, and generally increase action/activities.

1) Change the towers and keep walls to be like on Live, where you can destroy it with trebs and palintones:

this will give the solos / smalls something to do to draw action out. They can go destroy a tower or make a hole in a keep. This also makes keep take easier.

2) decrease the # of keep guards, and make them orange con max, and slower repops.

Currently there are rarely keep takes during low pop times, let alone relic raids. Making keep takes easier will create more action during both high pop and low pop times.
Fri 13 Mar 2020 10:23 PM by Ambron
And in high population times the keeps will go down in 1 minute.

You are not supposed to be able to raid towers or keeps alone...

i can not believe you really posted such a request.
Sat 14 Mar 2020 5:14 PM by joshisanonymous
I don't think this is a good idea, but I do have a related suggestion about what you say about damaging walls:

As long as keep walls and tower doors are undamageable, can we also make them untargettable? It's such a nuisance that half the time when I try to click on someone standing on a keep wall or tower, I instead end up selecting the keep or tower itself.
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