Make event shorter

Started 3 Feb 2021
by joshisanonymous
in Suggestions
I know this is gonna be generally an unpopular opinion, but I hope it's not. Can we change the event to last just one day? It literally destroys every other form of activity on the server. Even in between events, people are less likely to want to XP because they can just wait for the event and do it all very quickly. And for those of us who have no interest in leveling alts, the frontier is beyond empty. Last night around 9-12 est, there was a max of 80 total people in the frontier, and the only reason the number even reached that high is because Mids took back a relic. Our BG started with 29 people, which was basically every Mid, and at the time, there were maybe 17 Albs and 19 Hibs out. It becomes a situation where the event means that anyone who's not interested might as well not log on at all.
Wed 3 Feb 2021 6:14 PM by Pingyongyang
I think once every 6 weeks would be better. I understand it helps bring new blood to the server and keep old blood. Also would be nice if the relics were locked during event if more than 50% of population is in event and just give a big feather/rp bonus for normal RvR and keeptake. There really has to be a bigger incentive to skip out the event.

Having a semi relic reset every 3 weeks really makes anything to do with relic keep takes and momentum seem like it doesn't matter anymore.

Also a bit ridiculous someone that has defended/helped take relic multiple times and spent much more time doing real RvR can be surpassed in RPs (R5+) in a day or two in the event. That also builds a messed up incentive structure. The top R in event should be capped at R3L5 or something similar. The game is now being focused on farming for the event and saving RvR energy to go all out for a few days every 3 weeks. The incentives are being perverted.

We go down this path of every 3 weeks we might as well just make every new character L50 R4 and keep the 5 man and 8 man arena open all the time, add a 3 man and solo arena, that is what this is leading towards. I would just limit the RP cap on any arena to 3-7k RP per hour and lower RPs per kill so it takes about the full hour to hit cap. People can do for competition, skill building, and fun but it will always be a slow slow way to get RPs.

I bet if you had a vote people would want arenas for 16v16, 8v8, 5v5, 3v3, and solo open all the time. Just put a hard RP cap per hour that is very low so it is a fun mini-game everyone will like, but will never be a higher incentive than real RvR.
Wed 3 Feb 2021 8:30 PM by Blitze
Any arena that lowers RP will be empty


(Also as a die hard soloer, I don’t want a perma 1v1 solo zone... i’d love an event again though for 50s or lvl 1s)
Thu 4 Feb 2021 12:03 AM by Pingyongyang
I am sure some hard cap between 3-7k RPs per hour would be enough to always have action but not take over the game, same as Thidranki in its prime before map change. Has action - doesn't kill RvR. The all or nothing thinking is never based in reality. Everything is tradeoffs and shades of grey.

Also the RP cap would lead to more beginners and pugs doing arena rather than being roadkill in RvR forced to BG or invisible solo. Vet 8 man making 20k per hour probably wouldn't hang around. A guy with a new R3 or R4 that is casual would be happy to make 5k RP per hour with even odds as a change up to BG I bet.
Fri 5 Feb 2021 1:59 PM by Sagz
joshisanonymous wrote:
Wed 3 Feb 2021 4:36 PM
I know this is gonna be generally an unpopular opinion, but I hope it's not. Can we change the event to last just one day? It literally destroys every other form of activity on the server. Even in between events, people are less likely to want to XP because they can just wait for the event and do it all very quickly. And for those of us who have no interest in leveling alts, the frontier is beyond empty. Last night around 9-12 est, there was a max of 80 total people in the frontier, and the only reason the number even reached that high is because Mids took back a relic. Our BG started with 29 people, which was basically every Mid, and at the time, there were maybe 17 Albs and 19 Hibs out. It becomes a situation where the event means that anyone who's not interested might as well not log on at all.

I agree to en extent, the problem is most of us have jobs and family, if this was a 1 day event most of us would miss out on a majority of it.
Fri 5 Feb 2021 2:02 PM by Sagz
Pingyongyang wrote:
Wed 3 Feb 2021 6:14 PM
I think once every 6 weeks would be better. I understand it helps bring new blood to the server and keep old blood. Also would be nice if the relics were locked during event if more than 50% of population is in event and just give a big feather/rp bonus for normal RvR and keeptake. There really has to be a bigger incentive to skip out the event.

Having a semi relic reset every 3 weeks really makes anything to do with relic keep takes and momentum seem like it doesn't matter anymore.

Also a bit ridiculous someone that has defended/helped take relic multiple times and spent much more time doing real RvR can be surpassed in RPs (R5+) in a day or two in the event. That also builds a messed up incentive structure. The top R in event should be capped at R3L5 or something similar. The game is now being focused on farming for the event and saving RvR energy to go all out for a few days every 3 weeks. The incentives are being perverted.

We go down this path of every 3 weeks we might as well just make every new character L50 R4 and keep the 5 man and 8 man arena open all the time, add a 3 man and solo arena, that is what this is leading towards. I would just limit the RP cap on any arena to 3-7k RP per hour and lower RPs per kill so it takes about the full hour to hit cap. People can do for competition, skill building, and fun but it will always be a slow slow way to get RPs.

I bet if you had a vote people would want arenas for 16v16, 8v8, 5v5, 3v3, and solo open all the time. Just put a hard RP cap per hour that is very low so it is a fun mini-game everyone will like, but will never be a higher incentive than real RvR.

Well the event is not every 3 weeks, people have to donate the stuff to start the event, and if you have not noticed, it is quite a lot of mats, feathers, etc. So if the majority of people wanted it to have a longer gap between the events, they would just donate slower.
Fri 5 Feb 2021 2:03 PM by Astaa
joshisanonymous wrote:
Wed 3 Feb 2021 4:36 PM
I know this is gonna be generally an unpopular opinion, but I hope it's not. Can we change the event to last just one day? It literally destroys every other form of activity on the server. Even in between events, people are less likely to want to XP because they can just wait for the event and do it all very quickly. And for those of us who have no interest in leveling alts, the frontier is beyond empty. Last night around 9-12 est, there was a max of 80 total people in the frontier, and the only reason the number even reached that high is because Mids took back a relic. Our BG started with 29 people, which was basically every Mid, and at the time, there were maybe 17 Albs and 19 Hibs out. It becomes a situation where the event means that anyone who's not interested might as well not log on at all.

It might well ruin zerging for a few days but most zergers are having fun in the task zone. The frontier has also been excellent for solo fights while the event was on so for the majority of the server it's a good thing...and it's only a few days every 6 weeks anyway so I am sure you can manage.
Fri 5 Feb 2021 2:24 PM by joshisanonymous
Astaa wrote:
Fri 5 Feb 2021 2:03 PM
joshisanonymous wrote:
Wed 3 Feb 2021 4:36 PM
I know this is gonna be generally an unpopular opinion, but I hope it's not. Can we change the event to last just one day? It literally destroys every other form of activity on the server. Even in between events, people are less likely to want to XP because they can just wait for the event and do it all very quickly. And for those of us who have no interest in leveling alts, the frontier is beyond empty. Last night around 9-12 est, there was a max of 80 total people in the frontier, and the only reason the number even reached that high is because Mids took back a relic. Our BG started with 29 people, which was basically every Mid, and at the time, there were maybe 17 Albs and 19 Hibs out. It becomes a situation where the event means that anyone who's not interested might as well not log on at all.

It might well ruin zerging for a few days but most zergers are having fun in the task zone. The frontier has also been excellent for solo fights while the event was on so for the majority of the server it's a good thing...and it's only a few days every 6 weeks anyway so I am sure you can manage.

Hasn't been good for me, and I'm mostly a soloer. I either get solo enemies that run away, like a ranger that shot me last night that instantly ran to a tower once I reacted, probably because he didn't really want to fight me but there was no one else to fight, or I get solos/smallmans ganging up on me because they're desperate to find any action whatsoever.

That's not to say that it's impossible to find a fight, but if you do find a fight, there's a good chance it's the person you just fought. I ran into Theodorecleaver twice in a row last night without really trying to make that happen, I had the same scout add in on two different fights in a row, and I ran into a friar+minstrel duo once in Jamtland then immediately again in Pennine.

After that, I joined the tiny Mid zerg that had basically no opposition whatsoever as we went for the Alb relic, and this was at like 9pm est. It absolutely does ruin zerging, as you say, and that's incredibly important for the health of the server. And no, most zergers are not having fun in the task zone, they're either doing the event or simply not logging on. My guild is a zerg guild primarily and none of the GMs have been logging on at all, and they're normally BG leaders.

It's pretty hard to argue that the event doesn't destroy every other area of the game.
Fri 5 Feb 2021 3:43 PM by SaintRon
The problem is the established population is really dogmatic from a pve perspective so you're basically stuck soloing if you're not an ideal pve class or you need people to power level you. BGs are empty also, even Caledonia. Great for the collection task I guess?

That's a shitty start if you're a new player. It's not fun.


This event is fun. It's the most fun I've had since Warhammer Online.
Fri 5 Feb 2021 4:27 PM by joshisanonymous
SaintRon wrote:
Fri 5 Feb 2021 3:43 PM
The problem is the established population is really dogmatic from a pve perspective so you're basically stuck soloing if you're not an ideal pve class or you need people to power level you. BGs are empty also, even Caledonia. Great for the collection task I guess?

That's a shitty start if you're a new player. It's not fun.


This event is fun. It's the most fun I've had since Warhammer Online.

Maybe that's a realm thing? There seems to be very little issue with finding PvE groups in Mid, although there might be if people start seeing the event as the only way to level.
Fri 5 Feb 2021 5:29 PM by Astaa
joshisanonymous wrote:
Fri 5 Feb 2021 2:24 PM
Astaa wrote:
Fri 5 Feb 2021 2:03 PM
joshisanonymous wrote:
Wed 3 Feb 2021 4:36 PM
I know this is gonna be generally an unpopular opinion, but I hope it's not. Can we change the event to last just one day? It literally destroys every other form of activity on the server. Even in between events, people are less likely to want to XP because they can just wait for the event and do it all very quickly. And for those of us who have no interest in leveling alts, the frontier is beyond empty. Last night around 9-12 est, there was a max of 80 total people in the frontier, and the only reason the number even reached that high is because Mids took back a relic. Our BG started with 29 people, which was basically every Mid, and at the time, there were maybe 17 Albs and 19 Hibs out. It becomes a situation where the event means that anyone who's not interested might as well not log on at all.

It might well ruin zerging for a few days but most zergers are having fun in the task zone. The frontier has also been excellent for solo fights while the event was on so for the majority of the server it's a good thing...and it's only a few days every 6 weeks anyway so I am sure you can manage.

Hasn't been good for me, and I'm mostly a soloer. I either get solo enemies that run away, like a ranger that shot me last night that instantly ran to a tower once I reacted, probably because he didn't really want to fight me but there was no one else to fight, or I get solos/smallmans ganging up on me because they're desperate to find any action whatsoever.

That's not to say that it's impossible to find a fight, but if you do find a fight, there's a good chance it's the person you just fought. I ran into Theodorecleaver twice in a row last night without really trying to make that happen, I had the same scout add in on two different fights in a row, and I ran into a friar+minstrel duo once in Jamtland then immediately again in Pennine.

After that, I joined the tiny Mid zerg that had basically no opposition whatsoever as we went for the Alb relic, and this was at like 9pm est. It absolutely does ruin zerging, as you say, and that's incredibly important for the health of the server. And no, most zergers are not having fun in the task zone, they're either doing the event or simply not logging on. My guild is a zerg guild primarily and none of the GMs have been logging on at all, and they're normally BG leaders.

It's pretty hard to argue that the event doesn't destroy every other area of the game.

To be fair I am A, incredibly lazy and B. taking work calls so just hung around crau/crim but must have had around 30 decent 1v1 fights on my RR6 hero, against all sorts of opposition, mostly much higher RR than me, so I got a decent challenge and a 50/50ish win rate... and like I say, a lot of those fights the usual adders stopped to watch instead of diving in, it was extremely refreshing (I made sure I thanked them! )
Fri 5 Feb 2021 5:48 PM by borodino1812
SaintRon wrote:
Fri 5 Feb 2021 3:43 PM
The problem is the established population is really dogmatic from a pve perspective so you're basically stuck soloing if you're not an ideal pve class or you need people to power level you. BGs are empty also, even Caledonia. Great for the collection task I guess?

That's a shitty start if you're a new player. It's not fun.


This event is fun. It's the most fun I've had since Warhammer Online.

I think this is a very useful perspective. The event allows classes that do not fit into the pve leveling meta to progress at an acceptable rate for people with real life commitments. When Daoc went live I was a student, and I played an NS as my first class. I'd never have the time to do a slog like that today.

The event is excellent for casual players in the sense that you can level whatever you like to RR5. That premades have an advantages pretty much mimicks the advantage a dedicated high RR 8v8 group have over a pug. Some people have less real life commitments and can dedicate time to a game. It can be sucky to get run over by premades, but you still make good progress. People vote with their feet. The popularity of the event speaks for itself.

The server relies on the big mass of casual players. That is what gives the big numbers. If the server becomes unattractive to casual games they will find something else. Phoenix' strength in my opinion has been the consideration it has held to this fact. I hope that continues. Incidently, this is also good for the gamers that have time to really dedicate to playing.
Fri 5 Feb 2021 5:58 PM by joshisanonymous
borodino1812 wrote:
Fri 5 Feb 2021 5:48 PM
SaintRon wrote:
Fri 5 Feb 2021 3:43 PM
The problem is the established population is really dogmatic from a pve perspective so you're basically stuck soloing if you're not an ideal pve class or you need people to power level you. BGs are empty also, even Caledonia. Great for the collection task I guess?

That's a shitty start if you're a new player. It's not fun.


This event is fun. It's the most fun I've had since Warhammer Online.

I think this is a very useful perspective. The event allows classes that do not fit into the pve leveling meta to progress at an acceptable rate for people with real life commitments. When Daoc went live I was a student, and I played an NS as my first class. I'd never have the time to do a slog like that today.

The event is excellent for casual players in the sense that you can level whatever you like to RR5. That premades have an advantages pretty much mimicks the advantage a dedicated high RR 8v8 group have over a pug. Some people have less real life commitments and can dedicate time to a game. It can be sucky to get run over by premades, but you still make good progress. People vote with their feet. The popularity of the event speaks for itself.

The server relies on the big mass of casual players. That is what gives the big numbers. If the server becomes unattractive to casual games they will find something else. Phoenix' strength in my opinion has been the consideration it has held to this fact. I hope that continues. Incidently, this is also good for the gamers that have time to really dedicate to playing.

I agree that the server depends on casual players, but was it really too hard for them to level or get RPs? I mean, the whole reason Phoenix won out over Uthgard was because the leveling rate was way faster. On top of that, casuals make up the BGs and earn as many RPs as hardcore players who focus on 8v8 and such. There are a ton of very high RR casual players as far as I can tell.

Even if it can be argued that there is indeed a problem getting casual players to join Phoenix, I don't think creating a separate game (in the sense that cross-realming PvP is not in the spirit of RvR) within the game is the solution. There are many other ways to make leveling easier that don't involve obliterating every other activity.
Fri 5 Feb 2021 6:32 PM by borodino1812
joshisanonymous wrote:
borodino1812 wrote:
Fri 5 Feb 2021 5:48 PM
SaintRon wrote:
Fri 5 Feb 2021 3:43 PM
The problem is the established population is really dogmatic from a pve perspective so you're basically stuck soloing if you're not an ideal pve class or you need people to power level you. BGs are empty also, even Caledonia. Great for the collection task I guess?

That's a shitty start if you're a new player. It's not fun.


This event is fun. It's the most fun I've had since Warhammer Online.

I think this is a very useful perspective. The event allows classes that do not fit into the pve leveling meta to progress at an acceptable rate for people with real life commitments. When Daoc went live I was a student, and I played an NS as my first class. I'd never have the time to do a slog like that today.

The event is excellent for casual players in the sense that you can level whatever you like to RR5. That premades have an advantages pretty much mimicks the advantage a dedicated high RR 8v8 group have over a pug. Some people have less real life commitments and can dedicate time to a game. It can be sucky to get run over by premades, but you still make good progress. People vote with their feet. The popularity of the event speaks for itself.

The server relies on the big mass of casual players. That is what gives the big numbers. If the server becomes unattractive to casual games they will find something else. Phoenix' strength in my opinion has been the consideration it has held to this fact. I hope that continues. Incidently, this is also good for the gamers that have time to really dedicate to playing.

I agree that the server depends on casual players, but was it really too hard for them to level or get RPs? I mean, the whole reason Phoenix won out over Uthgard was because the leveling rate was way faster. On top of that, casuals make up the BGs and earn as many RPs as hardcore players who focus on 8v8 and such. There are a ton of very high RR casual players as far as I can tell.

Even if it can be argued that there is indeed a problem getting casual players to join Phoenix, I don't think creating a separate game (in the sense that cross-realming PvP is not in the spirit of RvR) within the game is the solution. There are many other ways to make leveling easier that don't involve obliterating every other activity.

Sorry if I am overquoting here. I agree with you that the event do go against the RvR ethos of the classic game. Hence why we had Mordred back in the day. The real issue here is probably more that "real RvR" goes dormant when "the event" takes place. I can understand that this is crappy for some gamers. The last event I did not participate as I was busy on my Hunter, and I know where this view is coming from.

However, there is little doubt that leveling through pvp/rvr in a pvp/rvr game is a sensible thing. At times the battlegrounds have fulfilled this purpose. You could level through RvR in thid and cale. That isn't really an option here. For casual gamers that are bored with pve, or love classes that are not wanted in the group meta, this event is a godsend.

Perhaps we need to discuss how we can level while fighting other players instead of fitting into a bomb group?
Fri 5 Feb 2021 6:53 PM by Astaa
There has always been power levelling groups, on classic hib it ended up being focus groups and very few classes got a look in, unless you brought a buffbot or had a 50 friend in group with a leach spot. I was "lucky" to level before focus pulling took off and queued on the fins list at 45 on hero, shades, rangers etc didn't get a look in, unless very lucky.

For that reason I think the event is great, I already have all the 50s I want though and didn't really find the chaos all that much fun, personally, but I can see why it is for many.

To bring back traditional exp groups, a couple of tanks, DPS, healers etc then they would have to nerf quite a few things and even then, I imagine people would find another way to maximise exp at the cost of "proper" groups.
Fri 5 Feb 2021 8:38 PM by Nephamael
Actually the event generates a lot of 50s for frontier RvR - its like a food machine for RvR. - It defnitely helps normal RvR mid/longterm.


The only idea i approve is to help low RRs in frontier RvR a bit more to catch up, that will especially help casual players.
Right now from a RR/time investment perspective it makes 0 sense to upp a 3L or low 4L character in RvR - instead you are better off deleting the toon and rerolling him in the nxt PvP event. - That could and imo should be fixed by simply adding more low RR catchup tools in big RvR - its a healthy thing in general if we take into account that the server entered the mass mid/high RR stage.

One of my ideas was 100 RPs per death for everyone in RvR, at a cooldown of 2 minutes for reward. (so it cant be abusively farmed)

For low RRs it could be 200 RPs until 5L5.
Fri 5 Feb 2021 9:44 PM by Patron
actually the event make usual xp groups obsolete. So whats new or comeback players doing then after this great events?

And foodmachines? idk, its just help with xrealming. There are not more player, its just more diversity in classes.
Fri 5 Feb 2021 9:46 PM by SaintRon
Patron wrote:
Fri 5 Feb 2021 9:44 PM
actually the event make usual xp groups obsolete. So whats new or comeback players doing then after this great events?

And foodmachines? idk, its just help with xrealming. There are not more player, its just more diversity in classes.

There's definitely more players. Significantly more.
Fri 5 Feb 2021 9:57 PM by SaintRon
joshisanonymous wrote:
Fri 5 Feb 2021 5:58 PM
borodino1812 wrote:
Fri 5 Feb 2021 5:48 PM
SaintRon wrote:
Fri 5 Feb 2021 3:43 PM
The problem is the established population is really dogmatic from a pve perspective so you're basically stuck soloing if you're not an ideal pve class or you need people to power level you. BGs are empty also, even Caledonia. Great for the collection task I guess?

That's a shitty start if you're a new player. It's not fun.


This event is fun. It's the most fun I've had since Warhammer Online.

I think this is a very useful perspective. The event allows classes that do not fit into the pve leveling meta to progress at an acceptable rate for people with real life commitments. When Daoc went live I was a student, and I played an NS as my first class. I'd never have the time to do a slog like that today.

The event is excellent for casual players in the sense that you can level whatever you like to RR5. That premades have an advantages pretty much mimicks the advantage a dedicated high RR 8v8 group have over a pug. Some people have less real life commitments and can dedicate time to a game. It can be sucky to get run over by premades, but you still make good progress. People vote with their feet. The popularity of the event speaks for itself.

The server relies on the big mass of casual players. That is what gives the big numbers. If the server becomes unattractive to casual games they will find something else. Phoenix' strength in my opinion has been the consideration it has held to this fact. I hope that continues. Incidently, this is also good for the gamers that have time to really dedicate to playing.

I agree that the server depends on casual players, but was it really too hard for them to level or get RPs? I mean, the whole reason Phoenix won out over Uthgard was because the leveling rate was way faster. On top of that, casuals make up the BGs and earn as many RPs as hardcore players who focus on 8v8 and such. There are a ton of very high RR casual players as far as I can tell.

Even if it can be argued that there is indeed a problem getting casual players to join Phoenix, I don't think creating a separate game (in the sense that cross-realming PvP is not in the spirit of RvR) within the game is the solution. There are many other ways to make leveling easier that don't involve obliterating every other activity.

Honestly leveling solo is pretty slow and the part you're forgetting is that it's pretty boring. So it could be faster than the original DAoC, but that doesn't matter. There's not really dungeon groups and non PL groups are rare. Low level rvr isn't really a thing either so there's no break up. This event changes all that. Leveling that's fun?! Shocking really.

I joined a fun competent guild and I get to play with them on an equal footing so I'm biased.
Fri 5 Feb 2021 10:03 PM by Patron
SaintRon wrote:
Fri 5 Feb 2021 9:46 PM
Patron wrote:
Fri 5 Feb 2021 9:44 PM
actually the event make usual xp groups obsolete. So whats new or comeback players doing then after this great events?

And foodmachines? idk, its just help with xrealming. There are not more player, its just more diversity in classes.

There's definitely more players. Significantly more.

dont see any argues or proof...
Fri 5 Feb 2021 10:10 PM by Tambourine
It’s surely brings new blood to the server, and people surely relog for the time being.

But when event is done, they will all leave again.

This event shouldn’t take place that often, it literally kills the action of regular rvr.

Or at least cap at 49, no exp off possible, as soon as you hit 50 you are out.

Thats the purpose of the event no? Grinding 50 while learning the pvp mechanics and having fun?

This will let people hit 50 on the toons they want and not block the rvr for the 50’s

And i’m sure i’m not the only one but i have 0 interest on rolling a new toon that will not serve me on anything in the future.

Ps: even block the possibility for premades to enter the zone, no disbanding allowed, afk over 5 minutes = kicked.

And make autogroup more group friendly (2 healer 3 dps for example)

Stealhters can be autogrouped all together
Fri 5 Feb 2021 10:52 PM by Takii
I only autogroup in this event but even I am not crazy enough to suggest preventing friends from playing an MMO together. Come on.

The whole premade thing is so blown out of proportion. I've played this event every time since its inception and the vast majority of groups are not premade. I will admit I did not make it to the 49-50 bracket so maybe its worse there, but 1-49 premades really aren't dominating at the level everyone is claiming they are.
Mon 8 Feb 2021 2:02 PM by Frug
Patron wrote:
Fri 5 Feb 2021 10:03 PM
SaintRon wrote:
Fri 5 Feb 2021 9:46 PM
Patron wrote:
Fri 5 Feb 2021 9:44 PM
actually the event make usual xp groups obsolete. So whats new or comeback players doing then after this great events?

And foodmachines? idk, its just help with xrealming. There are not more player, its just more diversity in classes.

There's definitely more players. Significantly more.

dont see any argues or proof...

Population graphs at: https://unixgeek.com/phoenix.html You can determine yourself what the events do for population.
Tue 9 Feb 2021 3:53 PM by joshisanonymous
I'm finding a decent number of people in game explicitly saying that they're gonna wait for the next event to level a new character. Hell, there's a whole thread here on the forums asking which class to level for the next event, implying that leveling that class between events would be too much. This strikes me as a bad attitude to be promoting by having the event so frequent and/or long.

Additionally, I have guildies who talking about how they leveled multiple classes to 50 and RR4 during this one event. I understand that the idea is to "level the playing field" by making it easier for people to catch up, but exactly how many characters should one be able to get to a level 50 and a moderate RR in one weekend to achieve the goal of having caught everyone up? This suggests that it's going overboard and not just allowing people to catch up but to catch up multiple times.

Again, I can see why you might want an event for fun, but if the goal is to get more people playing the regular game by making it easy to create new characters and catch up, I doubt that's what's happening. Even just looking at the RvR population last night EST, it was pretty pitiful. It seems everyone burnt out during the event and stopped playing once the event ended. Isn't this the opposite of what we actually want?
Tue 9 Feb 2021 8:12 PM by gotwqqd
joshisanonymous wrote:
Tue 9 Feb 2021 3:53 PM
I'm finding a decent number of people in game explicitly saying that they're gonna wait for the next event to level a new character. Hell, there's a whole thread here on the forums asking which class to level for the next event, implying that leveling that class between events would be too much. This strikes me as a bad attitude to be promoting by having the event so frequent and/or long.

Additionally, I have guildies who talking about how they leveled multiple classes to 50 and RR4 during this one event. I understand that the idea is to "level the playing field" by making it easier for people to catch up, but exactly how many characters should one be able to get to a level 50 and a moderate RR in one weekend to achieve the goal of having caught everyone up? This suggests that it's going overboard and not just allowing people to catch up but to catch up multiple times.

Again, I can see why you might want an event for fun, but if the goal is to get more people playing the regular game by making it easy to create new characters and catch up, I doubt that's what's happening. Even just looking at the RvR population last night EST, it was pretty pitiful. It seems everyone burnt out during the event and stopped playing once the event ended. Isn't this the opposite of what we actually want?
It’s not about the leveling to 50 per say.
It’s about possibly getting to RR5L5 giving yourself a shot in the frontiers. And even then most will have a massive advantage over you because of RR10/11
Tue 9 Feb 2021 10:48 PM by joshisanonymous
gotwqqd wrote:
Tue 9 Feb 2021 8:12 PM
joshisanonymous wrote:
Tue 9 Feb 2021 3:53 PM
I'm finding a decent number of people in game explicitly saying that they're gonna wait for the next event to level a new character. Hell, there's a whole thread here on the forums asking which class to level for the next event, implying that leveling that class between events would be too much. This strikes me as a bad attitude to be promoting by having the event so frequent and/or long.

Additionally, I have guildies who talking about how they leveled multiple classes to 50 and RR4 during this one event. I understand that the idea is to "level the playing field" by making it easier for people to catch up, but exactly how many characters should one be able to get to a level 50 and a moderate RR in one weekend to achieve the goal of having caught everyone up? This suggests that it's going overboard and not just allowing people to catch up but to catch up multiple times.

Again, I can see why you might want an event for fun, but if the goal is to get more people playing the regular game by making it easy to create new characters and catch up, I doubt that's what's happening. Even just looking at the RvR population last night EST, it was pretty pitiful. It seems everyone burnt out during the event and stopped playing once the event ended. Isn't this the opposite of what we actually want?
It’s not about the leveling to 50 per say.
It’s about possibly getting to RR5L5 giving yourself a shot in the frontiers. And even then most will have a massive advantage over you because of RR10/11

Yeah, but how many times over should one be able to get to 5L5 in one weekend before we consider this to be going overboard?

I'm not even bought on the idea that it's too hard to get realm ranks here without the event in the first place. You can literally just run around hitting a few doors for an hour or two a night for a week and end up over RR5 and your risk of being trampled by high RRs during that activity will be extremely minimal. Is a week of regular, casual play really too long and difficult?
Wed 10 Feb 2021 3:03 AM by gotwqqd
joshisanonymous wrote:
Tue 9 Feb 2021 10:48 PM
gotwqqd wrote:
Tue 9 Feb 2021 8:12 PM
joshisanonymous wrote:
Tue 9 Feb 2021 3:53 PM
I'm finding a decent number of people in game explicitly saying that they're gonna wait for the next event to level a new character. Hell, there's a whole thread here on the forums asking which class to level for the next event, implying that leveling that class between events would be too much. This strikes me as a bad attitude to be promoting by having the event so frequent and/or long.

Additionally, I have guildies who talking about how they leveled multiple classes to 50 and RR4 during this one event. I understand that the idea is to "level the playing field" by making it easier for people to catch up, but exactly how many characters should one be able to get to a level 50 and a moderate RR in one weekend to achieve the goal of having caught everyone up? This suggests that it's going overboard and not just allowing people to catch up but to catch up multiple times.

Again, I can see why you might want an event for fun, but if the goal is to get more people playing the regular game by making it easy to create new characters and catch up, I doubt that's what's happening. Even just looking at the RvR population last night EST, it was pretty pitiful. It seems everyone burnt out during the event and stopped playing once the event ended. Isn't this the opposite of what we actually want?
It’s not about the leveling to 50 per say.
It’s about possibly getting to RR5L5 giving yourself a shot in the frontiers. And even then most will have a massive advantage over you because of RR10/11

Yeah, but how many times over should one be able to get to 5L5 in one weekend before we consider this to be going overboard?

I'm not even bought on the idea that it's too hard to get realm ranks here without the event in the first place. You can literally just run around hitting a few doors for an hour or two a night for a week and end up over RR5 and your risk of being trampled by high RRs during that activity will be extremely minimal. Is a week of regular, casual play really too long and difficult?
I just don’t see that as a fun way to get to high RR
Wed 10 Feb 2021 3:23 AM by xbich
I really dont understand these cries for 3 days event between a week, every 3 weeks.

the pve is very boring in this game, but in the event it is very fun to raise a character killing other people

you have 21 days of a classic server and 3 event days each month (in case the goal is reached with the materials)
Wed 10 Feb 2021 7:00 AM by Sepplord
You can literally just run around hitting a few doors for an hour or two a night for a week and end up over RR5 and your risk of being trampled by high RRs during that activity will be extremely minimal. Is a week of regular, casual play really too long and difficult?
RR5 is over 500k RPs...
So you are claiming that the average zergling makes 35k-70k RP/hr "hitting a few doors".
Just as an example how "reasonable" some of you people sound in this discussion.

Last weekend, RvR was almost deserted. The only redeeming thing was that even the realmzergs were soooo small (at least the pilzpower hibzerg) that you could attack and fight them with a smallman. Otherwise there was really basically zero action.
Imo it is a devils circle during the event, where RVR-population goes under a critical point where others that would join existing RvR action, look for something else to do since it's not worth going out without anyone to fight.

On the other hand, the starting of the event is community driven, if most start getting bored it will not open as fast, if most don't, well then the majority is getting what they want 3days every 3weeks...


Another thing to consider is that when the event has happened a few times it MIGHT balance out with RvR a bit better, not completely killing the action. Reducing the amount of events increases its pull on the population when it does happen
Wed 10 Feb 2021 9:57 AM by ExcretusMaximus
joshisanonymous wrote:
Tue 9 Feb 2021 10:48 PM
You can literally just run around hitting a few doors for an hour or two a night for a week and end up over RR5 and your risk of being trampled by high RRs during that activity will be extremely minimal. Is a week of regular, casual play really too long and difficult?

I don't like the event as a whole, and I think it will lead to an unhealthy outlook on leveling as a whole on the server, but let's not pretend your average door hitting zerger is getting rr5 in a week of casual play, because it's not happening in today's game.

Even if we ran with the "extreme" example in your quote of two hours a night for a week, you'd need to average 36,579 RP an hour "hitting a few doors" to get to rr5 in a week. What is more likely is that if you are the typical player, you're making around 10k an hour, roughly, so you're looking at about 51 hours of play to get to rr5, which at two hours a night every single night, is three and a half weeks.
Wed 10 Feb 2021 10:09 AM by gotwqqd
What is it?
Every three hours you can fit in
6 participation task & 4 RvR tasks
1000 points each?
10,000 for three hours
Casual 5 days(this is not casual IMO)
50k per week...”hitting doors”
Wed 10 Feb 2021 4:46 PM by joshisanonymous
gotwqqd wrote:
Wed 10 Feb 2021 10:09 AM
What is it?
Every three hours you can fit in
6 participation task & 4 RvR tasks
1000 points each?
10,000 for three hours
Casual 5 days(this is not casual IMO)
50k per week...”hitting doors”

Ok, let's put this in terms of hours then so it's easier to quantify. At sub RR5, with task credits being higher, I would wager that the average casual zerger gets about 10,000 RPs per hour. Let's be conservative and say they get 7,000 RPs instead. RR5 is about 513,500 RPs, so divide and it looks like it conservatively 73 hours or about 3 days /played. That means if someone only played 5 hours a week total, it would take about 15 weeks or 4 months to get to RR5 at an extremely casual rate.

I don't know about you, but that is exceedingly reasonable to me, especially since you're ignoring the other part of my argument that this all happens with very, very low risk to the player. It's not hard to stay alive or at least enjoy fights when zerging. It's about the lowest risk activity on the server at any RR. But then you might say, "Ok, but what about 8v8?!" Well, are there just a ton of casual, low RR groups running around dying to the hardcore 8mans all the time? If so, why don't they ever run into each other instead of the hardcore groups? If there aren't a bunch of casual, low RR groups running around, then maybe /gvg is not doing what it's supposed to do. The whole point of that is to reward weaker groups for at least partaking even if they lose, right? But if it's not enough incentive to get them to partake, then maybe /gvg is the problem and we don't need to effectively hand every person on the server multiple insta-RR5s characters through the event.

EDIT: I want to reiterate that the whole point of my complaint is that the event obliterates all other activities. It even seems to destroy the idea of PvE leveling between events. Even if you find it wholly necessary to have some sort of extreme powerleveling system in place, it needs to be setup so that people who don't want to partake are not simply unable to play the game for a week.
Wed 10 Feb 2021 6:03 PM by gotwqqd
joshisanonymous wrote:
Wed 10 Feb 2021 4:46 PM
gotwqqd wrote:
Wed 10 Feb 2021 10:09 AM
What is it?
Every three hours you can fit in
6 participation task & 4 RvR tasks
1000 points each?
10,000 for three hours
Casual 5 days(this is not casual IMO)
50k per week...”hitting doors”

Ok, let's put this in terms of hours then so it's easier to quantify. At sub RR5, with task credits being higher, I would wager that the average casual zerger gets about 10,000 RPs per hour. Let's be conservative and say they get 7,000 RPs instead. RR5 is about 513,500 RPs, so divide and it looks like it conservatively 73 hours or about 3 days /played. That means if someone only played 5 hours a week total, it would take about 15 weeks or 4 months to get to RR5 at an extremely casual rate.

I don't know about you, but that is exceedingly reasonable to me, especially since you're ignoring the other part of my argument that this all happens with very, very low risk to the player. It's not hard to stay alive or at least enjoy fights when zerging. It's about the lowest risk activity on the server at any RR. But then you might say, "Ok, but what about 8v8?!" Well, are there just a ton of casual, low RR groups running around dying to the hardcore 8mans all the time? If so, why don't they ever run into each other instead of the hardcore groups? If there aren't a bunch of casual, low RR groups running around, then maybe /gvg is not doing what it's supposed to do. The whole point of that is to reward weaker groups for at least partaking even if they lose, right? But if it's not enough incentive to get them to partake, then maybe /gvg is the problem and we don't need to effectively hand every person on the server multiple insta-RR5s characters through the event.

EDIT: I want to reiterate that the whole point of my complaint is that the event obliterates all other activities. It even seems to destroy the idea of PvE leveling between events. Even if you find it wholly necessary to have some sort of extreme powerleveling system in place, it needs to be setup so that people who don't want to partake are not simply unable to play the game for a week.
Why would you want to log on?
4 months to get to a place where you would consider it POSSIBLY marginal to compete. I’m talking about someone who wants something other than following the Zerg and giving no meaningful contribution.
I find time in a Zerg extremely boring and the exiting parts where I have a chance to do something few and far between.

Again.... what’s wrong with letting some people attain the RR others who only play set groups with comms during one event over the course of multiple events.
The event happens regardless, and maybe if you have people reach RR6 over the course of two days they will be more likely to enter RvR in frontiers on a more consistent and longer basis.
I’m not advocating it, but if you let me instant RR8 my characters overall I’d be playing the game far more in frontiers.
Wed 10 Feb 2021 6:10 PM by kbman75
While I did not play in the event or have any interest to do so, 3 days every month is not a huge deal if they do it on a weekend so people have time to play. The problem I had was that this last one went for 6 days. Keep the event to keep people happy, but do not have any way to extend it it longer.
Wed 10 Feb 2021 6:16 PM by joshisanonymous
gotwqqd wrote:
Wed 10 Feb 2021 6:03 PM
Why would you want to log on?
4 months to get to a place where you would consider it POSSIBLY marginal to compete. I’m talking about someone who wants something other than following the Zerg and giving no meaningful contribution.
I find time in a Zerg extremely boring and the exiting parts where I have a chance to do something few and far between.

Again.... what’s wrong with letting some people attain the RR others who only play set groups with comms during one event over the course of multiple events.
The event happens regardless, and maybe if you have people reach RR6 over the course of two days they will be more likely to enter RvR in frontiers on a more consistent and longer basis.
I’m not advocating it, but if you let me instant RR8 my characters overall I’d be playing the game far more in frontiers.

I've already addressed both of these points.

If people don't think it's worth competing in 8v8 against hardcore players, then the solution isn't to give them insta RR8. Even if you did, they'd probably still lose to those groups, because they don't practice as much. Instead, it would be better to create incentives for more casual, low RR groups to go out and 8v8 so that they can fight each other sometimes too instead of always the hardcore high RR groups, since you're implying that there aren't enough non-hardcore groups to fight.

And "what's wrong" is that the event kills all other activity and may even be killing PvE leveling between events. If you really think RPs need to come faster and/or levels need to come faster, then at the very least, this shouldn't be accomplished through a mechanic that forces others to logoff for a week.
Wed 10 Feb 2021 6:20 PM by joshisanonymous
kbman75 wrote:
Wed 10 Feb 2021 6:10 PM
While I did not play in the event or have any interest to do so, 3 days every month is not a huge deal if they do it on a weekend so people have time to play. The problem I had was that this last one went for 6 days. Keep the event to keep people happy, but do not have any way to extend it it longer.

This is why in the OP I suggested making the event not last as long as opposed to removing it or creating more time between events. I think one day even is plenty. For lack of anything else to do, I decided to level a character one day during the event, and I got to 50 and RR4 in that day. If someone gets to 47 and RR3 or something instead, they've still benefited greatly from the event.
Wed 10 Feb 2021 8:10 PM by SaintRon
Frug wrote:
Mon 8 Feb 2021 2:02 PM
Patron wrote:
Fri 5 Feb 2021 10:03 PM
SaintRon wrote:
Fri 5 Feb 2021 9:46 PM
Patron wrote:
Fri 5 Feb 2021 9:44 PM
actually the event make usual xp groups obsolete. So whats new or comeback players doing then after this great events?

And foodmachines? idk, its just help with xrealming. There are not more player, its just more diversity in classes.

There's definitely more players. Significantly more.

dont see any argues or proof...

Population graphs at: https://unixgeek.com/phoenix.html You can determine yourself what the events do for population.

Thanks for showing the graph. I find it weird that proof is demanded when none is supplied for the original argument.


Also - premades only really became an issue 49+. Before that they just level out, so who cares? The sweatier they are the faster they are out. I think a lot of people are opposed to organizing which is the real issue.
Wed 10 Feb 2021 9:17 PM by joshisanonymous
SaintRon wrote:
Wed 10 Feb 2021 8:10 PM
Frug wrote:
Mon 8 Feb 2021 2:02 PM
Patron wrote:
Fri 5 Feb 2021 10:03 PM
SaintRon wrote:
Fri 5 Feb 2021 9:46 PM
Patron wrote:
Fri 5 Feb 2021 9:44 PM
actually the event make usual xp groups obsolete. So whats new or comeback players doing then after this great events?

And foodmachines? idk, its just help with xrealming. There are not more player, its just more diversity in classes.

There's definitely more players. Significantly more.

dont see any argues or proof...

Population graphs at: https://unixgeek.com/phoenix.html You can determine yourself what the events do for population.

Thanks for showing the graph. I find it weird that proof is demanded when none is supplied for the original argument.


Also - premades only really became an issue 49+. Before that they just level out, so who cares? The sweatier they are the faster they are out. I think a lot of people are opposed to organizing which is the real issue.

What I see is a pretty stead daily max population regardless of days during or outside of the event. I'm more inclined to believe that either people make alts during the event and so the draw of new players is minimal or that new players do come for the event but lots of existing players don't play during that time and then the roles reverse again once the event is over with new players quitting again and existing players coming back. The graph should show pretty clear upticks in population that start at the event and continue beyond the event to suggest that it's attracting new players who then stick around.
Wed 10 Feb 2021 10:06 PM by ExcretusMaximus
joshisanonymous wrote:
Wed 10 Feb 2021 9:17 PM
What I see is a pretty stead daily max population regardless of days during or outside of the event.

Then you're reading it wrong, there are clearly a thousand or more players online during event days than the non-event days.
Wed 10 Feb 2021 11:14 PM by gotwqqd
ExcretusMaximus wrote:
Wed 10 Feb 2021 10:06 PM
joshisanonymous wrote:
Wed 10 Feb 2021 9:17 PM
What I see is a pretty stead daily max population regardless of days during or outside of the event.

Then you're reading it wrong, there are clearly a thousand or more players online during event days than the non-event days.
Wouldn’t what matters be if there is an increase in days following event over the days before it?
And it doesn’t wane.
Wed 10 Feb 2021 11:29 PM by Pigleto
I agree make the event shorter or offer something to players who want to play existing chars. I have all the level 50s I need. The event is too long because I don't want to roll another toon just to shelve it and not play it again. Make an event for existing chars even. There is no incentive for me to play in the event and it's too long and NF is dead.
Thu 11 Feb 2021 11:29 AM by Lasastard
There have been events for existing chars, more than once. It takes basically no time at all to level to 50,and unless you are a social outcast without any friends in the game, it is a ton of fun - with all the new class combos you can try. Really, no one is forced to participate - I am sure you'll find a good book for those three days, or run with small men or farm ds or whatever.
But allowing people to port in their existing lvl 50s, possibly with templates, is a pretty silly idea - especially since it goes against the core idea of the event, which is this mad rush to 50 (for which you need to have many people starting at lvl 1, basically all the time). The rps at the end are just an added incentive, as far as I see it. I have 2 bards now that I will never play. So what, I had fun - it's a computer game, all this stuff is just 1s and 0s anyway... Worst case, you get another char, fun and you also happen to have helped someone to level a toon they really need. I mean, you even get free jewelery and armor that you can use, salvage or sell...for free, while having fun, doing rvr, getting rps at an insane rate.... This entire thread is hilarious to me, honestly.
Thu 11 Feb 2021 3:04 PM by joshisanonymous
Lasastard wrote:
Thu 11 Feb 2021 11:29 AM
There have been events for existing chars, more than once. It takes basically no time at all to level to 50,and unless you are a social outcast without any friends in the game, it is a ton of fun - with all the new class combos you can try. Really, no one is forced to participate - I am sure you'll find a good book for those three days, or run with small men or farm ds or whatever.
But allowing people to port in their existing lvl 50s, possibly with templates, is a pretty silly idea - especially since it goes against the core idea of the event, which is this mad rush to 50 (for which you need to have many people starting at lvl 1, basically all the time). The rps at the end are just an added incentive, as far as I see it. I have 2 bards now that I will never play. So what, I had fun - it's a computer game, all this stuff is just 1s and 0s anyway... Worst case, you get another char, fun and you also happen to have helped someone to level a toon they really need. I mean, you even get free jewelery and armor that you can use, salvage or sell...for free, while having fun, doing rvr, getting rps at an insane rate.... This entire thread is hilarious to me, honestly.

No doubt people find it fun and rewarding. That's fine, but it's not the kind of game I enjoy. I'm here for RvR, not mindless PvP. I like to develop one character, not create numerous burner alts. I appreciate that others are not here for the same reasons as me, but the point is that the core game is not really playable during the event. No I'm not forced to participate, but the only thing you listed that I can reasonable do during that time is "find a good book", because there's very little reason to log on. That's the primary issue for me.

This past round lasted a week. That's a long time. My proposed compromise was not to get rid of the event entirely but to just make it not last as long.
Thu 11 Feb 2021 3:49 PM by Takii
3 days is plenty yeah, and im saying that as someone that only plays during the event. They can just drop the extension mechanic.
Fri 12 Feb 2021 2:37 PM by radix
Can we just remove the "extension", always start this event the next Thursday after the requirements are met (instead of sometime during the week) and have it running for 80h instead of 72h (so you could still play on Sunday).
That would be great
Fri 12 Feb 2021 3:44 PM by Sepplord
Dropping the Extension might be a good thing...knowing when the Event ist over helps people planning how much they play and it makes the Event rotate so it is always on different days when it happens

Giving it a fixed starting day would suck though imo
Fri 12 Feb 2021 5:11 PM by radix
Sepplord wrote:
Fri 12 Feb 2021 3:44 PM
Dropping the Extension might be a good thing...knowing when the Event ist over helps people planning how much they play and it makes the Event rotate so it is always on different days when it happens

Giving it a fixed starting day would suck though imo
Why would it "suck"?

Because you can plan ahead? Prepare your wife that you won't be available during these 3 days?
Especially for people who work normally, it is very hard to spend enough time during weekdays to actually hit the "end game" and max out a character within 3 days.
Mon 15 Feb 2021 7:48 AM by Sepplord
Some people only play weekends, some people only play during the week...

having one event over the weekend ending monday, then the next starting tuesday and going through the week is perfect alternation, offering everyone the possibility to partake, no matter their playing timeslot (ofcourse, if they are able to play enough during one event to reach RR5+ is a different thing)
Mon 15 Feb 2021 12:02 PM by borodino1812
I think if you remove the extension, it would be wise to allow people to leave the character in the zone till next event. Then make the 5L5 a hard cap, once you reach that, you are ported out.
Tue 16 Feb 2021 2:31 PM by Frug
joshisanonymous wrote:
Wed 10 Feb 2021 9:17 PM
SaintRon wrote:
Wed 10 Feb 2021 8:10 PM
Frug wrote:
Mon 8 Feb 2021 2:02 PM
Patron wrote:
Fri 5 Feb 2021 10:03 PM
SaintRon wrote:
Fri 5 Feb 2021 9:46 PM
Patron wrote:
Fri 5 Feb 2021 9:44 PM
actually the event make usual xp groups obsolete. So whats new or comeback players doing then after this great events?

And foodmachines? idk, its just help with xrealming. There are not more player, its just more diversity in classes.

There's definitely more players. Significantly more.

dont see any argues or proof...

Population graphs at: https://unixgeek.com/phoenix.html You can determine yourself what the events do for population.

Thanks for showing the graph. I find it weird that proof is demanded when none is supplied for the original argument.


Also - premades only really became an issue 49+. Before that they just level out, so who cares? The sweatier they are the faster they are out. I think a lot of people are opposed to organizing which is the real issue.

What I see is a pretty stead daily max population regardless of days during or outside of the event. I'm more inclined to believe that either people make alts during the event and so the draw of new players is minimal or that new players do come for the event but lots of existing players don't play during that time and then the roles reverse again once the event is over with new players quitting again and existing players coming back. The graph should show pretty clear upticks in population that start at the event and continue beyond the event to suggest that it's attracting new players who then stick around.

I guess we see what we want to see, but there is a clear bump during event days to my eyes.

Are those bringing in any actual NEW players? Probably not; the overall longer term populations seem pretty steady (which is neither good nor bad; it's the nature of freeshards of old games).
Tue 16 Feb 2021 3:50 PM by joshisanonymous
Frug wrote:
Tue 16 Feb 2021 2:31 PM
joshisanonymous wrote:
Wed 10 Feb 2021 9:17 PM
What I see is a pretty stead daily max population regardless of days during or outside of the event. I'm more inclined to believe that either people make alts during the event and so the draw of new players is minimal or that new players do come for the event but lots of existing players don't play during that time and then the roles reverse again once the event is over with new players quitting again and existing players coming back. The graph should show pretty clear upticks in population that start at the event and continue beyond the event to suggest that it's attracting new players who then stick around.

I guess we see what we want to see, but there is a clear bump during event days to my eyes.

Are those bringing in any actual NEW players? Probably not; the overall longer term populations seem pretty steady (which is neither good nor bad; it's the nature of freeshards of old games).

To repeat: "The graph should show pretty clear upticks in population that start at the event and continue beyond the event to suggest that it's attracting new players who then stick around."

I'm not sure why people are telling me I'm not reading the graph correctly then repeating what I said about the graph. As for any upticks during the event days, perhaps they are slightly higher pop days than normal, but that's not particularly conclusive from the graph. For starters, it's very hard to identify day to day change since you can't zoom in. More importantly, though, we can't really say just from eye-balling it whether any uptick is just noise or is a statistically significant change.

In either case, the bigger point was the part that I requoted. Even if we accept that there are clear upticks during event days, it's really not possible to argue that the numbers after the event days are significantly higher than the numbers before the event days, which would mean that it's not expanding the player base, it's just doing something else.
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