Lower mob density

Started 27 Jul 2018
by Rhewin
in Suggestions
So it's good in general that there are more spawns so everyone can grind through faster, but it might be just a tad overboard. You can hardly take three steps in Sals plains without running into something. Good for necros who have unlimited pow, but it's getting kind of tiring on anything else. Maybe scale the extra mobs down to about half of what they currently are?
Sun 29 Jul 2018 11:39 AM by Frigzy
I agree that getting around should not become impossible.

However, having enough mobs is critical. A good spot in theory is very often ruined by a lack of mobs, effectively making the world smaller.
Sun 29 Jul 2018 2:47 PM by Magesty
At launch it is going to be really nice to have all the extra mobs. If you are having trouble navigating Salisbury try sticking to the river side. You might have to fight one or two mobs but there is essentially a pathway running along the river and on either side of that first bandit hill before slavers that goes past nymphs, giants and to broken bridge. This should get you to all the relevant camps. I do think the area around the filidh circle needs to be cleared out a little bit. That camp basically isn’t usable because of all the wandering aggro.
Sun 29 Jul 2018 7:44 PM by Windhand
This isn't an out of line suggestion. I think one of the world builders can take a walk through this area themselves and make some minor adjustments. I always remember being able to make my way up the river, past the faerie camp, etc and get around with a bit of struggle sometimes having to dodge brownie mobs, etc - but it shouldn't be impossible. We will take a peek at this.
Sun 29 Jul 2018 9:42 PM by Magesty
Last time I went up on that hill to go along the river the named basilisk (Tuka?) was stationary. This makes it harder to get to the pathway. I think he is supposed to be patrolling that ridge to west downs and back.
Sun 29 Jul 2018 10:51 PM by Windhand
If you have any specifics or would like to mark up a map, feel free. It'll help to see specifics. I went and took a look and while the density of the open plains themselves is high, there are pathways around heading past the slave/slaver camp by the river, and then moving up towards the ghostly centurions at the ruined bridge. I'll keep peeking around, feel free to provide more feedback.
Sun 29 Jul 2018 10:54 PM by Magesty
I’ve had no issues outside of Tuka and the filidh circle being impossible to use safely. Currently on vacation, otherwise I’d be able to provide more detail. Perhaps the OP can.
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