My suggestion is limit to 5 archers and 5 melee hidden per realm, so we r not heading to a stealther game.
Druth wrote: ↑Fri 19 Oct 2018 6:57 AMThis is Beta, and many things could change with Live, or even i50.
But I will not be playing a server with a 30%+ stealth population, especially if they can group up and keep near invisibility.
Tried it on Live, and it was unbearable.
Cadebrennus wrote: ↑Fri 19 Oct 2018 7:09 AMThis is why you invite an Assassin into your visible group and go stealth-zerg busting. Do it over and over again until they log. Free RPs and fun for all (except for the stealth zerging weenies.)
Druth wrote: ↑Fri 19 Oct 2018 7:43 AMCadebrennus wrote: ↑Fri 19 Oct 2018 7:09 AMThis is why you invite an Assassin into your visible group and go stealth-zerg busting. Do it over and over again until they log. Free RPs and fun for all (except for the stealth zerging weenies.)
Not a bad idea, but I don't want DaoC to be a "hide and seek" simulator.
Some might enjoy hunting stealthers with a fg, but I doubt it.
Druth wrote: ↑Fri 19 Oct 2018 9:09 AMMoS is a game-changer, along with PN and SL, when it comes to stealth.
We don't have MoS here, so wont be seeing stealthers like in the video.
And survivability is higher on Live, fights lasts longer (had one 1v1 on my valk vs. a reaver where my 10 and 15 min timers startet to come back up).
That does not happen here, fights are fast so your duo would be destroyed the first 5 secs of that fight.
I admit I did not watch the whole video.
NF RA's/ToA changed stealth game.
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