Leave resist rate notification part of spell log into Release

Started 7 Jun 2018
by Isavyr
in Suggestions
I really like that this is included in the combat log currently. Clearly useful good for debugging, yet also nice QoL change I imagine most players would like to see. Also makes future debugging in future give a little more information.

Example
"X resists the effect! (Resist chance: 17.00%)"
Thu 7 Jun 2018 5:58 PM by klaggorn
I am also a big fan of this.
Thu 7 Jun 2018 10:52 PM by Tokajer
dito
Tue 10 Jul 2018 11:11 AM by Dikson
Definatly YES! I love it. Always hated this close application style of mythic. U cant see nothing. We are not elves here We are almost all 30+ and pretty geeky community, so we want our geekiness supported by server
Tue 10 Jul 2018 6:23 PM by Quik
+1
Tue 10 Jul 2018 8:57 PM by Budikah
I'm glad they put this in.

Stuff like this and the new XP breakdown is a bit jarring at first, because you are used to the default way of doing it, but I think overall it's a better choice in the long run that will help people understand a bit more.

Just be prepared for somebody to freak out when they get resisted 9x in a row with a 4% chance to be resisted
Tue 10 Jul 2018 9:04 PM by Brokenstring
I've never had a 9 before, but I've had a 6 before I believe on my Mentalist. And yes I was freaking out at my screen.
Wed 11 Jul 2018 8:49 PM by Prometheus
i don't think you should know the exact chance of resists, if someone invests points into realm abilities to boosts resists or uses a timed realm ability to boost resists it would lead to enemies taking advantage of that knowledge and wouldn't be fair that person, also it's good to have a little mystery in the game.
Wed 11 Jul 2018 9:16 PM by gruenesschaf
There is nothing you can do to increase the resist chance, that's only level based so that's not really an argument against leaving this in.
Fri 13 Jul 2018 6:17 AM by Prometheus
fair enough, i thought there were realm abilities that effected chance to resist, my mistake.
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