After watching how keep takes have increased drastically since the changes it saddens me that so few of the attempts are defended (except for the occasional solo with TWF/Maelstrom)
The keeps fall too fast for most people to react and trying to predict which keep is next in line is not always easy, to move sufficient amount of players there to defend is just hard.
My suggestion is that a keep that reaches level 5 (or around that level) should get a teleporter which can be found in respective portal keeps in that realm. Let's say a level 5 keep has a base of 8 uses, now 8 players can teleport there and then no more for a while when the charges are refunded. Some adjustments may be needed but if a keep is say level 10 the base teleport uses may get to 24 or something and the charges recharge faster.
You could also make the teleporter inside courtyard and killable with 5-10 stealthers to prevent people from porting in.
This change might be best accompanied with a prohibition of using GTAE spells like TWF, Maelstrom and the like inside or in close range to the keeps to prevent from RP-farming groups with only timer RAs jumping in to defend.
I would love to see more defended keep battles and this is one way to make that happen.
The keeps fall too fast for most people to react and trying to predict which keep is next in line is not always easy, to move sufficient amount of players there to defend is just hard.
My suggestion is that a keep that reaches level 5 (or around that level) should get a teleporter which can be found in respective portal keeps in that realm. Let's say a level 5 keep has a base of 8 uses, now 8 players can teleport there and then no more for a while when the charges are refunded. Some adjustments may be needed but if a keep is say level 10 the base teleport uses may get to 24 or something and the charges recharge faster.
You could also make the teleporter inside courtyard and killable with 5-10 stealthers to prevent people from porting in.
This change might be best accompanied with a prohibition of using GTAE spells like TWF, Maelstrom and the like inside or in close range to the keeps to prevent from RP-farming groups with only timer RAs jumping in to defend.
I would love to see more defended keep battles and this is one way to make that happen.