Keeps

Started 17 Aug 2018
by cage
in Suggestions
make 3 of 7 keeps count for relic guard spawn. they should be really hard to take like they are now.

the other 4 keeps should be way easier to take, so that a beginner pug or even a grp of 5-6 could take them. they shouldnt count for relic, but for df access.

why this? improve smallgrp and pug action. so they can avoid 8v8 teams and maybe start some pug/small action instead of spending rps to set grps.
Fri 17 Aug 2018 11:56 AM by Xelic
+1
i don't like the current system, otherwise groups have always come together to raid keeps, that has revived the pvp very much and you don't have that anymore with this system because you can't raid keeps with a group anymore
Fri 17 Aug 2018 11:59 AM by Ambron
I prefer all keeps to be hard. So when a raid happens there is a big chance of getting some inc and a defense to form etc. When keeps are taken too fast it is just no real RvR any more. A stronghold should not be taken so easily ^^
Fri 17 Aug 2018 12:01 PM by cage
Even 2 easy keeps would improve something. Just like NF keep towers, its just great to have a goal with a smallgrp or bad pug. atm you have 2 choices: kill xpers or get raped by set grp
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