Keep Defense Suggestion - Animist

Started 7 Jun 2019
by Kreg
in Suggestions
Hello,

I'm sure you are tired of hearing about Animist pets but on Arvakr we had a pretty thrifty Animist placing them inside the keep and you could take it down spending a pricey power consumption but then they were able to almost instantly put it back up multiple times.

The HP and recast and putting them inside the keeps may need adjusted.

I don't want to expand on how smart the pets already make the Animist but they are fairly intelligent by design in how they operate in the open field.


Kreg Midgard
Fri 7 Jun 2019 2:46 PM by Mura
It's kind of early for me, but I'm missing the suggestion in this post. Is this just a general 'nerf animists' post, or am I just failing at reading comprehension today?

Can we expand on what we're trying to suggest here?
Fri 7 Jun 2019 3:35 PM by denzionvij
I agree with Mura, the suggestion aspect appears to be missing but i // think // the intention is "either make them (the shrooms) more costly to summon OR(?) significantly reduce their hp?"

is that the "suggestion" ?
Sat 8 Jun 2019 6:35 PM by Kreg
Thanks for trying out an adjustment (June 8th) on the intelligent design side for the pets.

Hopefully we hear some feedback and it becomes an open and honest discussion.

See you on the battlefield!

Midgard
Kreg RM
Kregz SM
Kregzz BD
Kregzy Healer
Sat 8 Jun 2019 11:22 PM by Keelia
Make them cost even more? They are already basically 10% per cast.

If they raised the cost I’d like to see that change added to the thuerg as well. Somehow thuerg a can cast endles pets and still have power to nuke, then cast more pets.
This topic is locked and you can't reply.

Return to Suggestions or the latest topics