Hi all,
Have a quick suggestion about the porting system and hopefully getting keep defense back to being a thing.
I believe that the ports should be moved into the keeps. For the home realm, players should be able to port into any keep but invading realms should have to open a path for ports. IE, take beno -> era -> etc... Kinda NF style but not two way. I like the dominion porter and I think leaving in the item turn-in minimum of 2500 is still a great idea.
I believe this will put more weight on the keep takes and gets more solo/small man into big scale rvr if they so choose. There should possibly be a defense rp bonus task (not sure if there is one). The new system compliments the porting into keeps well with the 7+ keeps for bonus rps.
The issue with defending keeps is access. I see spam on my guild's keep and try and muster a defense but we can't defend against 58 people alone. Making the keeps a choke point allow them to be useful again and not just for DF openings. We need to get the defenders access to their keeps instead of expecting them to run 5mins at a minimum to defend a keep when they can just wait 10mins and go take it back without resistance.
Don't get me wrong, I really like the porting system but making it in the keeps makes more sense to me as they become strongholds and choke points to defend.
Thanks, look forward to more input.
-Tweede [FoA]
Have a quick suggestion about the porting system and hopefully getting keep defense back to being a thing.
I believe that the ports should be moved into the keeps. For the home realm, players should be able to port into any keep but invading realms should have to open a path for ports. IE, take beno -> era -> etc... Kinda NF style but not two way. I like the dominion porter and I think leaving in the item turn-in minimum of 2500 is still a great idea.
I believe this will put more weight on the keep takes and gets more solo/small man into big scale rvr if they so choose. There should possibly be a defense rp bonus task (not sure if there is one). The new system compliments the porting into keeps well with the 7+ keeps for bonus rps.
The issue with defending keeps is access. I see spam on my guild's keep and try and muster a defense but we can't defend against 58 people alone. Making the keeps a choke point allow them to be useful again and not just for DF openings. We need to get the defenders access to their keeps instead of expecting them to run 5mins at a minimum to defend a keep when they can just wait 10mins and go take it back without resistance.
Don't get me wrong, I really like the porting system but making it in the keeps makes more sense to me as they become strongholds and choke points to defend.
Thanks, look forward to more input.
-Tweede [FoA]