It's time necros had a 2nd Los check

Started 26 Apr 2019
by Mauriac
in Suggestions
Seriously they don't need their unlimited range / guaranteed to hit cast. I don't care if they get a 100 or 200 unit range buff to compensate but it's completely bullshit that a necro just needs to see you long enough to hit 1 button while their pet is inside a wall and you're getting hit. You can get 5000 units away and you're getting hit. You can be stealthed and you're getting hit. They seriously don't need this bullshit. They've already had all of the old crappy parts of being a necro removed while all the favorable bullshit is still intact.
Fri 26 Apr 2019 11:05 PM by Luluko
yeah its time for that, also why are their nukes hitting twice sometimes? Even the casted lifetap from pet thats like 300 damage twice sometimes...

also they shouldnt even have access to an unccable pet (except stun) at this patch lvl really
Sat 27 Apr 2019 7:16 PM by easytoremember
Mauriac wrote:
Fri 26 Apr 2019 10:35 PM
Seriously they don't need their unlimited range / guaranteed to hit cast. I don't care if they get a 100 or 200 unit range buff to compensate but it's completely bullshit that a necro just needs to see you long enough to hit 1 button while their pet is inside a wall and you're getting hit. You can get 5000 units away and you're getting hit. You can be stealthed and you're getting hit.

You can't cast spells on your target while the pet is "inside a wall"
No LOS, no cast
Additionally the cast must be started in order to hit you beyond the spell's range and only applies to the pet's casted nukes
Any pet-casted spells that are queued as a follow up fail to be casted but still consume their power cost
Further, if the pet is chasing a target and briefly runs underground or through some obstruction, all attempts to cast spells against the target result in draining their power cost with no effect

Mauriac wrote:
Fri 26 Apr 2019 10:35 PM
They've already had all of the old crappy parts of being a necro removed while all the favorable bullshit is still intact.
Oh yeah brah nothing quite like emptying your power bar because your pet was nearsighted at some point and the Target Too Far spam eats power
The shade nuke tether cuts to 250 range as well, the TETHER

If we pop QC and get CC'd before getting a cast off LOL TOO BAD it's on reuse timer
If we pop QC just after CC hits then any other shade cast prior to CC end overwrites the QC (and it still goes onto timer)

Luluko wrote:
Fri 26 Apr 2019 11:05 PM
yeah its time for that, also why are their nukes hitting twice sometimes? Even the casted lifetap from pet thats like 300 damage twice sometimes...

Queued shadetap + finished shadetap cast just after the queued cast is used
The pet doesnt cast queued spells while
it's casting its nukes, thus completing multiple shadetaps inside of a cast wastes them

Play the necro before bitching about the necro
Sat 27 Apr 2019 8:17 PM by stinsfire
You can't cast spells on your target while the pet is "inside a wall"
No LOS, no cast
Thanks for pointing out the blatantly obvious everyone knew about. And if they didn't fix it there are ways to abuse the pet and cast completely without LOS. I've seen and experienced it.


Additionally the cast must be started in order to hit you beyond the spell's range and only applies to the pet's casted nukes
No shit, sherlock! Finally someone enlightens me.... It's not like OPs post already implied that.


Any pet-casted spells that are queued as a follow up fail to be casted but still consume their power cost
If that is a bug, report it. I never heard about that. How is that of relevance to the topic of this thread?


Further, if the pet is chasing a target and briefly runs underground or through some obstruction, all attempts to cast spells against the target result in draining their power cost with no effect
Interesting but I have yet to see a Necro pet run underground.. By the way how is that related to the topic of this thread?


Oh yeah brah



Oh yeah brah nothing quite like emptying your power bar because your pet was nearsighted at some point and the Target Too Far spam eats power
So you are too incompetent to stop spamming spells and regularly empty your whole mana bar after being nearsighted??

If we pop QC and get CC'd before getting a cast off LOL TOO BAD it's on reuse timer
If we pop QC just after CC hits then any other shade cast prior to CC end overwrites the QC (and it still goes onto timer)
Interesting.. can you point out the part that is relevant to the topic of this thread please?

Queued shadetap + finished shadetap cast just after the queued cast is used
The pet doesnt cast queued spells while
it's casting its nukes, thus completing multiple shadetaps inside of a cast wastes them

Play the necro before bitching about the necro

What about you learn how to stay on topic instead and use llogical coherent arguments instead of just writing random stuff that is of no relevance?
Sat 27 Apr 2019 10:36 PM by Luluko
easytoremember wrote:
Sat 27 Apr 2019 7:16 PM
Mauriac wrote:
Fri 26 Apr 2019 10:35 PM
Seriously they don't need their unlimited range / guaranteed to hit cast. I don't care if they get a 100 or 200 unit range buff to compensate but it's completely bullshit that a necro just needs to see you long enough to hit 1 button while their pet is inside a wall and you're getting hit. You can get 5000 units away and you're getting hit. You can be stealthed and you're getting hit.

You can't cast spells on your target while the pet is "inside a wall"
No LOS, no cast
Additionally the cast must be started in order to hit you beyond the spell's range and only applies to the pet's casted nukes
Any pet-casted spells that are queued as a follow up fail to be casted but still consume their power cost
Further, if the pet is chasing a target and briefly runs underground or through some obstruction, all attempts to cast spells against the target result in draining their power cost with no effect

Mauriac wrote:
Fri 26 Apr 2019 10:35 PM
They've already had all of the old crappy parts of being a necro removed while all the favorable bullshit is still intact.
Oh yeah brah nothing quite like emptying your power bar because your pet was nearsighted at some point and the Target Too Far spam eats power
The shade nuke tether cuts to 250 range as well, the TETHER

If we pop QC and get CC'd before getting a cast off LOL TOO BAD it's on reuse timer
If we pop QC just after CC hits then any other shade cast prior to CC end overwrites the QC (and it still goes onto timer)

Luluko wrote:
Fri 26 Apr 2019 11:05 PM
yeah its time for that, also why are their nukes hitting twice sometimes? Even the casted lifetap from pet thats like 300 damage twice sometimes...

Queued shadetap + finished shadetap cast just after the queued cast is used
The pet doesnt cast queued spells while
it's casting its nukes, thus completing multiple shadetaps inside of a cast wastes them

Play the necro before bitching about the necro
the pet should only procc the shade lifetap per melee swing round but only once, I know that the lvl 32 used to procc it twice sometimes on live because it had double hits in melee, but I have seen that here on all necro pets and that seems to me like a bug and not intended.

also if you continue to respond in that manner I will just ignore you I have played plenty of necro on live even tho mostly in pve, I just asked a simple question and you call that bitching, maybe learn some manners.
Sun 28 Apr 2019 5:44 AM by teiloh
Necros already take up to 100% crits and have a massively nerfed absorb.
Sun 28 Apr 2019 7:11 AM by Dindelion
Luluko wrote:
Fri 26 Apr 2019 11:05 PM
also they shouldnt even have access to an unccable pet (except stun) at this patch lvl really

What ? Are you sure about that ? Which pet is unccable ?
Sun 28 Apr 2019 9:13 AM by Luluko
Dindelion wrote:
Sun 28 Apr 2019 7:11 AM
Luluko wrote:
Fri 26 Apr 2019 11:05 PM
also they shouldnt even have access to an unccable pet (except stun) at this patch lvl really

What ? Are you sure about that ? Which pet is unccable ?

should be that one which looks like a brown zombie I tried to mezz them with skald sometimes it didnt really work with that pet could be that I was really unlucky with resists everytime I fought a necro with that pet it usually works pretty well vs any other necro pet, and the zombie one was also the unccable pet on live it was a pretty low one if I remember right. But its prolly here aswell and the high rr necros prlly wouldnt use it just for looks/stealthiness.
Sun 28 Apr 2019 10:26 AM by Dindelion
Luluko wrote:
Sun 28 Apr 2019 9:13 AM
Dindelion wrote:
Sun 28 Apr 2019 7:11 AM
Luluko wrote:
Fri 26 Apr 2019 11:05 PM
also they shouldnt even have access to an unccable pet (except stun) at this patch lvl really

What ? Are you sure about that ? Which pet is unccable ?

should be that one which looks like a brown zombie I tried to mezz them with skald sometimes it didnt really work with that pet could be that I was really unlucky with resists everytime I fought a necro with that pet it usually works pretty well vs any other necro pet, and the zombie one was also the unccable pet on live it was a pretty low one if I remember right. But its prolly here aswell and the high rr necros prlly wouldnt use it just for looks/stealthiness.
Well zombie servant is actually ccable, not like live, so you were probably unlucky. I don't think there's much difference between necro's pets outside the last one (abomination has 2Hander + cold proc + parry). Look / stealthiness is a very good reason to use something in this game though, otherwise why would there be luri / kobold tanks outside of look advantage, it's kinda the same with the pet imo. If a necro pass by here, correct me if I'm wrong
Sun 28 Apr 2019 10:36 AM by kvothe
Luluko wrote:
Fri 26 Apr 2019 11:05 PM
yeah its time for that, also why are their nukes hitting twice sometimes? Even the casted lifetap from pet thats like 300 damage twice sometimes...

also they shouldnt even have access to an unccable pet (except stun) at this patch lvl really
Not a single claim is correct so congrats on that one.
Necro absorb got nerfed into the ground even though they said they reverted it back.
It's not comparable to live like values atm necro is as squishy as any caster without the access to PD.
Mon 29 Apr 2019 12:16 AM by Mauriac
easytoremember wrote:
Sat 27 Apr 2019 7:16 PM
Mauriac wrote:
Fri 26 Apr 2019 10:35 PM
Seriously they don't need their unlimited range / guaranteed to hit cast. I don't care if they get a 100 or 200 unit range buff to compensate but it's completely bullshit that a necro just needs to see you long enough to hit 1 button while their pet is inside a wall and you're getting hit. You can get 5000 units away and you're getting hit. You can be stealthed and you're getting hit.

You can't cast spells on your target while the pet is "inside a wall"
No LOS, no cast
Additionally the cast must be started in order to hit you beyond the spell's range and only applies to the pet's casted nukes
Any pet-casted spells that are queued as a follow up fail to be casted but still consume their power cost
Further, if the pet is chasing a target and briefly runs underground or through some obstruction, all attempts to cast spells against the target result in draining their power cost with no effect

Mauriac wrote:
Fri 26 Apr 2019 10:35 PM
They've already had all of the old crappy parts of being a necro removed while all the favorable bullshit is still intact.
Oh yeah brah nothing quite like emptying your power bar because your pet was nearsighted at some point and the Target Too Far spam eats power
The shade nuke tether cuts to 250 range as well, the TETHER

If we pop QC and get CC'd before getting a cast off LOL TOO BAD it's on reuse timer
If we pop QC just after CC hits then any other shade cast prior to CC end overwrites the QC (and it still goes onto timer)

Luluko wrote:
Fri 26 Apr 2019 11:05 PM
yeah its time for that, also why are their nukes hitting twice sometimes? Even the casted lifetap from pet thats like 300 damage twice sometimes...

Queued shadetap + finished shadetap cast just after the queued cast is used
The pet doesnt cast queued spells while
it's casting its nukes, thus completing multiple shadetaps inside of a cast wastes them

Play the necro before bitching about the necro

i have a 50 necro. try again
Mon 29 Apr 2019 1:43 AM by BTFD
Have you played your necro since the undocumented dev stealth nerf?
Mon 29 Apr 2019 5:33 AM by jelzinga_EU
kvothe wrote:
Sun 28 Apr 2019 10:36 AM
Not a single claim is correct so congrats on that one.
Necro absorb got nerfed into the ground even though they said they reverted it back.
It's not comparable to live like values atm necro is as squishy as any caster without the access to PD.

While necromancers might have their absorb nerfed here compared to live your statement that it is as any caster without PD is nonsense. When I attack a necro (with my 14 buddies, alone is a death-sentence) I generally see sub-1000 Damage Modifiers on them. That can go as low as <700 - I guess when properly buffed. As a rough guess I would say such a completely buffed necromancer takes (before possible 100% crits) less than half the damage I would do to a caster.

Regardless of nerfed absorb and what not, it has very little to do with the mentioned issue of a secondary LoS-check.
Mon 29 Apr 2019 10:21 PM by Keelia
Squishy as a regular caster, lol not sure what necro you’re playing, but I’ve seen necro a take some massive dmg and be fine. Deff not on the same level as other cloth casters.
Tue 30 Apr 2019 12:05 AM by easytoremember
stinsfire wrote:
Sat 27 Apr 2019 8:17 PM
Queued shadetap + finished shadetap cast just after the queued cast is used
The pet doesnt cast queued spells while
it's casting its nukes, thus completing multiple shadetaps inside of a cast wastes them

What about you learn how to stay on topic instead and use llogical coherent arguments instead of just writing random stuff that is of no relevance?

They claimed nuke was being casted twice, I showed otherwise
sorry for your downs
Tue 30 Apr 2019 1:13 AM by Riac
considering i kill most regular casters before cd stun is up, they are def not....
Tue 30 Apr 2019 4:26 AM by teiloh
jelzinga_EU wrote:
Mon 29 Apr 2019 5:33 AM
Regardless of nerfed absorb and what not, it has very little to do with the mentioned issue of a secondary LoS-check.

It does, because Necro pets are NPCs. NPCs will perform NPC-like behavior.

For better and worse.
Tue 30 Apr 2019 5:38 AM by easytoremember
Riac wrote:
Tue 30 Apr 2019 1:13 AM
considering i kill most regular casters before cd stun is up, they are def not....

With yellow abs, Toughness V, aug con II, aug dex II
the pet dies in CD if i dont get STR/CON debuff off right after PA
Fully templated of course
Tue 30 Apr 2019 6:24 AM by Riac
easytoremember wrote:
Tue 30 Apr 2019 5:38 AM
Riac wrote:
Tue 30 Apr 2019 1:13 AM
considering i kill most regular casters before cd stun is up, they are def not....

With yellow abs, Toughness V, aug con II, aug dex II
the pet dies in CD if i dont get STR/CON debuff off right after PA
Fully templated of course

im r7, 44 cs, with s/c charge , cf barrel, yellow haste. pain 6, str 6. 299 str buffed and i dont kill them inside of a cd stun. i have to pop dmg add ring to kill them after that so they dont lifetape back to full while being diseased. the whole time hoping someone doesnt run over that hill, which happens a lot.
Tue 30 Apr 2019 7:40 AM by Sepplord
easytoremember wrote:
Tue 30 Apr 2019 5:38 AM
Riac wrote:
Tue 30 Apr 2019 1:13 AM
considering i kill most regular casters before cd stun is up, they are def not....

With yellow abs, Toughness V, aug con II, aug dex II
the pet dies in CD if i dont get STR/CON debuff off right after PA
Fully templated of course

pics or it didn't happen
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