instant action for solo/smallman

Started 1 Feb 2019
by Luluko
in Suggestions
Is there anything planned to improve this especially for casual players which dont have much time or dont want to play in fg? How I see it you only have the option to play a speed class/stealther and try to avoid the fgs which are farming lesser numbers even in none primetime hours near your telekeep. So as a solo you have to pretty much avoid them try to run through 2-3 zones to maybe find something less than a fg or you have to find a grp. Which will probably die vs relativ good setup grps and disband shortly afterwards. I could see this hurting the population quite a lot when most people have a few level 50 toons, if there is no lvl 50 battleground or something where you dont have 5-10mins traveltime as a solo or you just have to camp a wall which is also pretty boring. Meanwhile you also waste 50% of the duration of your buffpotions to just not run arround naked through the frontier until you are near the enemy telekeep.
Fri 1 Feb 2019 6:42 PM by Quik
I am fine with this as long as:

Stealthers give up envenom/archery
Tanks give up shields
Savages give up 2 weapon style
Casters give up there best Nuke
Pet classes give up pet

My point is, speed classes have speed at the expense of things the other classes have, I really don't see how it is fair every class should now get speed.

if you pick a class without speed that is your choice, if you want speed then pick a class with speed.
Fri 1 Feb 2019 7:00 PM by defiasbandit
Uppland should be designated small man zone.
Fri 1 Feb 2019 8:42 PM by Luluko
Quik wrote:
Fri 1 Feb 2019 6:42 PM
I am fine with this as long as:

Stealthers give up envenom/archery
Tanks give up shields
Savages give up 2 weapon style
Casters give up there best Nuke
Pet classes give up pet

My point is, speed classes have speed at the expense of things the other classes have, I really don't see how it is fair every class should now get speed.

if you pick a class without speed that is your choice, if you want speed then pick a class with speed.
I am playing a skald. But even with that speed you need like 5mins to travel to the enemy portkeep, there isnt much of a point going anywhere else as a visible solo when all thats running are 5+ grps.
Fri 1 Feb 2019 11:49 PM by Quik
I get it. I just don't think a fix is giving the slower classes a speed boost because that takes away what makes those classes with speed boost a little special.
Sat 2 Feb 2019 8:35 PM by defiasbandit
Luluko wrote:
Fri 1 Feb 2019 1:44 PM
Is there anything planned to improve this especially for casual players which dont have much time or dont want to play in fg? How I see it you only have the option to play a speed class/stealther and try to avoid the fgs which are farming lesser numbers even in none primetime hours near your telekeep. So as a solo you have to pretty much avoid them try to run through 2-3 zones to maybe find something less than a fg or you have to find a grp. Which will probably die vs relativ good setup grps and disband shortly afterwards. I could see this hurting the population quite a lot when most people have a few level 50 toons, if there is no lvl 50 battleground or something where you dont have 5-10mins traveltime as a solo or you just have to camp a wall which is also pretty boring. Meanwhile you also waste 50% of the duration of your buffpotions to just not run arround naked through the frontier until you are near the enemy telekeep.

Luluko you are totally right. This is has always been the issue with DAOC RvR.
Sun 3 Feb 2019 9:49 AM by Luluko
Quik wrote:
Fri 1 Feb 2019 11:49 PM
I get it. I just don't think a fix is giving the slower classes a speed boost because that takes away what makes those classes with speed boost a little special.

I didnt say they should get a speedboost but one way to adress this could be special bindstones in the frontier, where you have a 30minute cooldown so people cant flood in there like they would via port npcs but it could cut down the travel times. You would still have to run sometimes if you arent careful but there should be like 3-4 in every zone to prevent camping. Or add a lvl 50 bg of the size of CV or Molvik but I think the devs dont want to multiple playing fields for lvl 50 players.
Sun 3 Feb 2019 10:54 AM by jg777
A Battleground at 50 is antithetical to the purpose of Frontiers RvR and it’s basic game design. Additionally I’d argue this isn’t a PvP but an RvR server, which there is a difference. What you want would be some type of Mordred server perhaps with higher restrictions on the PvP.

Perhaps you could artificially designate a zone as solo/small man area, where groups may still venture into but largely will consist of those who aren’t in big groups going to. I think that’d be something a community can solve and doesn’t require Phoenix staff to get involved in however.
Sun 3 Feb 2019 11:32 AM by DasBier
Would be a stealther playground; )
Mon 4 Feb 2019 10:52 AM by Sepplord
Luluko wrote:
Fri 1 Feb 2019 1:44 PM
Is there anything planned to improve this especially for casual players which dont have much time or dont want to play in fg? How I see it you only have the option to play a speed class/stealther and try to avoid the fgs which are farming lesser numbers even in none primetime hours near your telekeep. So as a solo you have to pretty much avoid them try to run through 2-3 zones to maybe find something less than a fg or you have to find a grp. Which will probably die vs relativ good setup grps and disband shortly afterwards. I could see this hurting the population quite a lot when most people have a few level 50 toons, if there is no lvl 50 battleground or something where you dont have 5-10mins traveltime as a solo or you just have to camp a wall which is also pretty boring. Meanwhile you also waste 50% of the duration of your buffpotions to just not run arround naked through the frontier until you are near the enemy telekeep.

That is DAoC...it's part of the game. There is not much that can be done. If the DEVs force some zone in for smallmanning (like an event zone with 5man grpcap, which i would like but understand why it would be bad) then where do they stop? One for Solo? One for DUO? What is the rule about Adding? No adding? Only Adding if you are the third realm joining in? Only adding when there is a realmmate in danger? etc... It's Pandorras box of rulesets.

That said, imo the "solution" is the same that i recommend to the 8man-groups complaining about zergtasks and empty zones: ORGANIZE.
Have a playermade "zones" that are known to be smallman-country. Defias suggested Uppland (not sure though if serious, as that would favor mid a lot), maybe jamtland would be better/fairer. Or make it flexible to avoid task-zergs (aka always the middle zone in the realm where the task was last/will be next?)
Mon 4 Feb 2019 8:35 PM by Quik
Sepplord wrote:
Mon 4 Feb 2019 10:52 AM
Luluko wrote:
Fri 1 Feb 2019 1:44 PM
Is there anything planned to improve this especially for casual players which dont have much time or dont want to play in fg? How I see it you only have the option to play a speed class/stealther and try to avoid the fgs which are farming lesser numbers even in none primetime hours near your telekeep. So as a solo you have to pretty much avoid them try to run through 2-3 zones to maybe find something less than a fg or you have to find a grp. Which will probably die vs relativ good setup grps and disband shortly afterwards. I could see this hurting the population quite a lot when most people have a few level 50 toons, if there is no lvl 50 battleground or something where you dont have 5-10mins traveltime as a solo or you just have to camp a wall which is also pretty boring. Meanwhile you also waste 50% of the duration of your buffpotions to just not run arround naked through the frontier until you are near the enemy telekeep.

That is DAoC...it's part of the game. There is not much that can be done. If the DEVs force some zone in for smallmanning (like an event zone with 5man grpcap, which i would like but understand why it would be bad) then where do they stop? One for Solo? One for DUO? What is the rule about Adding? No adding? Only Adding if you are the third realm joining in? Only adding when there is a realmmate in danger? etc... It's Pandorras box of rulesets.

That said, imo the "solution" is the same that i recommend to the 8man-groups complaining about zergtasks and empty zones: ORGANIZE.
Have a playermade "zones" that are known to be smallman-country. Defias suggested Uppland (not sure though if serious, as that would favor mid a lot), maybe jamtland would be better/fairer. Or make it flexible to avoid task-zergs (aka always the middle zone in the realm where the task was last/will be next?)

This is the problem I have with it. Every time something is done to try to encourage smallman groups (lets say pots), then the small mans want something more on top of it (now they want free speed), it is a never ending cycle.

I am not in favor of 8mans as I don't run in them often, but I also don't think the server should favor small mans just because people hate 8mans.

I was in hadrians earlier today and saw someone screaming in /region for people to stop adding his fights...there are 100+ people from each realm all running around in chaos and this guy wants people to stop adding?

The game is not based around things like that and personally I love it like it is, I get tired of people always wanting to change it even more.

The current QoL is awesome!
Mon 4 Feb 2019 10:21 PM by defiasbandit
Solo kill realm tasks. We have them for zerg and full groups, so why not some for solo and small man?

Have a zone like Forest Sauvage or Yggdra Forest have a solo kill RP pool. Make the zone in a non realm task frontier. Killing players solo will fill the pool. Once the pool fills, a new task begins in some other frontier. You only earn contribution RP for killing players solo. Sure 4man and 5mans etc will show up, but their kills wont fill the pool and they wont get contribution RP. The purpose is not to create a solo 1v1 playground, but allow for more duo, trio, and solo small man action to happen.
Mon 4 Feb 2019 10:39 PM by Quik
defiasbandit wrote:
Mon 4 Feb 2019 10:21 PM
Solo kill realm tasks. We have them for zerg and full groups, so why not some for solo and small man?

Have a zone like Forest Sauvage or Yggdra Forest have a solo kill RP pool. Make the zone in a non realm task frontier. Killing players solo will fill the pool. Once the pool fills, a new task begins in some other frontier. You only earn contribution RP for killing players solo. Sure 4man and 5mans etc will show up, but their kills wont fill the pool and they wont get contribution RP. The purpose is not to create a solo 1v1 playground, but allow for more duo, trio, and solo small man action to happen.

The only issue I see is your bigger groups still showing up just to farm the small mans even if they won't get task xp.

After RR5 task xp is pointless anyway so this would be a way for them to get titles or whatever.

Also I am not sure the dev's want to have multiple zones with different RvR tasks as that would split the population.

Also if you only get RP's for solo...what about duo's or trios?

As soon as dev's do this for solo, duo's will scream...then trio's will scream...then 4mans...etc...
Right now solo CAN get RP's by doing the RvR tasks, it really isn't fair that solo get a special task that no one else can participate in since RvR tasks right now makes it so everyone can participate.
Mon 4 Feb 2019 10:44 PM by defiasbandit
Quik wrote:
Mon 4 Feb 2019 10:39 PM
defiasbandit wrote:
Mon 4 Feb 2019 10:21 PM
Solo kill realm tasks. We have them for zerg and full groups, so why not some for solo and small man?

Have a zone like Forest Sauvage or Yggdra Forest have a solo kill RP pool. Make the zone in a non realm task frontier. Killing players solo will fill the pool. Once the pool fills, a new task begins in some other frontier. You only earn contribution RP for killing players solo. Sure 4man and 5mans etc will show up, but their kills wont fill the pool and they wont get contribution RP. The purpose is not to create a solo 1v1 playground, but allow for more duo, trio, and solo small man action to happen.

The only issue I see is your bigger groups still showing up just to farm the small mans even if they won't get task xp.

After RR5 task xp is pointless anyway so this would be a way for them to get titles or whatever.

Also I am not sure the dev's want to have multiple zones with different RvR tasks as that would split the population.

Also if you only get RP's for solo...what about duo's or trios?

As soon as dev's do this for solo, duo's will scream...then trio's will scream...then 4mans...etc...
Right now solo CAN get RP's by doing the RvR tasks, it really isn't fair that solo get a special task that no one else can participate in since RvR tasks right now makes it so everyone can participate.

The duos and trios could kill solos, but they would not earn the contribution bonus. So playing as a solo would give you the advantage of earning contribtution RP. Its a tradeoff. An 8man could show up to the zone and kill solos, but they can do the same thing in the current realm task system. The 8mans get more rp in the current realm tasks farming other 8mans anyway.

No system is perfect, and we don't want a 1v1 arena or anything, just an alternative to the current realm tasks.
Mon 4 Feb 2019 10:51 PM by Quik
Yes but is it fair for the dev's to give a special bonus to solo's and not duo/trios?

Right now, and I agree it isn't optimal, a solo can still participate in RvR tasks and get some good RP's out of it, meaning no one is left out in participating.

Giving solo's a special RvR task means they would have a task just for them, and while duo/trio could still farm them, they wouldn't get anything from the solo rvr tasks meaning one group of people get special treatment and no other group can enjoy.

I personally don't see an issue in having an arena zone designed for solo/duo/trio...a separate for each for them to fight groups of equal size. I know they don't want to divide the player base, but I really don't think this would hurt the game as most people would still be wanting to zerg/8man.

But I don't think its fair that any group get a special bonus no other group can get.
Mon 4 Feb 2019 11:04 PM by defiasbandit
Quik wrote:
Mon 4 Feb 2019 10:51 PM
Yes but is it fair for the dev's to give a special bonus to solo's and not duo/trios?

Right now, and I agree it isn't optimal, a solo can still participate in RvR tasks and get some good RP's out of it, meaning no one is left out in participating.

Giving solo's a special RvR task means they would have a task just for them, and while duo/trio could still farm them, they wouldn't get anything from the solo rvr tasks meaning one group of people get special treatment and no other group can enjoy.

I personally don't see an issue in having an arena zone designed for solo/duo/trio...a separate for each for them to fight groups of equal size. I know they don't want to divide the player base, but I really don't think this would hurt the game as most people would still be wanting to zerg/8man.

But I don't think its fair that any group get a special bonus no other group can get.

Because its very unlikely that there will ever be a frontier zone each for solos, duos, trios etc. Having designated zones for a certaim group size is not what DAOC is about, but the solo/small man RvR on this server is lacking

You have to realize that in open world PvP games, players tend to group up with as many others as they can and outnumber their opponents. Its why you see mostly only full group action in realm tasks.

Having it be a solo kill realm task could be a compromise of sorts. Of course solos get ganked by duos and trios, but they earn a contribution bonus.

The other alternative is to make farming in the frontiers much more rewarding and required, so that more level 50s roam and farm in thr frontiers.
Tue 5 Feb 2019 12:16 AM by rubaduck
Give soloers and smallman a freespace... just don't let them gain any RP's. That is gained through BG's or big boii RVR.


Why should soloers and smallmen get it any easier compared to 8 man? If you don't like the zergs, then don't go to zergy zones like the task zones for example. We've gotten a ton of action by avoiding them, and we ain't rocket scientists.
Tue 5 Feb 2019 12:20 AM by Isavyr
Quik wrote:
Fri 1 Feb 2019 11:49 PM
I get it. I just don't think a fix is giving the slower classes a speed boost because that takes away what makes those classes with speed boost a little special.

Sort of. As a bard and nightshade player, I fully think hasteners should be faster--maybe 180% speed. This helps small-men have slightly more control over fights, gets players into action sooner (its over 10m from DL to Emain on hastener speed--that isn't reasonable, imo).

The bard gets faster speed, and persistent speed. Those are huge advantages--something a hastener cannot remove.
Tue 5 Feb 2019 12:23 AM by Quik
Isavyr wrote:
Tue 5 Feb 2019 12:20 AM
Quik wrote:
Fri 1 Feb 2019 11:49 PM
I get it. I just don't think a fix is giving the slower classes a speed boost because that takes away what makes those classes with speed boost a little special.

Sort of. As a bard and nightshade player, I fully think hasteners should be faster--maybe 180% speed. This helps small-men have slightly more control over fights, gets players into action sooner (its over 10m from DL to Emain on hastener speed--that isn't reasonable, imo).

The bard gets faster speed, and persistent speed. Those are huge advantages--something a hastener cannot remove.

I would be fine with hastener increase...I just don't think there should be any speed increase allowed for non speed classes just roaming.

meaning they get hastener and run out and kill someone...then click a pot or item to get the same hastener speed.

I don't even like hasteners at the castles in email although they aren't bad for the most part.

I'm pretty sure people have figured out by now that I hate anything that allows you to even partially replace another class.
Tue 5 Feb 2019 6:28 AM by Sepplord
defiasbandit wrote:
Mon 4 Feb 2019 10:21 PM
Solo kill realm tasks. We have them for zerg and full groups, so why not some for solo and small man?

Have a zone like Forest Sauvage or Yggdra Forest have a solo kill RP pool. Make the zone in a non realm task frontier. Killing players solo will fill the pool. Once the pool fills, a new task begins in some other frontier. You only earn contribution RP for killing players solo. Sure 4man and 5mans etc will show up, but their kills wont fill the pool and they wont get contribution RP. The purpose is not to create a solo 1v1 playground, but allow for more duo, trio, and solo small man action to happen.

Sounds good on paper, until someone gets added and raises hell because someone ruined his task-participation

"Solo-task clearly shows that devs want this playstyle, no adding in solo-task zone, QQ QQ QQ"

It's bad enough already that some people feel like the RvR-Zone with hundreds of players in them needs to cater to their small little universe with them at the center....no need to breed even more.

PS: i like to solo too from time to time, and i have also respected 1vs1 without adding before. Nothing wrong with that playstyle. Just like with 8vs8. What i have a problem with is when people get abusive because someone added into "their" fight.
Tue 5 Feb 2019 2:10 PM by Luluko
Its not about more rps I am fine even with only getting 600rps per solo kill I dont mind if it takes long to get rr I only have played molvik/cv on live for years and didnt get any rps when the characters maxed out the rr in the bgs. But what I dont like is running for more than 3mins+ without action where I can participate as a solo or smallman, fgs are no action in that case, thats just either escape or release and waste time instead of fighting something you could beat. Thats why I suggest special bindstones in the frontier to cut travel times, should be on a decent timer and that zergs/fgs cant abuse it to raid keeps or relicts.
Tue 5 Feb 2019 2:28 PM by Jaegaer
Luluko wrote:
Tue 5 Feb 2019 2:10 PM
But what I dont like is running for more than 3mins+ without action where I can participate as a solo or smallman

3 Minutes without action is a problem? Well, then brace yourself... this game is not for you!

Time and again people ask why DAoC was so successful with its RvR and huge titles like WoW weren't and stayed a mostly PvE game. And the answer is always the same:

RvR is unpredictable.

Yes, thats it, or at least the largest factor. Unpredictability makes fights unique and exciting. Constant battleground stand off or arena n vs n action is not. And this is the reason that no n vs n MMO hs ever been any success - the people that want that rather play MOBAs bc these are much better suited to transport that format.

So people are going like "DAoC RvR is so great - but we need an 8vs8 arena and no porting and no milegates and keep sieges are boring and and and and..."

And all of that is just worng. DAoC RvR is so great BECAUSE it is like it is and not despite that.
Tue 5 Feb 2019 3:23 PM by darthenron
It is nice to get extra rewards (XP/RP/BP) when we are outnumbered, but I think there should also be some kind of minor negative affect on the realms with the most people on. Like a % reduction to CC spells and maybe even a reduction to overall damage (in RvR areas only).
So for example, if the server was Alb 30%, Mid 34%, Hib 36%... Mid could get a 2% reduction, and Hib a 4%.

Also... the other issue is since the game can only allow someone to switch realms after 12 hours, if I start off playing a more populated realm, I’m unable to switch over to playing in a different realm.
Maybe the population stats should be displayed before I log in, so I can decide what realm I will be playing that night in. (…Or would that just make people want to play on the “winning” side more…)
Or.. maybe offer a way for someone from the highest population realm a way to switch to one of the other realms with no time limit.
Tue 5 Feb 2019 4:02 PM by Sepplord
darthenron wrote:
Tue 5 Feb 2019 3:23 PM
It is nice to get extra rewards (XP/RP/BP) when we are outnumbered, but I think there should also be some kind of minor negative affect on the realms with the most people on. Like a % reduction to CC spells and maybe even a reduction to overall damage (in RvR areas only).
So for example, if the server was Alb 30%, Mid 34%, Hib 36%... Mid could get a 2% reduction, and Hib a 4%.

Also... the other issue is since the game can only allow someone to switch realms after 12 hours, if I start off playing a more populated realm, I’m unable to switch over to playing in a different realm.
Maybe the population stats should be displayed before I log in, so I can decide what realm I will be playing that night in. (…Or would that just make people want to play on the “winning” side more…)
Or.. maybe offer a way for someone from the highest population realm a way to switch to one of the other realms with no time limit.

Please, NO BALANCE CHANGES because of population. As much as i often can just shake my head because of the mentality some 8-man-set-grps have, something like that would kill their style of gameplay and they would be rightfully upset. (it would also effect other playstyles, but i think it would ruin 8vs8 the most). There is no way to scale such a bonus dynamically to a fight happening. And why should an 8man fighting another 8man near AMG in Emain be influenced because one group has no backup online while the other belongs to a realm that is currently raiding relics in a different frontier with 400people.

You can incentivize populationbalance, but if you interfer with actual strength of individual players/groups on a scaling thing will get ugly and really unfun fast.



The realmswitch timer is there to prevent crossrealming and history has shown time and time again that on average, more people flock to the winning side, instead of going underdog. The population online can be seen on the website at all times, so if you want to make your realmchoice depending on that, it is already possible. No idea if it is reasonably doable to show the online pop at realm select.
The idea of only allowing faster realmswitches only in the direction of declining population could work though...it needs to be thought through very well though, because the creative minds of people looking to take advantage of something that is already there can think of more ways than a few forumpsoters like us do currently
Tue 5 Feb 2019 4:58 PM by darthenron
Sepplord, you have some good points there.

I agree that it would be unfair to alter the gameplay mechanics for the overpopulation server.

Most of the time it does appear that the 3 realms are about split 30% evenly sometimes. Hopefully, this server can avoid the overall spike in favor of one side or the other.
Tue 5 Feb 2019 6:14 PM by defiasbandit
Create a second realm task with solo kill rp pool.
Tue 5 Feb 2019 8:28 PM by Luluko
Jaegaer wrote:
Tue 5 Feb 2019 2:28 PM
Luluko wrote:
Tue 5 Feb 2019 2:10 PM
But what I dont like is running for more than 3mins+ without action where I can participate as a solo or smallman

3 Minutes without action is a problem? Well, then brace yourself... this game is not for you!

Time and again people ask why DAoC was so successful with its RvR and huge titles like WoW weren't and stayed a mostly PvE game. And the answer is always the same:

RvR is unpredictable.

Yes, thats it, or at least the largest factor. Unpredictability makes fights unique and exciting. Constant battleground stand off or arena n vs n action is not. And this is the reason that no n vs n MMO hs ever been any success - the people that want that rather play MOBAs bc these are much better suited to transport that format.

So people are going like "DAoC RvR is so great - but we need an 8vs8 arena and no porting and no milegates and keep sieges are boring and and and and..."

And all of that is just worng. DAoC RvR is so great BECAUSE it is like it is and not despite that.

Did you even read what I wrote before or did you just quote me to generalize daoc?
Tue 5 Feb 2019 9:03 PM by defiasbandit
Yeah buddy the 12 million WoW had with their Arenas and Battlegrounds while DAOC had 12,000.
Players want fair fights or the illusion of it. Open world PvP games lend themselves to players trying to outnumber their enemies.
Wed 6 Feb 2019 8:44 AM by Jaegaer
defiasbandit wrote:
Tue 5 Feb 2019 9:03 PM
Yeah buddy the 12 million WoW had with their Arenas and Battlegrounds while DAOC had 12,000.

Oh, look, it's the old "create a causality where there is none".

WoW was always a PvE game first and foremost and out of the 12mil+ peeps a tiny minority actually did arena PvP.
Wed 6 Feb 2019 8:47 AM by Jaegaer
Luluko wrote:
Tue 5 Feb 2019 8:28 PM
Did you even read what I wrote before or did you just quote me to generalize daoc?

Yes, I did, did you? Your posts say that you don't want to run around "naked in the frontiers" for more than 3 minutes. Thats literally what you said.

Even the title of your thread is "instant action".

If you did not mean that, why did you say it?
Wed 6 Feb 2019 4:47 PM by Luluko
Jaegaer wrote:
Wed 6 Feb 2019 8:47 AM
Luluko wrote:
Tue 5 Feb 2019 8:28 PM
Did you even read what I wrote before or did you just quote me to generalize daoc?

Yes, I did, did you? Your posts say that you don't want to run around "naked in the frontiers" for more than 3 minutes. Thats literally what you said.

Even the title of your thread is "instant action".

If you did not mean that, why did you say it?
I also said a few others things like that I played daoc for years in bgs and you say daoc isnt for me.... daoc is for every playstyle if it is supported the right way and like I wrote in my first post in this thread you usually run for like 5-10mins even on a speed class if you avoid the areas with the fgs and the realmtasks and just look for some solo/smallman action without getting farmed every second or third run before you can kill something. I wasnt even talking about "battleground stand off or arena n vs n action" I never asked for that or want that just faster means to travel through some zones. One zone is already as big as one battleground and we have like 4 per realm that makes it 12 add to that the travel times and finding some action thats quite a big waste of time. In molvik/cv on ywain when there was still action you got action like every 2-3 minutes and you also got more gold for kills that you could easiely pay for potions/recharging. Imho you can waste like 5 potion charges on a class like skald per run and then get zerged a few times and with luck you find maybe 1-2 kills in between and get like 10-30g without any tasks. I would say thats not very friendly for casual players which dont have the time to also farm pve for gold/crafting regulary. So you are almost forced to grp and have a buffer with you if you dont want to waste time and gold. Immo its still fun but I think that could change in a few months, especially when all the xpers or crafting quest people dont come into the frontier anymore. ( you have a lot of gankers which you can kill) And I only can play like 2hours a day I dont wanna waste half of that running to the action.
Wed 6 Feb 2019 6:15 PM by defiasbandit
Luluko wrote:
Wed 6 Feb 2019 4:47 PM
Jaegaer wrote:
Wed 6 Feb 2019 8:47 AM
Luluko wrote:
Tue 5 Feb 2019 8:28 PM
Did you even read what I wrote before or did you just quote me to generalize daoc?

Yes, I did, did you? Your posts say that you don't want to run around "naked in the frontiers" for more than 3 minutes. Thats literally what you said.

Even the title of your thread is "instant action".

If you did not mean that, why did you say it?
I also said a few others things like that I played daoc for years in bgs and you say daoc isnt for me.... daoc is for every playstyle if it is supported the right way and like I wrote in my first post in this thread you usually run for like 5-10mins even on a speed class if you avoid the areas with the fgs and the realmtasks and just look for some solo/smallman action without getting farmed every second or third run before you can kill something. I wasnt even talking about "battleground stand off or arena n vs n action" I never asked for that or want that just faster means to travel through some zones. One zone is already as big as one battleground and we have like 4 per realm that makes it 12 add to that the travel times and finding some action thats quite a big waste of time. In molvik/cv on ywain when there was still action you got action like every 2-3 minutes and you also got more gold for kills that you could easiely pay for potions/recharging. Imho you can waste like 5 potion charges on a class like skald per run and then get zerged a few times and with luck you find maybe 1-2 kills in between and get like 10-30g without any tasks. I would say thats not very friendly for casual players which dont have the time to also farm pve for gold/crafting regulary. So you are almost forced to grp and have a buffer with you if you dont want to waste time and gold. Immo its still fun but I think that could change in a few months, especially when all the xpers or crafting quest people dont come into the frontier anymore. ( you have a lot of gankers which you can kill) And I only can play like 2hours a day I dont wanna waste half of that running to the action.

We have over 3k players on and a lot of frontier zones are empty. The server is best when many playstyles are supported. Zerg, battlegrounds, small man, solo etc..

Why not have a 2nd task zone for smaller groups/solo. We have the population to support it.
Wed 6 Feb 2019 8:00 PM by Luluko
defiasbandit wrote:
Wed 6 Feb 2019 6:15 PM
Luluko wrote:
Wed 6 Feb 2019 4:47 PM
Jaegaer wrote:
Wed 6 Feb 2019 8:47 AM
Yes, I did, did you? Your posts say that you don't want to run around "naked in the frontiers" for more than 3 minutes. Thats literally what you said.

Even the title of your thread is "instant action".

If you did not mean that, why did you say it?
I also said a few others things like that I played daoc for years in bgs and you say daoc isnt for me.... daoc is for every playstyle if it is supported the right way and like I wrote in my first post in this thread you usually run for like 5-10mins even on a speed class if you avoid the areas with the fgs and the realmtasks and just look for some solo/smallman action without getting farmed every second or third run before you can kill something. I wasnt even talking about "battleground stand off or arena n vs n action" I never asked for that or want that just faster means to travel through some zones. One zone is already as big as one battleground and we have like 4 per realm that makes it 12 add to that the travel times and finding some action thats quite a big waste of time. In molvik/cv on ywain when there was still action you got action like every 2-3 minutes and you also got more gold for kills that you could easiely pay for potions/recharging. Imho you can waste like 5 potion charges on a class like skald per run and then get zerged a few times and with luck you find maybe 1-2 kills in between and get like 10-30g without any tasks. I would say thats not very friendly for casual players which dont have the time to also farm pve for gold/crafting regulary. So you are almost forced to grp and have a buffer with you if you dont want to waste time and gold. Immo its still fun but I think that could change in a few months, especially when all the xpers or crafting quest people dont come into the frontier anymore. ( you have a lot of gankers which you can kill) And I only can play like 2hours a day I dont wanna waste half of that running to the action.

We have over 3k players on and a lot of frontier zones are empty. The server is best when many playstyles are supported. Zerg, battlegrounds, small man, solo etc..

Why not have a 2nd task zone for smaller groups/solo. We have the population to support it.
I am open to all options but when people tell me daoc is not for me when I played it on off the last 2 decades gets my blood boiling.
Thu 7 Feb 2019 12:48 PM by Jaegaer
Luluko wrote:
Wed 6 Feb 2019 8:00 PM
I am open to all options but when people tell me daoc is not for me when I played it on off the last 2 decades gets my blood boiling.

Then maybe word your topics better? Even in BGs you won't get immediate action in under 3 mins all the time.
Thu 7 Feb 2019 1:24 PM by Luluko
Jaegaer wrote:
Thu 7 Feb 2019 12:48 PM
Luluko wrote:
Wed 6 Feb 2019 8:00 PM
I am open to all options but when people tell me daoc is not for me when I played it on off the last 2 decades gets my blood boiling.

Then maybe word your topics better? Even in BGs you won't get immediate action in under 3 mins all the time.

not nowadays but 2-3 years back on ywain I would always find something in that time and if not I would have checked all important spots in less than 15minutes and could just logg out if there is nobody to fight or just campers, try that in OF check 12 zones all decent xp/farm/quest spots as a solo and you will be busy for an hour and more. And the success to soloing is avoiding the main roads where the fgs/zergs are. Especially as a low rr when you dont even have sos/ip yet. Also english isnt my first language and I am also quite lazy so you have to apologize my wording if I dont write out everything.
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