I respectfully request that the following idea be considered for implementation in all three realms.
Allow the application of venoms to be a timed buff, like a damage add or a damage shield. Furthermore, when the INF/SB/NS class applies their first venom when grouped, that becomes a group buff affecting the groups melee attacks (no ranged), only the INF/SB/NS will benefit from using two venoms however.
I have been meaning to submit this suggestion for awhile, when dealing with continual combat situations, the envenom specialization is used once only and until combat is concluded can venoms be reapplied. Additionally, in the case of resists, there is only one "charge" presently for applied venoms - meaning that the specialization line is largely a gamble. It MAY work once in a fight. The risk versus reward should be considered as well as the gropability of INF/SB/NS into conventional groups.
Just some idea's and thoughts, there maybe issues with my suggestions but I hope discussion will correct any issues that may prevent implementation.
Thank you for your time.
Allow the application of venoms to be a timed buff, like a damage add or a damage shield. Furthermore, when the INF/SB/NS class applies their first venom when grouped, that becomes a group buff affecting the groups melee attacks (no ranged), only the INF/SB/NS will benefit from using two venoms however.
I have been meaning to submit this suggestion for awhile, when dealing with continual combat situations, the envenom specialization is used once only and until combat is concluded can venoms be reapplied. Additionally, in the case of resists, there is only one "charge" presently for applied venoms - meaning that the specialization line is largely a gamble. It MAY work once in a fight. The risk versus reward should be considered as well as the gropability of INF/SB/NS into conventional groups.
Just some idea's and thoughts, there maybe issues with my suggestions but I hope discussion will correct any issues that may prevent implementation.
Thank you for your time.